Posts for Exonym


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I find something about this game irritating, but I can't pinpoint what it is. It's probably the sound effects. At any rate, it is a nice improvement over the previous movie so of course the vote here is yes.
Current thoughts: Hachiemon (J) for GBA.
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Wow, is this even a game anymore? That was awesome, and here's another yes vote.
Current thoughts: Hachiemon (J) for GBA.
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I liked this; It's an obvious improvement over the previous movie and you did pretty much all you could to make it entertaining. I voted yes.
Current thoughts: Hachiemon (J) for GBA.
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Woops, it's been a while; Time for an update I think! I found some time to work on this TAS this week. I've completed up through 3-1 so far and I've saved 1081 frames over my testrun. Here is the new WIP. Some more notes and rabble on the game: - It is possible to keep the direction in an elevator if you jump into the button at the right angle. - It is possible to accelerate faster upwards during the rocket transformation by letting go of the thrust for one frame and then resuming. - It is possible to also move faster left/right in rocket form by holding the thrust button into the ceiling. Unfortunately it doesnt help the first time (there are spikes on the ceiling). - I've confirmed walking on reverse conveyor belts to actually be slower than jumping (I stated the opposite previously). - It is actually possible to jump on the first frame of falling off a ledge. This helps clear distances with slightly less jumping effort. Since jumping sucks in this game; the less time jumping the better.
Current thoughts: Hachiemon (J) for GBA.
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I love Rayman and I'm interested in seeing this TAS'd! However I'm currently on dial-up (yes, I live in the Stone Age). I'll watch that when I get to a faster connection. If you've made any progress, perhaps you could post the input file. My connection can handle that and I prefer watching in an emulator anyway. Cheers, hope you finish this soon!
Current thoughts: Hachiemon (J) for GBA.
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This was interesting... Unfortunately I got bored about halfway through the run. The game seems to emphasize fighting given the ridiculous amount of enemies seen throughout it. However, given the nature of the TAS, we get to see almost none of that. While the TAS seems decently optimized, it is a very repetitive game. This is especially true in the olympic events where it requires you to do the same thing multiple times in a row. I did manage to watch the entire run though. I would vote yes to the optimization, no to the entertainment value. I haven't voted yet, but the result would most likely be a meh. I want to test some things out before I vote.
Current thoughts: Hachiemon (J) for GBA.
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Okay... Here is the new World 1 (Crystal World). It saves 642 frames over the test run. Entertaining/not? I think the later worlds will be more entertaining than the first though. http://dehacked.2y.net/microstorage.php/info/729599151/Exxonym_TinheadFinal.gmv
Current thoughts: Hachiemon (J) for GBA.
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Okay, I guess I've decided to go ahead and do this. The game seems alright (even though I'm not sure what many people think TAS-wise). Game: TinHead System: Genesis Author: Exxonym (myself) Progress: Finished a test run of the first 2 worlds, but will be starting over once I complete the game once. This is due to the fact that health management is difficult for this game. Encode: None, as I have never attempted an encode. Thread: Here.
Current thoughts: Hachiemon (J) for GBA.
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Okay, so my death abuse in 2-6 didn't go as planned. I do have good news however, I found another exit (I hadn't noticed that there are more than 1 exit in some of the levels, this will be interesting). This exit doesn't even waste as much time as killing myself for the other one. I hope to find a timesaver so that I don't get caught on the elevator's up/down cycle like I did. Again, this is a rough draft of the game to learn where everything is and what everything does. I'm hoping my second playthrough will be a lot more optimized. Here is the new route! Edit: Some more notes about the WIP and the game in general: -Jumping into an exit so that you stop in the air is faster than jumping so that you stop on the bottom of the exit. -Around 10200 or so, it would probably be faster to save 1 health for this part. I think that damaging myself at the spikes here would be way faster than one of the previous damage inflictions. -When jumping onto ledges sometimes letting go of the jump button a frame later will cause the character to be a few pixels ahead. -Sometimes pressing the button to change the direction of your projectiles will cause Tinhead to not move for a few frames. This shoud be avoided when necessary, and is especially true directly after spawning. -Pressing the crouch button for any more than 1 frame will cause standing back up to take additional frames. Pressing it for 1 frame allows you to instantly walk again. I do this when killing enemies that you can duck and shoot. This is to help me remember things about the game as I see them, and to anyone who will want to obsolete my TAS (if I actually finish it). At any rate I stayed up a little bit late in order to finish the boss. Here is that update. Note: one of the collectables at the end of the boss fight is a lightning bolt (refills health to 5). I'm pretty sure I should get it being as it's not completely out of the way, and seeing as I have 0 health. I'll go into the first level of world 3 a bit and see what it looks like. Status update (10/18/11): Started over and finished 1-1 and 1-2 saving 9 frames so far over my test run. These improvements come from jumping into the exit on the right frame, and shooting an enemy with 1 directional shot and 1 duck shot, rather than with 2 duck shots. I estimate this game will take quite a while to work out routes, so if anyone wants to help it would be appreciated. Also, I have recently found an (obvious) shortcut in 1-3 that should save a HUGE amount of time. Don't know why I never noticed it before. (Edit: Just tested, it saves ~300 frames!)
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced Forum User, Published Author, Experienced player (883)
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I don't think that was really enough to show us what the TAS will be like. That said, this is another game I've not played before. However, I do think the game would be an interesting watch, especially as 2P. I await to see what you can do with this! Edit: I think I may have a bugged game, or is it normal to have a bunch of accented characters where the title should be?
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced Forum User, Published Author, Experienced player (883)
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Okay this game is irritating! I was a good way through World 2, and had a death abuse planned. However, I was almost done with the level when I realized the star required to finish the level had reset upon death. I guess death abuse in this game is not possible. Here is what I had so far, but obviously the last level in this WIP will have to be redone. Health management in this game is a bitch. http://dehacked.2y.net/microstorage.php/info/354528518/Exxonym_TinheadWorld2ish.gmv Here are some things I've noticed in the game: - In one level, I did not jump directly into the trampoline. Jumping directly into it is faster than catching the edge and falling into it. - It is actually slower to do the "slide trick" here because the slopes are too steep. There is an instance where I use it, which will have to be corrected. - When the rocket transformation is used at the end of the level, it is faster to hurt yourself rather than fly straight into the exit. Flying into the exit will cause the rocket transformation animation, which is really slow. Again, the first rocket exit I flew into rather than damage myself. - I'm pretty sure walking on reverse conveyor belts is actually faster than jumping due to the horrible falling speed in the game. I jumped on a few. - Killing yourself causes the star needed to complete the level to reset. This makes death abuse impossible, unless it is to replenish health. However, it is not recommended to replenish health in any of these levels so far, because it takes so long for you to respawn. - Health carries over from level to level as well as from world to world. This makes managing health that much more difficult (and annoying :p). If you spot something else, by all means let me know! I'll prolly be taking a break from this a bit.
Current thoughts: Hachiemon (J) for GBA.
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An improvement is an improvement, voted yes. :p
Current thoughts: Hachiemon (J) for GBA.
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This run was awesome, especially given that it was done within a timelimit. I wasn't expecting it to be that entertaining, but I've never played this game. As far as improvements, we'll just have to wait and see what the others will be able to do with it. Already voted yes.
Current thoughts: Hachiemon (J) for GBA.
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Finished a test run through level 4, and there are some areas I don't particularly like. Any suggestions? http://dehacked.2y.net/microstorage.php/info/1754719034/Exxonym_Tinheadlv1_lagfix2.gmv Edit: Finished the first world as a rough draft of sorts. Now that I have a good concept of what the first world is about, I think I can go back and redo some things. Suggestions are still welcome of course, cause I usually miss something. http://dehacked.2y.net/microstorage.php/info/396546006/Exxonym_Tinheadlv1_lagfix3.gmv
Current thoughts: Hachiemon (J) for GBA.
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He made a WIP?
Yeah, he posted it in the Lost WIPs Thread. I managed to get 8 frames ahead in the first level, by managing the lag frames going up slopes. http://dehacked.2y.net/microstorage.php/info/334784524/Exxonym_Tinheadlv1_lagfix2.gmv Edit: Finished level 2, and am 42 frames ahead. However, this level might change in order to manage health better because I'm going into the dark now. I've never played this game, so level 3 might have an instance where it will be much quicker to take damage than level 2. We'll see. http://dehacked.2y.net/microstorage.php/info/814700935/Exxonym_Tinheadlv1_lagfix2.gmv
Current thoughts: Hachiemon (J) for GBA.
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So I got bored today and was trying this. I managed to get ahead of Sonikkustar's WIP by 3 frames in the first level, but the damn random lag frames in this game are horrible and it ended up only being 1 frame faster. Also, I believe the character speed is 00FF46FA 4bytes signed. The runspeed cap is 4, but it can exceed that going down hills. Tell me if you know something that I don't about this. Also jumping is horrible in this game, as your horizontal speed decelerates to 1 while falling.... Any thoughts on lag reduction? I think it would be a decent TAS. Here is the 1st level http://dehacked.2y.net/microstorage.php/info/252872309/Exxonym_Tinheadlv1.gmv Edit: I did it yay, 3 frames faster now: http://dehacked.2y.net/microstorage.php/info/251752732/Exxonym_Tinheadlv1_lagfix.gmv
Current thoughts: Hachiemon (J) for GBA.
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That's certainly an odd way of skipping part of this game, though it gets kinda boring and basically asks to be fastforwarded. It doesn't bother me that much, but I agree that both a glitched run and a full run should be made.
Current thoughts: Hachiemon (J) for GBA.
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Thanks for the yes votes guys! For anyone interested, here's the file where the final boss does not appear at the last section. I was so happy when I was able to hit him on the way up, but it doesn't matter cause he disappears for good! http://dehacked.2y.net/microstorage.php/info/1324505639/Exxonym_aero_acrobaterror.gmv
Current thoughts: Hachiemon (J) for GBA.
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Nice! I didn't realize how useful watching the memory was until my second TAS. Definitely a yes vote from me!
Current thoughts: Hachiemon (J) for GBA.
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An improvement to this game; I can almost say yes already! I'll have to watch it a bit later and update this post when I do. Edit: Nice improvement, I'll vote........yes!
Current thoughts: Hachiemon (J) for GBA.
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Canar wrote:
It went on a bit long for me
Well, the previous published version went on even longer :p Also, thanks for the temp encode! I just noticed at the final screen that 9 lives were used, thankfully this game wasn't called Aero the Acro-Cat! [/stupid humor]
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced Forum User, Published Author, Experienced player (883)
Joined: 7/20/2011
Posts: 345
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced Forum User, Published Author, Experienced player (883)
Joined: 7/20/2011
Posts: 345
Nice teams, I really have no idea who will win but it will be interesting to see. I have a question: Since the winning TAS must be submitted to the site, what would happen in the event of a tie? Would both teams submit their video and vote on which one is more entertaining? Also if this information is posted somewhere, I apologize. Anyway good luck to the teams!
Current thoughts: Hachiemon (J) for GBA.
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Wow this game's graphics make my little experiment game I was making about a year ago look acceptable :p.
Current thoughts: Hachiemon (J) for GBA.
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I have a PS3 and I can say I got my share of enjoyment out of it, even if I only have a few exclusives. The one I want to mention is Demon's Souls. The somber atmosphere fits well with the games RPG elements, and it is very difficult. Despite the difficulty it is also rewarding when finally taken down one of the many bosses. I liked this game, but feel free to disagree with me.
Current thoughts: Hachiemon (J) for GBA.
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