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Joined: 5/5/2023
Posts: 9
I was requested to share this here. I was helping route out Min Score for Metaknightmare 100% and so here it is. It doesn't include the final boss and one of the last levels is not activly optimized because fuck the block room. Here is a link to the encode and the .tasproj.
Link to videoUser movie #https://tasvideos.org/UserFiles/Info/638666846685095415
Experienced Forum User, Published Author, Player
(79)
Joined: 5/5/2023
Posts: 9
There is a slight chance of desync at the title screen, there is a seemingly random chance of 1 or 2 frames for it to fully load. I use the mouse to select title screen and level select buttons. Which is dependent on window size. I think I had it on Native in libtas resolution setting. Also I have QT scale set to 1.5 iirc.
Because my monitor is 4K the windows are tiny without the 1.5 upscale
The game is also Unity, so you need the `-g gl` or whatever the command line options for that engine are. I can't recall.
Experienced Forum User, Published Author, Player
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Joined: 5/5/2023
Posts: 9
In the final stage I can confirm it's possible to get the missiles to hit a frame earlier, in the second phase at least, Although I do not know if tweaking with this could save time due to ending input early. Although it's worth looking into but I am going to sleepy bye time now.
Experienced Forum User, Published Author, Player
(79)
Joined: 5/5/2023
Posts: 9
The tas moves to the left wall and lights his candles with the fire spray. I wonder if it would be faster to move along the right wall and shoot a fire ball around the corner.