Posts for Dromiceius


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Ferret Naohiro
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Another desktop. Sort of. There isn't actually anything ON the desktop. I eschew mousing, so there are no icons. The start menu is likewise hidden. Everything is handled through an elaborate system of AutoHotkey macros and Bash scripts. Livin' the dream, friends. Livin' the dream.
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I'll chip in 7th Saga (U). The game became unbalanced during localization- deliberately or not- such that a lot of grinding is necessary to have any chance of reaching the end. This is true even in a TAS, because it's not possible to manipulate luck to the same degree as in most RPGs, where one can often coast to the end on EXP gained from boss fights.
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Derakonicalflop
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I couldn't sit through the entire thing. This movie seems mainly about traversing plot points, with very little strategic powering-up to beat ridiculously hard enemies, as one would expect from an RPG TAS. But then, I didn't see the whole thing, and didn't slow down to translate much of the Japanese, so I could be wrong.
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Ballad of Bilbo Baggins Even worse than it sounds, if you can believe it.
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Kirkqq: I wrote the script you asked about, minus one or two tweaks, such as dodging enemies on the overworld. You can upload your savestate whenever it's ready. Edit: Curiously, it looks like a different RNG (I seem to recall Nitrodon mentioning an "AI RNG" at some point) is being incremented than the one used in battle damage formulae; the ally's stats are the same from one frame to the next, unless the surrounding NPCs are in different places. Also, in the two seconds of testing I had the bot do, I found that most "fitness" scores* fell in the 50-60 range, while the highest was 95. I don't know how much higher it can go, or how long it might take to manipulate such a roll *Fitness algo I decided to use:
   fitness = memory.readbyte(power)
   fitness = fitness + memory.readbyte(guard)*1.5
   fitness = fitness + memory.readbyte(maxHP)*0.05
   fitness = fitness + memory.readbyte(speed)*0.5
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nesfreak wrote:
I used "Power Blade (U) [!].nes" and recorded it with FCEU 0.98.12-blip.win (the one that mostly everyone else uses).
Actually, most here use either 98.28 or FCEUX It synced all the way to the end in .28 anyhow, so that's just FYI. ;) I took a stab at Beetlejuice. Then tried again with sporadic savestates and ALMOST beat level 1. The horror.
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If you're willing to cheat, why don't you just tweak your inventory with whatever item you want?
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No one has mentioned Hu-Go. It's free, open, ported to Linux, and according to Zophar is second only to Magic Engine. Development has been stagnant for years, apparently, so someone from inside our community would have to pick it up, assuming any devs here care about TG-16 enough to do that.
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I just rewatched Air Fortress. You have to appreciate how the little dude gets around mainly by firing his gun... too bad it's unwatchably long. ...Well, to most people. :)
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OHKO? whazat?
One-hit kill/knock-out. Re: the thread, I hate Joker Doom, but if the alternative isn't substantially more interesting, then it's best to go with the quicker, albeit cheesier, tactic.
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Sticky wrote:
Hmm, I vote for Yes/no/meh again. I, too, have stopped voting for anything. Too much brain power to give a decent rating, as opposed to a high or low number if i want a yes/no vote
I don't understand this sentiment that keeps coming up. You don't like the new system, because it allows you to be more specific than 0.0, 5.0, or 10.0. The solution to your problem seems clear. :p
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Weird coincidence: the day before this thread was posted, I started digging through the RAM to make a bot for this game. It was supposed to be a quick, three-hour project; a wingman that would calculate trajectories and generally suck less than I do at playing in realtime. The game turned out to be far less permissive of my shenanigans than most, so that didn't work anywhere near as well as I'd hoped. However, I did make something that may be helpful to you, Mr. Wynn: an enemy hitpoint overlay script. It's pretty dodgy, but it should make it easier to optimize bosses, since you'll know exactly which hits connect and which don't, as well as how much damage everything does... assuming there are weapons that do more than one point of damage. The script seems to break on the later bosses, and generally displays more garbage than I'd like, but if you do find it useful I can always fix it later.
ArchieWynn wrote:
I don't think I'm skilled enough to make a run using 2 players. I guess with time I'll get better, but I'm gonna have to warn everyone that it may take a lot of time for me to complete the first level at least. Unless someone has some awesome pointers.
Can't say I have any pointers, but I can tell you that it really is something that gets easier the more you do it. Anyway, I hope you manage to finish this; I don't think anyone's actually attempted a 2-player shmup before, despite the obvious awesomeness of such a thing.
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Xkeeper wrote:
- External library, which can be pointed at emulator's movie folders
There's a text file with paths to movie folders. "foreach $line in dirlist.txt" kind of thing. Simple, but it works. I don't want to do any scraping. TASVideos already has an RSS feed, as do the googlecode/sourceforge emulator projects, so you can handle new movies and emu versions however you like with your RSS client/aggregator.
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I'm not a guru or anything, but I've written a bot for Street Fighter and... it's really not as simple as you seem to think. For one thing, if the AI is told to stay out of striking distance, how is it supposed to attack?
I am interested in finding what these positions are but to do this I would need coordinate information that describes where both characters are at all times and I am not sure how to find this. Can anyone help me with this?
You'll need MHS. When you've got that running and attached to Mupen, you'll want to load SSB and start a VS match. Now you need to do a data-type search of type "float". I only found player 1's X-coordinate, but I can tell you that the middle of the stage is 0.0, and everything to the left of center is negative, while everything to the right is positive. The range that I'm able to stand on is about -1200 to 1200, so you'll want to do a "range" search with those two numbers as the "from" and "to" values. Also, I found the address in the address range 400000-1000000. Hopefully that's enough to get you started. :)
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I also liked the end of level stuff. Too bad I didn't notice any of the improvements, except at the magic bag. Oh well! It looked great, anyhow.
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Completely off topic now, but it happens that I've been working on a frontend for awhile now. At my own pace, of course, and to suit my own usages. It's not ready for a release yet, but I've set up a project page. You can subscribe to a feed if you like.
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Not sure if I'd want to sit through a full run of that. It looks pretty similar to some other, already published Disney TASes. Not to be discouraging or anything. :/
ps2: I used to PAL version because that was the only one with an exclamation mark in its title... is that the wrong or right decision?
People normally go with whatever (U) version they can get. If nothing else, a movie made with a (U) is, in my experience, more likely to sync with (U)[!] rather than any (E) version would be.
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is the 1.51 Snesx more prone to bugs and crashes than 1.43?
It definitely seems that way.
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I'm sorry to say it, but your savestate is probably toast. However, development on this version of the emulator seems to be active, so you could report this issue on the googlecode project, providing the the defective savestate, and the CRC32 of the ROM you've been using. A developer can hopefully fix the bug.
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The cake is a... glitch?! Happy b-day, ferret. :)
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chaosv1 wrote:
Seems like it might have to be attached to the emulator to function properly
Nah. The hard part is that you'd need to be able to decode EVERY emulator input format... I guess someone cleverer than me would pull the code straight out of the emulators. But from there it's pretty easy.
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Umbrella Chronicles. Not something everyone would think is a good idea, being a rail-shooter and all, but definitely something where a realtime gamer can never be as crack a shot as a TASer. It would be damn good, I think. Especially the Wesker chapters- he'll have an actual reason to be smug! :D
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Alden wrote:
May I suggest changing the screenshot? That's like putting a shot of the final boss. No alternate suggestions I'm afraid... I guess pretty much any of the other answers.
I agree, and would go with something more contextually relevant, if you follow my thinking...
krieg747 wrote:
am I on the right track?
It's probably just looking for "smoking", but yeah.