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Nice eye, really I was more concentrate optimizing all in-game levels instead of the treasure map route, changing the route of the lava caves will save 80 frames as you say, but this will ruin the RNG of the game (mostly on the pirate ship fight), can generate lag frames in other levels and the score boards will be delayed 1 extra frame.
For now I will mark it as a possible improvement since now I want to concentrate on my Sonic ring attack, maybe halfway through the year I will submit the Any% of this game along with the "all levels" updated.
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Go ahead, you can Imitated the previous playaround, the graphic glitch is strange I did not expect it to be activated in that place. But I think it start when Sonic touch objects while is carried by Tails, but is only a theory.
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You mean doing the raising lava room level first?
It really does not matter in what order the levels are made because in the end the time consumed will be the same, if that's what you mean, and yeah take in mind the levels with 2 exits need to be done 2 times, no more.
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Relax and go ahead, currently I'm finishing a little submission I was working in this weeks.
Don't regret yourself and take my FBZ2 wip as example, ahead of the slope glitch part, I'm sure most of my input is optimal, of course you can try to improve it.
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A few weeks ago I started working on the "all levels" or "100%" TAS of this game and this is the first wip.
http://tasvideos.org/userfiles/info/44278399538420608
About the current levels in the Any% branch, nothing about GManiac input survived and the normal levels are improved at least 1 frame and lag is reduced
Wip-1 is up to Calamity Coyote
Link to video
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I hope with the improvements some magnets don't let you to waste a lot of time like at 1:56 on the old FBZ2 wip, talking about the old FBZ2, you fixed the *blank* frame added in the begining to sync the level before? Just to know or make you remember.
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Amazing improvements, definitelly you compensate the time lost collecting the hidden ring, keep it up!
Update: When you jump inside the walls to fall 1 ground level, with lightning shield: press [A] [] [A] (jump), this let you to fall 1 frame faster inside the wall with this shield.
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Sorry for causing off-topic but this is bad? Because this comment makes me feel that my movies that I made during the year with effort are not equally valued just because they are from Sonic games?
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AFAIK in FBZ1 I don't found considerable/minimal improvements, or you miss the "2" in the keyboard? :P
Sure, I had no problem doing SPZ2, I want to see what I can do.
I have added the rerecords of your test runs and mine, WST fix that and also the description, the gmv had an old one from when still you and theyogwog were not in the project, the 1/3 frame is a editor's thing, it's nothing serious.
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Yeah.. SEGA troll me very well this time, specially in this ACT maybe will be a little hard to resync it because the magnets frame cicle will change thanks to the new ring. But for me a good spot to copy the first part of the inputs it's the lightning shield and booster under the spikes, just where Sonic falls and return to the normal route in the strategy video, maybe this can let you resync some of the level if you adjust the possitions when Sonic and Tails step the booster
Sadly I'm not started FBZ2 yet, in my country is summer already and most of the days the temperature up to +36ºC and is very hard for me to take a long 6~12+ hours TAS session in this conditions, so I'm taking advantage of the holidays and will rest a bit until this heat wave ends ( fortunately I think it is until this weekend ).
http://dehacked.2y.net/microstorage.php/info/1447655482/Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv -> the .gmv is fixed and WST put a more accurated RR count
You can try to improve and copy some of FBZ2 inputs if you want, when I back I will do SPZ2.
Just forgot: Happy New Year :)
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I localize this ring when I found an alt route for Amy, It never occurred to me to look for rings in this place very apart and off the current level desing (this made me look at all the levels in this spot to see if there is a pattern in the levels, but luckily only these rings are in MGZ2 and FBZ2), so I should say thanks to WST and Amy for helping me find it :P
About the origin of the ring for me is a mystery, the only thing I can say is that its similarity to the MGZ2 ring is perfect. Both are positioned in the position X128 - Y128 and for some reason this rings can't be attracted by the lightning shield ... I think this is an unused function of the rings in the developemend period of the game because only this 2 rings canot interact with the shield.
But my theory is: Same level developer or simply sega can predict the future and enjoy trolling us with these rings :'<
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Yes, he can.
Link to video
This method is the most faster for me. I wonder if Yogwog was aware of this ring, but well, this will serve for someone who wants to improve the ring-attack of Knuckles someday.