Posts for Erzfreund

Joined: 3/11/2012
Posts: 2
Enemy Away definitely works on the field maps, but I guess it won’t save more time then it wastes time to obtain it. What about the time/way loss while stuttering? It seems that the way loss of 3/32 per whole stutter and thus the potential need for additional battle checks isn’t considered. Or could it be that I’m seeing it wrong?
Joined: 3/11/2012
Posts: 2
Hi there! Are here steps = battle checks? If this is the case, stuttering should lead to higher amount of battle checks for one segment. As there are eight mini steps for one real step (right?), 1/8 of a real step is walking. So you have to know how this is translating into frame and way loss – way loss in the sense of number of battle checks for one distinct distance (like the distance to cross a screen). Is this correct? Additionally, one segment should theoretically go till a danger counter reset happens. Seeing that only a reset or a random battle can reset the danger counter, this results in huge segments, like till a disc change or in the worst case till the end. What about the escape time. Are you able to always run away with that frame loss even you get a special battle formation or a having a higher run difficulty? Also the unescapable encounters due to boss battles or places where you don’t want have an encounter should be considered. There is probably more to consider, but I’m out of touch with the actual game.