Another amazing Dizzy TAS from DigitalDuck!
This entry in the Dizzy series improves on the original by allowing Dizzy to carry three items instead of just one, with the unfortunate limitation of the inventory scrolling through your items. The most obvious issue is that if Dizzy happens to drop the rubber snorkle while underwater it is an instant death and game over.
Most of the effort in routing is about keeping the snorkle in the correct place in the inventory so there are not long sequences of reshuffling which would cost a lot of time. One technique Duck didn't mention is rolling the inventory. Thich is when you collect a coin and drop an item immediately after, there is no delay like when picking up an item. duck uses this a few times to manage the inventory. For example he waits to collect the coin until after the detonator because it allows dizzy to pick up nothing and move the detonator up a slot. This kind of inventory rolling can be the bane of casual players as it is incredibly easy to do accidentally and especially dangerous when collecting the underwater coins.
Ordering the inventory is one of the most important parts of the run and while it is easy to write down how you want the inventory to be managed Duck does it with some flair. This is not just copying RTA strats with faster inputs. The two most impressive and inventive examples are when he is cycling the skulls out of the inventory.
- The first time on the beach Duck drops the snorkle while still in the water(!) to keep all the inventory management as far to the right of the screen as possible to get back in the sea ASAP.
The second time dropping the snorkle just before the microwave and having it turn solid and walking toward the microwave while recollecting it. The perfect setup for collecting the microwave and jumping out the cellar.
One other skip that will not be replicated RTA is skipping under the purple jellyfish on the way back from the spade. The trick is unintuitive and perhaps linked to the jellyfish or dizzy not being synchronized to the frame scan.
For a 34 year old game there has been a whole lot of new knowledge acquired about the game and even a year ago the TAS would look vastly different. Some of this from Duck's own inverstigations into the game for this TAS but also I was reinvigorated to find tricks and new route ideas for this game from due to the recent remaster and extended version from Titus. Spectrum speedrunning is going strong and there is still a strong interest in Dizzy games.