Posts for Fernito

Experienced Forum User
Joined: 7/7/2007
Posts: 4
AKA wrote:
Its not really luck you just need to be at a very precise distance and angle on either side of the switch, the best way to do it is to go right agaisnt the wall without covering the switch with Duke's body and madly thrash the action button while while making small left and right turns.
Yes, you're right :) I meant that you must be lucky on the part where you have to crazily press the open button. The rest is just as AKA said ;)
Experienced Forum User
Joined: 7/7/2007
Posts: 4
The Green Herring wrote:
Hoe wrote:
The Green Herring wrote:
Heh, I didn't think you could activate the NukeButton at the end of Red Light District.
That was a last minute addition. AKA found that glitch about a week before we were set to release the video and Fernito shaved 4 seconds off with it.
When I tried this glitch out, I managed to pull it off once. However, I haven't been able to replicate it since then. How'd you do that?
It's very difficult to do. That run resulted after lots of tries. I must say it was luck :)
Experienced Forum User
Joined: 7/7/2007
Posts: 4
AKA wrote:
By any chance will a continous speedrun be done like Pushapon's one. Segmented, but where items and health carry over to the next level.
Hmmm, that would be pretty interesting, since it'd be possible to shave off a lot of time carrying items from previous levels (like jetpack), but I don't know if it's possible to do that on DOS version. Hmmm... you gave me an idea though. I'll talk with JLennox first ;)
Experienced Forum User
Joined: 7/7/2007
Posts: 4
Fuzzmosis wrote:
It was fairly entertaining, though I'm not sure why you kept swapping difficulties through different levels.
That's because we played in the difficulty which the level could be done faster. For example, Fahrenheit (Episode 3, level 7) was played in Let's rock, due to the fact that you can use the pig to avoid getting blue key. Thanks for the comments to everyone :)