Posts for Evil_3D


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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Nice eye, really I was more concentrate optimizing all in-game levels instead of the treasure map route, changing the route of the lava caves will save 80 frames as you say, but this will ruin the RNG of the game (mostly on the pirate ship fight), can generate lag frames in other levels and the score boards will be delayed 1 extra frame. For now I will mark it as a possible improvement since now I want to concentrate on my Sonic ring attack, maybe halfway through the year I will submit the Any% of this game along with the "all levels" updated.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
New FBZ2 encoded Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Seeing the hitbox in the video Tails can carry Sonic back to the platform, so is possible with both super forms
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
We was clickbaited
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
You are on fire dude :P Thanks for the faster start.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Very good job in FBZ2 overall, I'm impresed in how you saved a lot of time with slope glitch, now is time to do SPZ2.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Go ahead, you can Imitated the previous playaround, the graphic glitch is strange I did not expect it to be activated in that place. But I think it start when Sonic touch objects while is carried by Tails, but is only a theory.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I'm ready now to continue with this project, tell me when you finish FBZ2.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
You mean doing the raising lava room level first? It really does not matter in what order the levels are made because in the end the time consumed will be the same, if that's what you mean, and yeah take in mind the levels with 2 exits need to be done 2 times, no more.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Relax and go ahead, currently I'm finishing a little submission I was working in this weeks. Don't regret yourself and take my FBZ2 wip as example, ahead of the slope glitch part, I'm sure most of my input is optimal, of course you can try to improve it.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
feos wrote:
Finally, what about replacing Sonic with some other Sonic? We've had quite a few new concepts published recently.
[2593] Genesis Sonic 3 & Knuckles "Knuckles, ring attack" by TheYogWog in 1:14:55.91 TheYogWog max rings challenge will be a nice movie recommended for newcomers, unlike the any% genesis Sonic TASes this movie show a different gameplay style, non-trivial goal and a high entertaining value. Seing every new Sonic any% TAS become very zip-abuse every time this drop the entertaiment value and people don't like it. [3339] Genesis Knuckles in Sonic the Hedgehog 2 "ring attack" by Evil_3D, WST & Zurggriff in 45:01.63 We have the same movie tipe but in Sonic 2 too as Knuckles, the same explained above. Or the classics any% updated [3584] Genesis Sonic the Hedgehog 2 by Zurggriff & Aglar in 17:40.08 [3570] Genesis Sonic the Hedgehog by Aglar in 14:13.87 About other consoles I suggest for newcomers to vary a bit: [2464] GC Sonic Adventure DX: Director's Cut "Sonic" by THC98 in 30:12.02 [2779] GC Sonic Adventure 2: Battle "Hero Story" by THC98, itsPersonnal in 27:12.38 [2662] GBA Sonic Advance "Amy" by GoddessMaria, Grincevent & VanillaCoke in 15:25.80 [2035] DS Sonic Colors by VanillaCoke in 26:37.80
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
A few weeks ago I started working on the "all levels" or "100%" TAS of this game and this is the first wip. http://tasvideos.org/userfiles/info/44278399538420608 About the current levels in the Any% branch, nothing about GManiac input survived and the normal levels are improved at least 1 frame and lag is reduced Wip-1 is up to Calamity Coyote Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
I don't have the exact formula but you need to carry Sonic and interact with the spring at the same time, but if you want I can do the rest.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I laughthered every time when you grabbed a key. yeeeaaaaahhhh vote
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I hope with the improvements some magnets don't let you to waste a lot of time like at 1:56 on the old FBZ2 wip, talking about the old FBZ2, you fixed the *blank* frame added in the begining to sync the level before? Just to know or make you remember.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Amazing improvements, definitelly you compensate the time lost collecting the hidden ring, keep it up! Update: When you jump inside the walls to fall 1 ground level, with lightning shield: press [A] [] [A] (jump), this let you to fall 1 frame faster inside the wall with this shield.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Thanks Moth, sorry for the misunderstanding.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
Mothrayas wrote:
while also showing he's not limited to just Sonic.
Sorry for causing off-topic but this is bad? Because this comment makes me feel that my movies that I made during the year with effort are not equally valued just because they are from Sonic games?
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
kaan55 wrote:
Well I won’t mind redoing FBZ1, recync or not. It looks like a pretty straightforward level to me.
AFAIK in FBZ1 I don't found considerable/minimal improvements, or you miss the "2" in the keyboard? :P
kaan55 wrote:
I am willing to do it myself but you’d probably do a better job at improving it.
Sure, I had no problem doing SPZ2, I want to see what I can do.
kaan55 wrote:
Oh wow that’s a high rerecord count. Did WST just go through all my testruns to add up the rerecords? What was wrong with the gmv? And more importantly how did you guys record 1/3 of a frame
I have added the rerecords of your test runs and mine, WST fix that and also the description, the gmv had an old one from when still you and theyogwog were not in the project, the 1/3 frame is a editor's thing, it's nothing serious.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Yeah.. SEGA troll me very well this time, specially in this ACT maybe will be a little hard to resync it because the magnets frame cicle will change thanks to the new ring. But for me a good spot to copy the first part of the inputs it's the lightning shield and booster under the spikes, just where Sonic falls and return to the normal route in the strategy video, maybe this can let you resync some of the level if you adjust the possitions when Sonic and Tails step the booster Sadly I'm not started FBZ2 yet, in my country is summer already and most of the days the temperature up to +36ºC and is very hard for me to take a long 6~12+ hours TAS session in this conditions, so I'm taking advantage of the holidays and will rest a bit until this heat wave ends ( fortunately I think it is until this weekend ). http://dehacked.2y.net/microstorage.php/info/1447655482/Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv -> the .gmv is fixed and WST put a more accurated RR count You can try to improve and copy some of FBZ2 inputs if you want, when I back I will do SPZ2. Just forgot: Happy New Year :)
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Dooty, Challenger, Aglar , maTO and Zurggriff
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I localize this ring when I found an alt route for Amy, It never occurred to me to look for rings in this place very apart and off the current level desing (this made me look at all the levels in this spot to see if there is a pattern in the levels, but luckily only these rings are in MGZ2 and FBZ2), so I should say thanks to WST and Amy for helping me find it :P About the origin of the ring for me is a mystery, the only thing I can say is that its similarity to the MGZ2 ring is perfect. Both are positioned in the position X128 - Y128 and for some reason this rings can't be attracted by the lightning shield ... I think this is an unused function of the rings in the developemend period of the game because only this 2 rings canot interact with the shield. But my theory is: Same level developer or simply sega can predict the future and enjoy trolling us with these rings :'<
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
kaan55 wrote:
EDIT: Knuckles can get that ring too using slope glitch.
Yes, he can. Link to video This method is the most faster for me. I wonder if Yogwog was aware of this ring, but well, this will serve for someone who wants to improve the ring-attack of Knuckles someday.
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