Posts for Eszik


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Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
Yes, I know that everything is determined before entering in the dungeon, but that would be a less big problem if I knew which adresses I had to watch to determine my position. Also, I think that the best route wouldn't be to appear just above the stairs every time, maybe when you need to make an extra fight or pick up an item it's better to spawn near the stairs, and during the turn you move to step on the stairs, your partner pick up the item or make the fight. But I guess there should be a limitation, but I have at the moment no way to test it D:
I problably made mistakes, sorry for my bad English, I'm French :v
Post subject: Pokémon Mystery Dungeon : Blue Rescue Team
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
Well, there is already a topic about this game on GBA forum, but as DS version is faster for several reasons, I think it's a good idea to create a topic for this version. After some discussions, it finally appeared that Cubone was the best starter choice, so I made a testrun/WIP of the beginning quizz + dialogues before Tiny Woods. Partner choice : My first choice was Pikachu because I thought he was strong against legendary birds, but as the level will be very low in this part of the run, I changed my mind and chosed Totodile. The main reason is that he learns Rage, a very useful move as I want my attack stat to be as high as possible. Rage's operation in PDM is really different from the main series, since it's not an offensive move. But I think buying/picking up some Oran Berries to increase Totodile's attack stat pretty much should be worth it. Link to video Now, about luck manipulation... I don't know anything about RNG in this game, except from the fact that it depends on inputs. Maybe more experimented people could give me some advices/tricks about finding RAM addresses ? :p
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
That's funny to see that‚ during the cheat codes debate‚ nobody mentioned Super Ghouls 'n Ghosts run‚ which actually uses a cheat code.(http://tasvideos.org/1296M.html) So why was the movie accepted ? Because without this code‚ the run would have been really boring. So‚ imo‚ it's the same for this run. And I'm really happy that it was published :)
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
Stats lowering seemed to be really much more powerful in this game than in the main serie, so I think you're right : defence matters a lot in damage, much more than STABs. But I don't know how this is really calculted. Maybe the formula would be something like that : (base power + attack stat - defence stat)*match-up*1.5 (if STAB). In this case, STAB would matter only if stats are modified. Another possible formula would be : (base power*match-up*STAB) + attack stat - defence stat. In this case, STABs and super effective moves would be really useless during the TAS. In opinion, the first formula is the good one. But, since all elemental starters STABs are special and we can only lower physical defence, the only useful STABs would be physical STABs. Conclusion : whatever the formula, special STABs are totally useless if we are low leveled. So Squirtle was a really bad choice.
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
After some reflection, I can only agree with Cubone choice, especially because of Double Slap. But I'm still really sceptical about Chikorita, I don't understant the reasons that led to this choice. All Grass-type moves are special in Gen III so we would find a teammate who can learn stronger physical moves (maybe Charmander with Iron Claw ?) I also tried to work on DS version, it seems to be quite faster, even in the beginning (no language choice and health/safety message). I'm not able to work on the TAS before monday but I'm still thinking about the theorical route :v
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
Honestly I don't know the differences between DS and GBA versions. I should try to make a testrun of the DS version. I think really useful moves would be constant-damage moves, such as Frustration and Sonicboom. Since Magnemite learns both Sonicboom and Metal Sound (which would allows Squirtle to deal much more damage with Water Gun/Bubble), I think it would be worth it to use it, especially for boss fights. About the Rayquazza fight : LightBlueYoshi didn't use Ice Beam, it will be really faster and easier using it. Finally, I uploaded the testrun of beginning quizz : http://youtu.be/Rt5u5FvFIK4 I managed to get good questions by holding A-button 1, 2, 3 or 4 frames. That was quite long but since I didn't know which hexadecimal adress was this corresponding, the only way for me was to test all combinations. VBM file is avaible in WIPs.
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
Even ennemies' moves are determinated before entering the dungeon ? I was thinking it was only floors map and ennemy spawns. But when there is a rest floor (with the Kangashkan statue), where is RNG determinated ? Good question. But yes, we could use Sleep Seeds or items like that to neutralize bosses. Sadly, we can't use Orbs during boss fights, which would have been really useful. By the way, I made a testrun of the quizz and understood quickly some things : - First question is determinated by your imputs before launching a New Game - Following questions are determinated by the number of frames you wait AFTER all question text was displayed AND by the number of frames you hold A button after chosing an answer (between 1-4 frames). I managed to get Squirtle without waiting any frames and with always chosing the first answer, except for one question. I will upload it on Youtube tomorrow.
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
Ok, I don't know if it's a good idea to start TASes tasing a fully rng-based game but well, I really love this game so no matter the RNG. I started a kind of testrun but I'm actually thinking about the best Pokémon combination. I know that the most used in speedrun is Squirtle as leader and Charmander/Cyndaquil as teammate, Squirtle because of early STAB (Bubble), and Charmander/Cyndaquil because of Smokescreen. But theorically, Smokescreen would be useless if we manage to get all foe's moves missed, or at least get enough Reviver Seeds to survive to late boss fights (such as Groudon or Rayquazza). Anyway, Squirtle seems to be the best leader because of powerful STABs (Bubble, Water Gun) and ability to learn Ice Beam thanks to a TM found in Sky Tower. So, as we don't need Smokescreen, we can choose another teammate. I thought about Pikachu because Electrik-type is powerful against legendary birds. Finally, I don't know anything about luck manipulation and RAM search as I am really new in TAS milieu (does this word suit in this context ? my english is too bad xD). Someone more experienced might help me for this ?
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
I was using Visual Boy Advance , I didn't know it didn't support rerecording. It will be easier with VBA-rr, thank you !
I problably made mistakes, sorry for my bad English, I'm French :v
Post subject: How avoid desync when you use save states ?
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
I'm new here and I wanted to try to make a testrun of Pokémon Mystery Dungeon. I'm using VBA and I used the movie recording tool to record my input. But I loaded a state during the movie recording, so when I read the movie, the game played input I made after saving state and input I made after loading the state. So the movie was totally desynced. I don't know if that was really clear, my English is quite bad x)
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
I enabled 3D acceleration but the game still doesn't work. The processus is running but there isn't any window that appears.
I problably made mistakes, sorry for my bad English, I'm French :v
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
Thanks, after some attempts I finally succeeded at sharing host files with my VM. The problem is that the game doesn't run (/launch ? I don't know the word xD) on my VM :( Might it come from the game or from my VM settings ? Hourglass runs/launches normally on the VM.
I problably made mistakes, sorry for my bad English, I'm French :v
Post subject: Loading states makes the game crash
Eszik
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 163
I guess this bug is happening with many games but I don't know if there are solutions for this issues. I launched Ittle Dew with Hourglass to see if it was TASable, then I made a savestate. That seemed to work but when I tried to load it, game crashes. I followed the advices of Hourglass but game doesn't run with multithreading disabled and disabling DirectSound Creation doesn't change anything. (sorry for the mistakes that I probably made, I'm French so I don't master english very well)
I problably made mistakes, sorry for my bad English, I'm French :v
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