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I never got a reply on SDA, so I'll ask here. There's a shortcut that skips the first rock chase part in Simba's Exile. What gives, is this just a Genesis-only thing, or am I the only human alive that knows about it?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Actually, pannenkoek is using tools now with Mupen64. On the description of the video, they explain how to get the bullies to move around freely, pointing to a previous video. Anyway, this doesn't save any time anywhere, of course, but it looks mighty cool.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Speaking of Gelato skip, what about this trick, at 4:56 http://www.youtube.com/watch?v=85Tb3WcfgPo It's super easy to pull off, although it's a bit hard to navigate underwater. Basically, on the plaza where the race with Piantissimo ends, you can use the Rocket Nozzle to jump off into a cliff which has no solidity, and then end up under the ocean floor. Could it be possible to then use the Rocket Nozzle to propel yourself into the Shine? I tried a bit, but I couldn't get anywhere near the Shine, given how hard it is to navigate underwater. Let me guess, there are some problems that make this impossible. If I had to guess what the main problem is, I'd say that it's because the Rocket Nozzle is only unlocked after that Shine, or it's only unlocked too late to be relevant. Am I right?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Would it even be possible? Also, Iji also has a reallyjoel's Dad difficulty, and as far as I know, it's impossible to, even with TAS.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Interesting thing I noticed: the D-pad input is being registered for player 1 and 2 at the same time. In other words, the input box on Gens shows the D-pad directions as white, instead of blue. Some extra entertainment could be used when running from the bombs in AIZ2... Other than that, the run was pretty great! It was entertaining, seemed optimized, and it showed just how diverse Tails can be from the other two characters, while still showing what an S3&K TAS is all about.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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The way I see it, the movie files, and the encoded video file is all data that belongs to the original author, specially given the license we use at TASvideos. So the guy really should point out the original authors. It would not hurt him in any way. This reminds me of that guy who stole TASes from antdgar, SUPERSMASHBR0S, was it...?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Post subject: An interesting question about taking damage after the movie
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Suppose you have a game where, after the last hit on the final boss is struck, no further input is necessary for the game to show the credits and such. Suppose you have a bomb that explodes with time as a weapon. Suppose that this run takes no damage before the point I'll be describing next. Suppose that the way to end the movie the soonest is by planting a bomb, and terminating the movie there. While the bomb doesn't explode, you're sitting there taking damage from the boss. Then, the bomb explodes and takes down the boss, after which the game is completed. What kind of run is this? A "takes damage to save time" run, correct? ...Is it? Think about it, you never took any damage during the movie itself. What happens beyond the movie is no longer the TAS, but the game doing its thing. So it's a "takes no damage" run. ...Is it? In the "run" you ended up taking damage, which you could've avoided by delaying the movie's end and finishing off the boss in another way. What are your thoughts on this? In the end, I'm guessing something funny like the movie being categorized in both categories would happen, and nobody would throw a big fight over the different points of view, but it's still worth thinking about it. (Also this seems like the kind of thing that could've been discussed before. Apologies if that's the case.)
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Oh wow, these are great! They have to be used for quite a few tricks. I'll be keeping an eye out for The Sonic Center records the next days.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Ah, I see. Going straight, then quickly heading for the ramp is faster than just turning towards the ramp from the start. It's easy to see why that's faster, but one would think it'd only be faster if Sonic traveled distance than what he does.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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If there's any feasible way to emulate stuff inside VirtualBox with frameskip, TASes could theoretically happen! This was all made with the magic of video editing though. I just did everything slowly, and you see is just "screenshots", if you will, of the "frames". You know, one frame to move the mouse and click it on the Label button, one frame to type a key, etc. And I can't believe I only now got what
LSK wrote:
you should have TASed the process of making a TAS
this meant! There's always next year, right?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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First these new tricks, and then a Kickstarter project for an Ecco spiritual successor. This is truly a great weak for the franchise. The new TAS can't come soon enough!
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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GhostSonic wrote:
Voted yes, but I would be more impressed if you created a gui interface and tracked an IP address.
Adding IP address tracking DLLs is surprisingly hard, and would require two people to tap on the keyboard at once. This is a single-player movie.
hegyak wrote:
Hey, needs a movie file or it's not allowed. Rules can not be screwed.
I did submit a movie file! It just can't be played on any publicly available program, is all.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Maybe you shouldn't post that in both topics in an attempt to get views, Ajavalo. Also if you can do it, so can I advertise my old videos :P
DDRKhat wrote:
DDRKhat wrote:
"Super Sonic Glitch"? Mind offering a bit more info on the subject?
I am still hoping for an answer on this one... ?
I always thought the Super Sonic glitch, better known as Hyper Sonic glitch, AFAIK was that glitch were you jump into an OOZ launcher from getting hurt (or if you get out of a launch by entering debug mode). It just increases Sonic's speed, jump power and fall speed. Never seen it get stacked like that, though, that's awesome.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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I never knew about those, even though I watched the Ecco speedrun at AGDQ 2013. The first one is just mind-blowing, how did anyone ever figure that one out?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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You sure you aren't mixing 0'50 (or so) with 0'05? Because the former is a record quite a few people have. I just find it so weird that the record time hasn't moved in so many years, and then suddenly this comes around, and it turns out some people actually had 0'05 before?
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sack_bot wrote:
its posible to get the AI to run off a stage cliff without any input during the mach.
In Brawl? Really? Never saw anything like that. I saw it in Melee, though. Good old Jungle Japes + level 9 Roy...
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Abahbob wrote:
That would be 1/2 interesting.
Half entertaining? I'd watch that in a heartbeat! But it must be roughly impossible... How can you manipulate the RNG without doing anything? Maybe pressing the should buttons when your character is being held, or while they're bouncing on the floor from falling while tumbling. It would still technically be considered doing something, but it wouldn't look like it to the eyes of the viewer. Hey, you have to input something to mess with the RNG. To anyone actually attempting: if you make it out alive, you'll be a luck manipulation god.
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I'm obviously voting no because my expectations weren't messed with during the THI part. From the 2nd star onward, when Mario leaves the stage, the camera turns right to face the Tiny Island. I was hoping that, at least once, the camera would face the Giant Island, but suddenly, Mario would turn back and still enter the Tiny Island. Wait, if I expected the camera to face the wrong way at least once... does that mean my expectations were still messed with? Guess I'm forced to vote yes. All joking aside, this was a great birthday present! Excellent work! Definitely a shoe-in for TOTY.
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Don't rely too much on standing still though. In some games, the idle animations can move the characters out of their spots a bit.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Funny, I was just thinking yesterday about the fact that there should be a TAS of QWOP already.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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It all boils down to personal preference. Seeing a game played without the HUD seems weird, and having the helmet off... Might also seem weird. Few people disable the helmet AFAIK, and seeing as it's just a personal preference, I don't see why time should be wasted on a TAS to disable it. When was the last time any TAS went around changing the control scheme because it felt more comfortable?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Ok, checking the run, and I'm typing what I notice as I watch it. You mash the Start button to skip the score tallies. Mistake there. You should check to see what's the first possible frame in which skipping is possible. For instance, imagine you press Start on frames ..., 31, 33, 35, 37, ..., and the first possible instance to skip is on the 32th frame. You only press Start on the 33th, missing one frame. Worst case scenario, all these add up, so... 12 (13? does the final count?) levels, times all the things you skip (level intro, score tally for every score), which is like 4, gives 48 lost frames. (Calculations may be a bit off, but my point still stands) Huh... Looks like you only mash the Start button on the first level. Nice going with getting hit with the barrel to get to the boots earlier in the Pirate Ship! After the first hit on Bernardo, you do a quick up-and-down dance. I think that distracts too much; you should only dance on long, monotonous sections. The glancing blow with Bernardo's sword swings (as seen in a suggested screenie) is a nice touch, though. I guess you could add a small extra bit of entertainment in Burning Hamlet 1. Like try to collect as many jewels as possible along the way, or none at all. Sure beats holding right for the majority of the level. Also, when you're on the platform with the huge blaze very close to you, are you as close to the blaze as possible? That'd be a neat entertainment bit. I think few high jumps are better than several short jumps when climbing hills in Mt. Chester. When you take the huge shortcut in Mt. Chester 2, I think you should have jumped to fall on the gap faster. http://tasvideos.org/GameResources/CommonTricks.html#JumpingOffLedges You wait to collect the boots on Mt. Bernardo. I'm sure you have an explanation for that. Put it on the submission's comments. A bit after the start of Mt. Bernardo 2, you stand on a platform waiting for it to collapse. You duck, but you can only actually go right when there's enough space to fit Havoc while standing up, so that's why you don't go right even though there's some space. But the thing is, wouldn't it be fast to start moving already by doing a roll? I don't think so, but it's worth a check, no? Other than that, it seems like a pretty solid improvement. Good work! Oh, and one minor thing: Havoc's attack when you press jump in mid-air isn't a sword attack, it's an axe kick.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Ah, recording from startup worked. Again, sorry I had to ask, this was such a trivial question, with such a trivial answer, and having to waste both your times... But... there really isn't any info anywhere, so thanks for the answer. Maybe a quick guide on how to record with Dolphin, as a sticky would come in handy.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Post subject: Can't playback movie (ends automatically)
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This is really confusing me. I didn't wanna ask about it, but I don't think it's me doing something stupid any more, just some glitch or something. Certainly there must be someone with an answer. Anyway, I tried recording a movie in Brawl, and when I play it back, Dolphin decompresses the state, and immediately ends the movie. Here are the steps I followed:
    Started the game Started a match Emulation>Start Movie Goofed around a bit Emulation>Stop Saved movie file Closed Dolphin Re-opened Dolphin Emulation>Play Movie... Chose the file.
That's it. I must be doing something wrong. I tried everything. I tried recording from the start, tried a GC game, tried disabling everything pointed out here, tried recording with Read only checked and unchecked, tried playing with Read only checked and unchecked. I read you could save a state right after starting the movie, but how do you choose to play back from that save? And is that even the answer to this problem? I don't think so, Dolphin can load the save just fine, it just can't play the movie. Nothing works. Am I really recording it correctly or what?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
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Oh, I see. Well, I'm not sure if Audacity would be the leanest way to record your voice commentary. Maybe there are lighter programs somewhere.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen