Posts for Ferret_Warlord

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arukAdo wrote:
But i have already tryed a J version... and it work good (tested movie recording too)
Then you should run it. Seriously, I'm going to relinquish this one. I was hoping to be able to run it myself, but all my attempts crash into brick walls (yes, I've been using Daemon Tools). If someone else can get it to work, good, you have my support; I'll just have to wait for the AVI/MKV to come out before I can watch it and enjoy it. I will be willing to offer some help with routes and things if asked. (you don't have to fight the saxophone!) Note I'm not blaming anyone in particular for this; I wouldn't be surprised if my computer just can't handle it. Paul and adelikat, please keep it up.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Either my computer keeps downloading the same version, I keep using games and versions of those games that aren't very good, or my computer just can't take this emulator, but none of these fixes have worked for me in any regard. I'm done with this emulator for now. (yes I threatened that before, but now I'm not so hopeful)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Cheezwizz wrote:
There's a saturn version of Rayman? Forgive the offtopicness, but is it identical to the PC version? I've been looking to play through the game and dosbox is retarded when it comes to recording cd audio, in all my experiences.
I can't speak for the Saturn version yet, but between the PC and Playstation versions, the differences are mostly cosmetic, like the music is changed up a bit and some graphical effects are different. The biggest change was that the very first level in Big Bad Land was changed completely. So aside from that and a few cages that were moved around, they are essentially the same thing. I imagine the Saturn version is closer to the Playstation version, but I can't say yet. Edit[/b]: I just downloaded a different dump; I can now get to the company screen before it stops loading! I'm probably not doing something right since the dump is separated into individual tracks, and I don't quite know what to do. I've tried burning the .ISO file from this dump onto a disc, but the emulator locks up... Feh. I'm getting rather frustrated with this.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Tried ISO, virtual drives, and burning it to a disc. Mode is set to Auto Detect and I'm using the U BIOS. I've also tried variations on these two. The only thing I haven't done is tried using J or E versions of the game. I hope I can get this to work eventually.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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paul_t wrote:
This version prevents a few input related crashes and fixes an emulation problem with Rayman. http://yabause-rr.googlecode.com/files/yabause-rr-2360.zip
I must be doing something wrong because it's still going to the audio player.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Dooty wrote:
Sorry guys, I'll try to comment only in English for now on: I just said that I'm sorry for the bad "first impression", that I have learned a good lesson on this thread too, and that he can't give up because the negative posts.
Thanks for the translation; I have a little more appreciation for the conversation.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Reminds me of that comic pirate posted a while ago about Brazil taking over the internet...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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A little more investigation: Nights into Dreams runs (mostly) fine. Rayman, on the other hand, goes straight to the audio player. That attempt to TAS this game was nicely foiled. >_< However, Nights has unplayably terrible graphics when using OpenGL interface, and when using the Software interface a chunks of the screen get offset, with things like a chunk of the bottom ending up at the top. And the OSD information is upside down. And things run very slowly with lots of frame skip. While the problems are understandable -the Saturn was a needlessly complicated heap of hardware-, they are regrettable. I don't think I'll be getting into this any time soon. Edit: I forgot to mention that trying to fiddle with video settings while Nights was running crashed the emulator pretty consistently.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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arukAdo wrote:
I guess theres not much difference with snes, but i give it a yes, it seem to be good quality, sprites are nice ect... I think encouraging new tas systems imply forcably to "duplicate" some games, this one deserve it at least, very popular and epic! :D
Actually, it's the Genesis, not the Super Nintendo. And seriously, go ahead of let it replace my run; I honestly think this version deserves precedent over it.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Hm, okay, couple of snags. Rayman won't load up on Daemon - it refuses to get past the BIOS startup-, and when I load up the image it goes into Audio Player mode. I can't figure out how to get it into the game. Sometimes OSD information appears upsidedown, but it's not doing it right now. It will sometimes crash when fiddling with the CD settings while while recording a movie. I probably shouldn't touch it. Still, the fact that I'm able to get it running is a good thing, and has me hopeful right now.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I'll be testing Rayman later today. If it works... ^_^
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I don't know, I didn't think the movie felt quite as smooth as the other two. It felt stickier and stiffer for some reason. Still good movie, and good signs of progress.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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To reiterate something I said in the Willow topic: Saving and loading states while playing/recording a movie seem to have been disabled in the newest release. This is the biggest issue with it. It worked fine in the previous release. Other minor quibbles: Auto-pause doesn't work. Custom input maps don't get saved. Can't set a hotkey to just the shift or control keys. These must be in conjunction with something else. Thank you for your efforts so far.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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josh l. wrote:
I'm not sure why it's not letting you save. As far as I can tell, FBA has all the recording options other emulators have, aside from switching in and out of read-only mode...
I'm saying that I can't save or load a state while a movie is playing back. And now I can't even seem to do either while it's recording either. O.o It's 0.3.01, by the way. This has me somewhat saddened.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Now with a Youtube link, I can watch it! Yay! You know, I rather like this movie. It's quick and punchy with few fiddly bits to get in the way. I don't care what you all say. Unfortunately, the choice of ending the ending the movie in this manner was a very bad one. It looks sloppy and feels terribly incomplete just ending the input file like that, even if it does technically finish anyway. I would say finish Wily up and get and admin to update the file; I would also speed past the bonus to get to the ending faster as well, but that's just me. I'm also in support of taking care of all three boss sets in one file; make things more compact. It wouldn't take a lot of time anyway. This is an excellent start, and I enjoyed watching it, but I cannot support publishing it in its current state. I look forward to future submissions for this game. One other thing: The Youtube video sounded very, very different from the dump I have. Why is this? Did the movie use a dump of a newer, improved version that was released later, or is it a dump that was artificially enhanced? Answers to this would be appreciated.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Yeah, I wouldn't doubt this could go around ten minutes, especially since you can cancel the slide with an attack and the attack with a slide. ;P Thank you for making this; this was actually going to be my first project with this emulator and this will serve as a good baseline. I'm definitely going to have to rethink my strategy for using Willow now. Wow, level 2 is going to be a good source for money! O.o Hm, can you not save a state while a movie is playing? Bummer.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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From my last report.
Ferret Warlord wrote:
4. A gray, three ring binder with the name "Ennesby" written on the front with black permanent marker.
I couldn't resist.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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WIP up through the pyramid. So far it's about 1:03 ahead of adeli's test run; can I make it under 20 minutes? In Catry's fortress, my speed is limited by when Don Jacoby reaches the top, so I decide to do a couple of side things to lessen the wait time. I have to say, I love the NTSC filter in the newest version. Not practical in the least, but makes for a good viewing experience. Thank you for including it, adeli. :)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Derakon wrote:
I'd err on the side of making and solving puzzles.
We sort of do that already. "How can I improve this movie?"
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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OmegaWatcher wrote:
Well, it's 1 from original, 1 For Castlevia 2, 3 from Castlevania 3, 1 for Super Castlevania 4, 3 from Harmony of Dissonance, 2 for Aria of Sorrow, 2 for Circle of Moon, 1 Dracula X, 2 for Symphony of the Night, 2 for Castlevania Bloodlines, 1 for Castlevania Legends, 1 For Belmont's Revenge.
You're counting individual games that happen to be in the same series, and the most categories that any one has is three. They're arguing about a single game here, one which already has four categories. What's your point again?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I saw a car. It was on a road. I saw a car on a road. It hit some hay. Hooray? Then the car wasn't on a road... I appreciate your enthusiasm, but this game is dull to watch. Basic steering, no crazy physics to abuse, very monotonous. Better luck next time.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Just a couple of things. First, did you manually turn your familiars off before walking into a cutscene to ensure the quickest selection? It seems weird that there are three clicks walking into a cutscene to turn them off and only two to turn them back on right after. Second, is it not any faster to turn around for a bit and give the second boss a face full of rolling thunder? Aside from that, looking good so far.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Warp wrote:
At the time I didn't understand why it was seen fit to have it split into two categories in this way, and I still don't understand it.
I seem to recall it was because of Saturn's whining.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I once looked up the company that supposedly developed that. More than once their web page said, "We cut costs by outsourcing to Russia." I was somehow amused by this. (no offense, moozooh)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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mz wrote:
-Added configurable hotkeys
:D Can't assign things to just the shift key, but this is definitely workable. I'll get something going once Ardy's done. (also, when I set the hotkeys, I had to quit the emulator before any hotkeys would respond)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.