Posts for Ferret_Warlord

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Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Yes! I've been waiting for this for more than five years now! Thank you, thank you, THANK YOU for making this a thing! Fun watch, certainly. Will recommend for publication. That being said, I could easily knock around 90 seconds off of this with a hex editor, assuming sync stability. If you go into the password screen and enter the default password, you get taken straight to the first level without having to watch that pesky cutscene. Either way, it gets this.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Here's me hat. Now throw it in with WinTASer.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Warp wrote:
Should animated gifs be banned from tasvideos forum avatars? (Yes, I know I can press esc. I shouldn't have to.)
I will fight to the death to keep Stuv in my collection of avatars!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Anyone who is good at maths: If the function f(x)=a^x can be written as an infinite degree polynomial, why does it appear to not have any roots?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
So, last night in dreamland, between where I work and where I live were two Chase banks and some other place, possibly a florist. One of these Chase banks and the maybe-florist had a box outside where they kept some ferrets for sale. The other Chase bank has nothing else to do with this dream. So, lets ignore the inhumane treatment caused by the insanely small size and lack of ventilation in these boxes. One evening, after working a closing shift, I stop by the bank to look at the ferrets, given that the box they are kept in is outside. While watching and enjoying their antics, one manages to get out, and I notice that another one had made a nest directly underneath the box. Realizing they'd be in danger if I let them go, I put them in my backpack to try and do something with them. For whatever reason, I could not open up the box to put them back in. I did not own them, so it wouldn't be right to keep them. And keeping them at my place overnight wouldn't work since my place is rather ferret hostile. So after talking about it with some other people, I decided what to do. I knew I could open the box at the maybe-florist, so I would put them in that box, and leave a note saying, hey, there's two extra ferrets in your cage that actually belong to the Chase bank down the street, so you might want to get that sorted out with them. And then I'd leave a similar note about the escapees being at the maybe-florist at the bank. I never got to finish the dream.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Years ago I gave this game a shot. Here's the youtube, and the input file will be provided as soon as Microstorage stops crashing. My number one suggestion: Tricks shots. Nailing everything will be far more entertaining if you vary the way to take them down. Also, use the ghost trap to increase your score. The reason why I didn't finish this was because of the statue of liberty. Progress in those levels depends on taking down waves of ghosts, and tablet bombs move you onto the next wave quickly. I didn't feel like constantly manipulating luck to get more tablets. Good luck!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Sure thing. Just noticed it starts on a soft reset? Oh dear... The biggest issue is in level 2. I later learned that the spike trap can be passed using the speed powerup and some careful positioning. Besides, I just got lazy on the spaceship sections, so those need to be overhauled. And don't ask me about the weird warp glitch. I don't know what causes it, and the cost is so great that I don't know how to use it anyway.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Huh? Do you seriously force a fat cook to perform a striptease for you as a boss fight? I do not know what it is I watch. And I cannot watch much for this gives me my "bad video game in a dream" vibe.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
In my Willow run, I die once in order to speed up a cutscene. If I ever finish it, I had I don't get any flack for it.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
What about console games that give you unlimited lives and continues?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I just thought of this a little late. Could you save a little time on bosses by walking towards the exit before they die and then kill them with a reflected projectile or two?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Random thought: How feasible would it be to transfer this over to handheld systems? It would obviously require some invasive surgery, but it should be simple enough, correct? (why yes, I do want to see my Metroid 2 run played on a Gameboy, why do you ask?)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
It's Mario 3 all over again!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Pointless Boy wrote:
Ferret Warlord wrote:
Scepheo wrote:
Ferret Warlord wrote:
Plevens forbid that someone should enjoy a story that happens to feature faster-than-light travel.
You make me feel bad for enjoying the Infinite Improbability Drive.
I was being facetious to Pointless up there.
And apparently without understanding what I wrote.
Okay, I get what you said. In other words, it's all about how it gets written. How is this any different that virtually any other form of fiction? Why must science fiction be isolated to be beaten up with big, fancy words?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Scepheo wrote:
Ferret Warlord wrote:
Plevens forbid that someone should enjoy a story that happens to feature faster-than-light travel.
You make me feel bad for enjoying the Infinite Improbability Drive.
I was being facetious to Pointless up there.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Plevens forbid that someone should enjoy a story that happens to feature faster-than-light travel.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Obligatory. Very unoptimized, clearly shows a lack of decent planning and an ignorance of various glitches, but still, it should help.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Oh. Oh my! I don't think my mind has been this blown within this hobby for the longest time! Wow, this is exciting! What are the chances of trying this out on other games?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
This is what you get when you try to glitch out of the final battle without getting the dark warriors; what's it say?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.