Posts for Dyshonest

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Niamek wrote:
Perhaps it needs a better name. But I still support this tag since it regroups goals that has a unusual goal such as , like you said. collect all rings/coins/etc - avoidance of acceleration glitches (only for some games) - avoidance of warp glitches (only for some games) - avoiding doors - avoiding killing enemies and avoiding picking up items (low% in terms people actually use) - some 100% runs but not all (???) - "completes 2+ games with the same input" So it's definitively not a useless tag. It's actually one of the tags I enjoy the most.
It wouldn't really be able to get a better name than "Special Goals". "Player Goals" is even worse. "Player/User-defined Goals" is long-winded and bad. Special Goals implies... special goals. It has other objectives than "complete the game".
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Warp wrote:
Dyshonest wrote:
The irony isn't lost on me that "Special Goals" (implying it had player-enforced criteria) was criticized by someone for being too vague but "Demonstration" (when quite literally every video ever made in history is a "Demonstration". Demonstration, quite literally, says nothing about the video.) wasn't and was actually called a "valid substitute for the vague Special Goals idea".
To me, "demonstration" means "doesn't complete the game (but does something else)". The former is a more succinct tag name than the latter.
We have exactly 0 movies in the monstrosity called "Demonstration" that are actually like that. We have: - collect all rings/coins/etc - avoidance of acceleration glitches (only for some games) - avoidance of warp glitches (only for some games) - avoiding doors - avoiding killing enemies and avoiding picking up items (low% in terms people actually use) - some 100% runs but not all (???) - "completes 2+ games with the same input" All of these actually complete the game though... Demonstration is a, pardon the pun, but demonstrably useless category, as it says nothing about the movies in it (literally all videos are a demonstration), and... all videos complete the games. They're all complete runs in some shape or form. I'd get "Demonstration" if, like you said, the games aren't finished, and it's just a quick video, but no, it's not. It's a relic that serves no purpose except I'm not sure it ever did. It was originally used for ROM hacks and... yep, those were complete runs too. It's overcategorization that just acts as a form of clickbait. "Click why these videos are listed in a category with a bizarrely vague name where they've nothing to do with one another!"
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The irony isn't lost on me that "Special Goals" (implying it had player-enforced criteria) was criticized by someone for being too vague but "Demonstration" (when quite literally every video ever made in history is a "Demonstration". Demonstration, quite literally, says nothing about the video.) wasn't and was actually called a "valid substitute for the vague Special Goals idea".
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Define an EG... how can that possibly be considered "without an EG"?
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Copyright laws are really anal and particular. In a lot of instances, if you don't protect your IP sufficiently enough, it can come back and haunt you down the road big time. Don't protect it or don't do something with it after a set period of time and in can expire [or be considered as abandonware]
Factually wrong. No company is legally required to defend their copyright or trademark. Read the article I linked posted by people who actually know about copyright law. Furthermore, the term "defend" is coming into play an awful lot. What is attacking it? Who is attacking it? What or who is taking what away from it? Nothing. It's a legal bogeyman.
And this is just barely scratching the surface, as copyright law is a phenomenal nightmare.
Largely because of so many uneducated morons and bullies with big wallets.
Sure, point at Sega going "Well, go for it kids! Let's see what you can do!". Also note where Sega is in the landscape of gaming compared to Nintendo. Sega is at a point in their life where this kind of model just works for them and they are embracing it. This also keeps them relevant and afloat in the industry... and yeah, some decent positive spin is always a good thing.
Sega was this at one point and stopped. The problem is Nintendo is so filled with old fossils who can't flex their heads out of their asses long enough to realize what they're doing is stupid.
Nintendo has been around for... well since 1889. 127 years and change. You don't last this long without doing what's best for your business. Even if it doesn't exactly jive with everyone.
...and Nintendo wasn't relevant to any living person until Donkey Kong. What's your point? Their love hotels and trading cards were cultural failures. Also, Nintendo hasn't exactly been "in business" for some time. Their console division hemorrhages money worse than a porcupine attack victim and their handheld division isn't much better, look at the colossal losses incurred on the New 3DS and the 2DS. Hell, look at how Nintendo's games are now. The "Nintendo Seal of Approval" used to be something to strive for because it meant hard work and effort went into the game. You have half-finished, buggy, unpolished and untested pieces of crap running rampant now even from Nintendo themselves.
Would it be cool to see Nintendo embrace some of these fans creations? Oh hell yeah! But how many of them ever considered trying to contact Nintendo as an independent studio and showed them some stuff and seen if Nintendo might want to work with them? Probably None. [Granted to this point, this is where you can argue Nintendo probably would have dropped an immediate NO down and kiboshed most projects and then there's so much more legal crap in this instance too.. but I digress]
Legally, no one is required to. There's this beautiful thing called "fair use". Your copyright or trademark is only being attacked provided said work is on the same platform, pretends to be an official release and is freely available on said platform or the fan project is asking for money. A ROM hack is none of that. Fan games are rarely ever any of that. Actually read up on copyright law. This read a lot like those typical Nintendo fandrone comments on GameSpot or whatever where people who have no idea about laws comment and commend Nintendo "for doing their duty".
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arandomgameTASer wrote:
SmartFrame wrote:
and here i thought nintendo is/was nice to his fans.. hope i still can get prism because it looked so cool
Well, its like the C&D said, they're just protecting their intellectual property. Not their fault a bunch of fans of theirs decided to rip off their brand.
https://www.eff.org/deeplinks/2013/11/trademark-law-does-not-require-companies-tirelessly-censor-internet Legal bullying isn't protecting anything, nor is it required. I also fail to see what this is protecting period. Nintendo, how many Pokemon games do you have on PC and smartphones (you know... emulators... the only way to play this) to where it's harming you? Oh, none? Okay... let's delve further. What is this competing with? Pokemon Crystal? An out-of-print game over fifteen years old, on a platform no longer sold? It's just Nintendo being the usual bullying jackasses they always are. What's baffling to me is the amount of people so quick to ignorantly flock to defending them as if they're "doing their jobs". They're not. It's a bunch of dumb fossils acting like dumb fossils.
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MUGG wrote:
juef wrote:
It cost me $300 and all I got was a "sorry, we couldn't get anything".
I would think that kind of business would only cost if they do retrieve your data.
What kind of business does? Health care doesn't even work like that. It's why people don't go for check-ups often because it's hard to even afford checking on your health.
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Fortranm wrote:
In game cheat code is technically a part of the game itself since it doesn't rely on external devices. However, this specific category is unnecessary since Ultimate Armor is being used in MMX5 100% run([1993] PSX Mega Man X5 "100%" by Bernka in 54:33.68).
This is in reference to Mega Man X6, where the Ultimate Armor cannot be obtained other than by the use of a button combination when starting the game. In X5, you can unlock the armor normally via one of the stages.
Post subject: Allowing in-game "cheat codes" for playaround/Entertainment
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Thread title is a bit short but... http://tasvideos.org/forum/viewtopic.php?t=12075 I brought up in that (very old) thread that I'd like to see a more polished version of it, but McBobX pointed out that a run like that wouldn't get accepted due to using a cheat code. While that's true, the cheat code in this example is different than the Konami code, or debug mode in Sonic or something. It grants you an armor with abilities that you can't otherwise have in the game, which can lead to interesting alternative routes taken in stages and you being able to obtain certain power-ups or items earlier. In cases like these where the in-game cheat codes provide you a unique experience, can videos be submitted with them for the purpose of entertainment? I'll quote myself from that thread: "We've numerous runs of games here using emulator-specific trickery or of ROM hacks that don't work on real consoles. Why are they here? Entertainment. "
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McBobX wrote:
Dyshonest wrote:
I would like to see a 100% run featuring the Ultimate Armor, though, even if it does require a button code. The Nova Strike was put to interesting use in MMX5's 100% run. It should be different enough from the non-code-using 100% run to at least warrant a vault entry.
It would be good but if the only character used is X instead of Zero even if it is going to rescue Zero in a revisit. But I'm not sure if it is going to be accepted since it uses cheat code to get Ultimate X.
I'd still like to see it, even if it wouldn't get accepted here. The Ultimare Armor provides a different enough game experience, I think, to where it can be considered for a Vault inclusion purely for entertainment. It uses a cheat code within the game, that's the important distinction here. We've numerous runs of games here using emulator-specific trickery or of ROM hacks that don't work on real consoles. Why are they here? Entertainment. It's different than allowing the Konami code, or something, as again, the Ultimate Armor provides you entirely different (and often earlier) methods of obtaining power-ups and what-not.
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I would like to see a 100% run featuring the Ultimate Armor, though, even if it does require a button code. The Nova Strike was put to interesting use in MMX5's 100% run. It should be different enough from the non-code-using 100% run to at least warrant a vault entry.
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How is the pitwalking trick done? I thought it was alternating between up/forward and down/forward every frame, but I can't get it to work.
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What do I do with those in BizHawk? Sorry, I've never really messed with memory things before aside from cheat codes.
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I hope I don't get in trouble for this necropost, but it does apply to the game... Could someone make a Lua script for BizHawk to display the party's current Levels and Strength stats in battle? If anyone's curious, I'm not doing a TAS but it is a somewhat tool-assisted run. Some skills in the game can temporarily increase your Strength and Level in battle, but there's no way to tell what they actually are once you're in battle.
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scrimpeh wrote:
As great as a hack may be to play, if it doesn't bring any new gameplay or significantly different level design to the table, there's no reason to publish a TAS of it on the site. I can't see anything majorly different from the vanilla game in the TAS, unfortunately.
What copy of SMB1 do you have? I want in on that. Sounds way different than the one I have.
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Wouldn't PC underflow defeat the purpose of this run? Or is it not being used to generate battles with [x] Pokemon/change the Pokemon caught flag? I didn't notice that Brock wasn't skipped in this run, though. Was there a specific reason?
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Why would this rule exist unless there was at least a correlation between notability and quality?
Except it doesn't imply anything. It asks for something to be famous and "high-quality". Quality and fame do not relate whatsoever. There's something to be said when there's less quality control on "official" games even though a great many of them are either boring, or absolutely horrid in quality.
One for the judges, that. My understanding was that the voting was primarily used to separate moons from vaults.
What good is our votes if the judge says the game doesn't deserve to go through? There's very little point to allow anyone to vote if one single decision renders it entirely pointless. A fake democracy does no one any good.
Apples and oranges. This TAS extensively uses the Air Sliding mechanic, which as I've said in... basically every post I've made on this run does not appear to have been planned for in the design. This scenario is basically the exact opposite of the ones you cited.
Except it isn't. Mega Man X can be beaten without dashing once. Therefore, dashing was obviously an afterthought. Super Mario Bros. can be beaten without running once. Therefore, running was obviously an afterthought. To my knowledge, neither one needs glitching, although I'm curious how 8-2 is possible in SMB1. I need to watch that run. Neither MMX or SMB are "designed" around any of the above features that are not necessary to complete the game. They make things easier, and in MMX's case, allow you to get optional power-ups, but are not necessary. People need to get over the whole ROM hack/unofficial game bias.
Instead of denigrating other games/runs, you'd be better off explaining what this TAS has that make it better than the previously rejected Burst Chaser TAS besides using a different game as a base and having air sliding.
My sides hurt here. "You do MY job of telling me WHY it's different. My bias goggles say they ARE NOT! I can see the original is poorly edited and I KNOW THIS ONE WOULD BE TOO!". It's like a cult you anti-ROM hack people are in. Nothing actually makes sense. It's not even you arguing a point. It's you having a hilariously phobic reaction.
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What makes Hacks different is because we would get swamped with bad hack submissions if we didn't have a Notability Rule, which would crowd out both good hack submissions as well as submissions for official games.
Or... you can just accept good hacks? The amount of fallacies and unmentioned arguments ussed here is amazing. Notable does not equate to good, not by a long shot.
I myself voted yes as far as the run; my main concern is that the hack itself is suspect and that my yes vote will get vetoed by the judge when the time comes.
So votes don't actually matter?
It does not help that Air Sliding appears to have been a late addition to the hack.
Because we don't have runs that prove Super Mario Bros. is beatable without running, or Mega Man X without dashing, nope...
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jlun2 wrote:
Garrison wrote:
I guess a good point then is why bother having a vault section of unwatchable garbage when actual good TASes get rejected because a small pocket of the vast internet community states opinions without having knowledge. Quality and entertainment should be higher ranking than notability that's viewed by a certain subset of people. Archaic rules and mentality continues to deny good work and entertaining videos while we have atari 2600 runs that no one other than the author watches (no offense to them or their work). You could also argue that dooming the hack to not be published is condemning it to more obscurity (which btw this hack isn't that obscure) if popularity is the only goal. I can tell you right now that in the speedrun community BCAS is way more popular and well known than Rockman No Constancy. Also the design of the stages is in no way more or less random than the design of any of the original games. This isn't a roguelike, the levels weren't thrown together by some rogue AI. Everything is placed in a way that gives you movement options. The author of the hack and the author of Burst Chaser is a japanese nico speedrunner and TASer as well, this game is much more thought out than people are implying. Once again, shows an extreme case of people not really knowing or caring to know what they're arguing about.
Except hacks are not as hard to make. A good hack is hard, but a simple hack where all that's changed ranges from the level a tiny bit to a sprite swap is quite easy with tools online. If you find the rules dated, how would you suggest what to do with hacks? Accept them all regardless of quality? Also, regarding "popularity", the echo chamber effect especially on online communities can potentially make a hack look more popular than it is for outsiders.
What happened to the Demonstrations category where any ROM hack or unlicensed game would go? Why is there a fixation on limiting the amount of videos stored? Is there a limit or something? Trust me, with the myriad of fighting game TASes, games being beaten in 30 seconds or games that are just absolutely terrible... I don't think it's a quality issue here. Actually the echo chamber effect rarely makes things more interesting. You should probably look into the term a bit more, considering there IS an echo chamber going on here, but it's not in favor of the hack... Is the ROM hack different enough from the main game? Is the ROM hack different enough from other ROM hacks of the same game? If either are "yes", why is there even an issue?
Post subject: Is it possible to use GameShark codes on GBHawk?
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I don't see any way to apply them?
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Captain Forehead wrote:
Since you were so nice to me, I'll explain why. Bizhawk runs just a little bit slow on my laptop, no matter what games I play on it. I decided to get the SNES9x emulator to compare how it runs with SNES games, and it seemed to be running just fine compared to Bizhawk. I'm only testing the same thing with Mupen64, nothing more, nothing less. Anyways, thanks for the small help! EDIT: New problem. I can now run the games just fine, and they sound perfect, but the screen is pitch black. How do you fix this?
BizHawk is naturally going to be fairly slow compared to other emulators (SNES9x/ZSNES are some) because it only uses accurate emulation cores, and accurate emulation is very demanding. On an i3 laptop that only has integrated graphics I'm getting stable 60s (up to 150-180 under turbo conditions but that's useless to note) on any SNES games I've tried. If you haven't yet checked, what power plan is your laptop's battery set to? Anything less than High Performance can cause a lot of weird lag even if the laptop is plugged into the charger. How is that running just fine? O_o
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MUGG wrote:
I can only encourage you to get a gamecube, gameboy player and a capture device such as ezcap. Then you can just play GBA games on TV and record it. I don't know about Gambatte. BGB seems to run too fast. VBA seems to run at the right speed so you could use that, although it may have emulation inaccuracies. VBA v24 has gotten rid of many emulation problems but not all. I don't know about Bizhawk. I think console runs are more legit and credible than emulator runs. I think the only good reasons not to use a console is when you're only doing a casual run (not trying to compete for a world record), when the game cartridges are too expensive (Earthbound, Trip World) or depending on system (you would use Dosbox for DOS games rather than using an actual PC with DOS installed on it).
I have the first two, and an okay camera. ...well, one and a half of the first two. I lack the disc necessary to boot games via the GameBoy Player. I have NO idea where it is now, sadly. I didn't know EZCap was so cheap. O.o I remember when even those were like 60-70$ in the US. Nice to know SD recording is finally an affordable venue! What I'm trying to do is likely not a world record, but I know emulation can do some very weird things, and I remember from the Cheetahman 2 TAS that emulators always start at the same seed or something? Basically I'd just like to make sure things are still possible to do on a real console.
Post subject: Is Gambatte/BizHawk the most accurate GB(C) emulator?
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A speedrun I'm planning to do for an RPG (Dragon Warrior Monsters) is going to have to be done on an emulator as opposed to the real console (because it's hard to record from a GBA). In particular... how does it handle RNGs and stuff compared to a real console? Will I notice oddness/too many repeating numbers or, provided there's no save/load stating, it'll just play like the real console?
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scrimpeh wrote:
No, you will not finally get that Candy Crush high score. Sorry to break it to ya.
Actually, TASing wouldn't help that because most of the time, CCS generates levels that aren't possible to beat without the use of microtransaction-purchased power-ups. Candy Crush isn't the only guilty-party though, all of their games (Bubble Witch Saga/etc) and the ripoff games that other companies make do the same.
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This might be a bit delayed but I've been away for a bit. Was the GBC timing issue introduced in 1.7.0 (I believe that was it, or 1.7.1, not sure) fixed yet? I remember when the timing change occurred it wasn't uncommon for a movie to desync after playing back properly 5 times because it was tracking inputs in a really bizarre way or something.
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