Posts for Elipsis

Elipsis
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Experienced Forum User
Joined: 11/11/2014
Posts: 7
Location: Pittsburgh
Definite "yes" vote. I can't fault the author for not improving any other levels, I'm pretty sure that Agular made them optimal already... and given the game's 16-frame frame-rule, single frame improvements aren't going to matter anyway. I know the author tried to use the "hot drop" on Intermediate race for awhile during a draft of this TAS, but unfortunately it only worked with the camera hack enabled.
Elipsis
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Experienced Forum User
Joined: 11/11/2014
Posts: 7
Location: Pittsburgh
A good improvement, as with the new strat this TAS is definitely Striderer. But I think it's worthwhile to compare against previous attempts and fully optimize to become the Stridest.
Elipsis
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Experienced Forum User
Joined: 11/11/2014
Posts: 7
Location: Pittsburgh
This is such a huge improvement over your first effort. I'm glad you stuck with this.
Elipsis
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Experienced Forum User
Joined: 11/11/2014
Posts: 7
Location: Pittsburgh
zeromus wrote:
never mind, we discovered theres a semi-broken rom for this game out there that makes it behave my way. you had the better rom, and must have fixed your problem by changing back the core selection
Interesting. You guys have both been super helpful! By the way I did try to convert my old movie to run on the new core, but I had a synch issue (probably a one off) and kept false starting. So I just started it again because I was only a few thousand frames in.
Elipsis
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Experienced Forum User
Joined: 11/11/2014
Posts: 7
Location: Pittsburgh
Thanks guys. My version is 1.8.4, it's not impossible that I accidentally changed the core myself without realizing what I was doing.
Elipsis
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Experienced Forum User
Joined: 11/11/2014
Posts: 7
Location: Pittsburgh
zeromus wrote:
Its working fine for me. Have you somehow got it loading in the quicknes core? Are you sure it's a good rom?
Thanks for the reply! Oh well... yes. So I unchecked "quicknes core" and now it looks good. Sorry, I'm brand new at this - if it's now NOT using the quicknes core then what core is it using? (A short video I made with this setting reported it as NesHAWK?) What's the difference? Also am I screwed on the movie that I started using the quicknes core or can I scrape those inputs and put them into a new movie? If QuickNES isn't the default I don't even know htf I turned it on. Sorry I'm sure this is all noob stuff, but I appreciate the assistance.
Post subject: BizHawk Not Rendering Part of the Interface
Elipsis
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Experienced Forum User
Joined: 11/11/2014
Posts: 7
Location: Pittsburgh
Hey everybody, this is my first post here. A few of you may know me from SDA (I don't know how much the two communities overlap), but for everyone else - Hello, I'm a speedrunner making my first TAS! I wasn't sure if this should go in the game specific subforum or this one, but as my issue presently pertains to what might be an emulator bug I settled on posting here first. Please move this to the other forum if that was the correct answer. The game I am trying to TAS is Eliminator Boat Duel. I ultimately plan to run this game, but since there is no TAS of it that I'm aware of, and nobody seems to have a clue how to route it, I thought a TAS would be fun and beneficial. Unfortunately, I'm less than 2000 frames in and I seem to have hit an emulator bug. The game has a few different modes, the start / finish line, chase cam, and overhead. I got to the first overhead section and found that the UI was just straight up missing. In other emulators, and obviously the cartridge, it's where it should be. But here is what I get out of BizHawk: Here is approximately what it should look like (one of the integers is missing I believe due to sprite-flicker) - screenshot is from a video of NEStopia, but you should get the idea: I have BizHawk set to the TAS accuracy profile. I'm not sure what else could be going wrong here... all the other modes looked normal. As you can see the timer, boat damage information, and nitro count are all MIA when emulated in BizHawk - and I'm not sure what to do. Thanks all!