I don't know much about X-ray glitches, but how does this compare to the "cloud" issue in Super Mario World? RTA runs of SMW use the cloud for "low glitch" runs but the possibility of TAS doing that has been ruled out several times because grabbing the cloud is the starting point of ACE runs. Is this a similar run? Is there any point in the run where an ACE-potential gltich was used in another way?
I problably made mistakes, sorry for my bad English, I'm French :v
From the run description:
"Autojumping: It allows for the character to make full jumps and jump inputs on every frame at the same time. It is performed by holding jump, pausing, releasing jump, and unpausing. It can be cancelled by pressing jump again."
I problably made mistakes, sorry for my bad English, I'm French :v
Using Kilaye's Linux TAS tool (libTAS I believe), Matte created this incredible any% TAS, beating the game in 15:32. This is 2 min faster than the current RTA WR, 1:30 faster than Kilaye's previous TAS and 50s faster than Hankyu's segmented run. It's absolutely mesmerizing to watch :D
Link to video
He was able to make it as a whole input file, so no video editing shenanigans were involved. I believe he doesn't plan on submitting here though because the tool still has numerous syncing issues.
I problably made mistakes, sorry for my bad English, I'm French :v
I can understand that a TAS using the GIM route would be both a hassle to create (because you'd have to use Doplhin) and extremely similar to the RTA record. However, a few weeks before GIM was discovered (about... three years ago, damn), there had been a lot of work on a completely different run that was planned to get bombchus in BotW and use them to speed up Deku Tree. Several TAS-only tricks would have been used in that route: 321 skip using a groundclip, clipping out of Gohma's room + wrong warping using chus... That route also doesn't require any emulator/VC-only tricks. I think it would be awesome to see this route TASed and optimized.
I problably made mistakes, sorry for my bad English, I'm French :v
A note about this that might make it viable even with TAS timing: the minigame demo is the third to play, but you can skip the first two just by pressing start as they start.
I problably made mistakes, sorry for my bad English, I'm French :v
This was my most anticipated TAS of the year, and boy did it deliver. Each of the 16 routes is unique, the run abuses the RNG and the AI in the most absurd ways, and there's barely no downtime. This TAS blows my mind like only a few things do.
TAS of the decade, for sure.
I problably made mistakes, sorry for my bad English, I'm French :v
From what I understand, that's exactly what he meant. And I think it would be a terrible idea to reject runs because they don't play back on console (I'm pretty sure this isn't the site policy at all, as several game end glitch TASes have been published despite the console verification failing).
To me though, there's a major difference between a TAS that doesn't play back on console and a TAS that uses a emulator-exclusive glitch. One of the goal of TASes have for a long time (if not always) been to create the "theorical maximum", the perfect run that could be performed on console. Anyway, emulator-only glitches have been frowned upon for a long time now, and I don't see any good reason to change this rule.
Now more on topic, about using VC/emulator-only glitches, I think it's fair only if you actually emulate the VC ROM (i.e play it on Dolphin which as far as I understand isn't possible?). So it should be documented, but I don't think it should be used on a emulator supposed to reproduce how a N64 run the game.
I problably made mistakes, sorry for my bad English, I'm French :v
Is there really anyone taking Taylor's reaction seriously here or is it some kind of double joke I can't understand?
(Btw, I voted yes even though I was 99% sure the run would be rejected. Grats on your work Taylor, it's always nice to see a new OoT TAS :D)
I problably made mistakes, sorry for my bad English, I'm French :v
Most of it was done in slow motion, although some parts was done frame by frame.
I haven't watched your TAS, but this is already a bad point. It's (almost) impossible to create an optimized TAS without using frame advance for the whole run, especially on SMW where the optimized movement method involves frame perfect jumping. Looking at your submission text though, you seem to have put some effort into your making your run both fast and entertaining, which is a really cool attitude :D
Also, don't forget to check other TASes and RTA speedruns, and look for info about how to optimize your game: SMW has a really informative resources page on this site (http://tasvideos.org/GameResources/SNES/SuperMarioWorld.html), I think you should take a look at it, you'll probably learn a lot from it :D
I problably made mistakes, sorry for my bad English, I'm French :v
He actually beated this time during the Pokemon Speedruns marathon, I think he got a 2:18:xx.
By the way RTA runners now use RNG manipulation by quicksaving and reloading the save at specific floors, which might be useful to figure out how the floor layouts are determined. I'd like to dig into that but I have no experience in dissassembling or anything like that :/
I problably made mistakes, sorry for my bad English, I'm French :v
Could anyone experienced point out the time saves? I know ToT and Snark were trying to save time on the BitS entry but I don't know if they eventually figured anything out.
I problably made mistakes, sorry for my bad English, I'm French :v
Loved this run, really entertaining! Especially 5-Tower and 7-Castle. Obvious yes vote for this new run of one of my favourite games :D (still waiting for the 100% TAS c:) Btw, is there any place where I can find resources about this game? For example you talk a lot about corner boosting, how does it work exactly?
I problably made mistakes, sorry for my bad English, I'm French :v
Even though I love this run and voted yes, I still hope someone will eventually put the time and effort needed into an optimized run using cloud. Nonetheless, congrats to all the TASers on improving this run, and hopefully we'll see a console verification of this run for the first time :D
I problably made mistakes, sorry for my bad English, I'm French :v
http://www.twitch.tv/authorblues/c/6454659
All right, new RTA "no credit warp" WR in 9:30. It uses a new strat involving getting Big Boo in the inventory and beating him instead of Bowser.
Now that isn't cloud, so no ACE... so new 11-exit TAS hype?
I problably made mistakes, sorry for my bad English, I'm French :v
Oh please yes, having both this route and the N64 one published would be awesome! I don't know what are the rules for VC runs though, are they considered ports or is their status different?
I problably made mistakes, sorry for my bad English, I'm French :v
Same as Brushy. I helped my team in the beginning but lost both motivation and time. I didn't drop out earlier because I hoped to come back before the end, but in the end there isn't a single frame of input from me in "our" file, so I'd like to give them the credit they deserve.
I problably made mistakes, sorry for my bad English, I'm French :v