Posts for Ferret_Warlord

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If I can get through, I should be able to clear the overhang before falling out of it. To be honest, I don't know how the game will behave if I do fall through; all I know is that when I did, I fell off the bottom of the screen and apparently couldn't move left or right. I don't know if I'll fall right out or if I'll be stuck. I hope I can find out. Reason I'm "behind": it ends on the same frame, but Julia take a bit more that 12 seconds to rescue. That puts me back a bit right now, but it's faster in the long run. Edit: And thanks for the comment on the avatar. I thought it would have been fitting. ;P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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All right, some updates on my progress. First, this happens to be my 100th post! Time to change ye olde avatar. Second, I have updated the link with my current WIP. I end it on the same frame as I did before, but this time you will notice I am not quite as far "ahead" as I was before. The reason will be obvious as you watch it (or you could read the next paragraph), but I still saved at least 5 seconds. The main improvement came from better conversations, but other improvements, such as better bosses and jumping, helped as well (I am finally satisfied with the second statue guard, thanks to the crowbar deciding to behave). I have also figured out how the ducking momentum thing scubed brought up works: if you are running and you press down and B on the same frame, you will keep your momentum if you release down and B on the same frame before you retract your sword. I managed to use this against the guards. Third, after some extensive testing, I was wrong about Julia, and it is best to get her as soon as possible. Waiting until I complete the third trial will require a detour on down. The net result is that it would be thirty frames slower than getting her as soon as possible. Fourth, I believe I have found a place where falling through the floor would be helpful. I think that in order to fall through a floor, you'll have to jump at a corner in the floor at just the right speed and angle. Look at the screen shot here: Initial tests show that hitting the corner there just right will cause Kuros to shake a bit as though he is trying regain his footing; I believe that I might be able to get it so that he can fall through, allowing me to skip that guy in the corner effectively rendering all knight trials completely moot. I'll see what I can do about it. Leave any questions, comments and concerns underneath this message. Thank you! <^_^>
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Gee, I'd hate to see your response to my two current submissions, Joeseph! :P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
The trick: changing the button you press every frame. It causes every word/line to come in either every frame or every other frame and starts closing the box a few frames after the last line. Very handy. I can't figure out a way to get the first word/line to appear faster, though: it usually comes six frames after the box comes in. I was wondering what version you were using but forgot to ask. The place I get most of my ROMs doesn't list versions.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I have officially rebooted this project. I have discovered a trick that will allow me to zip right through conversations and such. I have also improved the bronze thief battle using forced dodging. Upon leaving the first guild, I have saved 105 frames (not to mention the trial looks a lot better ;P). I'm also going to be changing my route a bit: some testing has shown that maybe I was wrong about Julia, and that saving her the first opportunity I get isn't such a bad idea after all. Barring any potential setbacks and/or new tricks, I hope to get this out before the end of February.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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I'm going to get it as a level three thief, which moves much faster. She's hardly out the way, so some time should be shaved off. No, I don't have a movie of me falling through the fall since I did that while planning what was immediately up ahead. It was in the bronze knight statue room, and I fell through the floor where the door is at. It may have something to do with me jumping at the proper angle and speed at the corner there. I haven't been able to replicate it, unfortunately.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Around frame 20200 you go right while jumping up a house, and then on the roof turn around and go left. Why can't you start going left earlier? I did that to eliminate the beehive without the first wizard. I did it before, about 10,000 frames before that, but the effect isn't permanent, so I had to do it again. Yes, I did try to dance to the music at first. See how I'm throwing my sword around a bit in the first guild? Yeah, it turned out badly, so I didn't do it again. Sorry, but my ability to waste time is lacking, shall we say? :| At least I thought the minimal input for the third guild was creative. And yes, I'll agree that this is the dullest in the series, but it is also arguably the hardest because of two isolated parts -- not that it matters here.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Finally.[/b] After redoing the same battle five times and redoing the portion after that four, I just got done with the gold thief. His behavior is exactly the same as the silver thief's, so the exact same strategy was used, but some additional dodges were incorporated. I got him to dodge twice in a row at the end, but unfortunately I can't get the same effect at the beginning, so I let him rough me up a bit like his silver cousin. It came nearly a week later than anticipated, but here's the WIP as promised: http://www.filespace.org/Hermbletont/Wizards_n_Warriors_3_WIP.fcm . I ended it on frame 24816 (my last one was integers, so now I did powers of two <^_^>). After some testing, I noticed that skipping a level will give you the previous level as well, so I can get the barrier without having to do the trial. Useless, but interesting nonetheless. Edit: I have no clue what I just did, but somehow I fell right through the floor.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
M.I.: Don't take it personally. When you come here, that's the sort of criticism you should expect. Harsh, demanding, and maybe a little unfeeling. However, none of it is meant personally... at least not until you start throwing hissy fits and start demanding, "You will watch this and you will like it!" much like what you just did. Your attitude up until this point was commendable. That being said, don't be afraid to abuse save states, and make multiple ones so you can go back and correct errors you didn't catch at first. And if you wish to explain yourself, do so calmly, not rashly.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
I promised a WIP once I beat the gold thief. Well, I lied. ;P Instead, you'll get the first 12345 frames of this movie, which is before the silver thief (found a place to improve it before the battle; I'll have to do it again *sigh*).
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Wow. Both my runs got mentioned as examples in this topic. :P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
Yeah, I knew about being on solid ground for a frame when entering the guilds. Glad you made use of it. And yes, your ability to effectively waste time in an autoscrolling area impresses me. My attempts aren't as fluid as that. ;P I too am looking forward to my next WIP. Had to do the silver thief battle over four times, and three of those four times I was working on the third guild at the time. My last time saved only 17 frames even though the results look drastically different (couldn't get myself positioned properly otherwise I would have cut off 40 frames). As for how faster it would be compared to yours, I'd say somewhere around 5-10 seconds, if that much. Another things of note: crawling is best for covering short distances; very useful in close quarter combat. And the crowbar still sucks. As noted in my initial post, there are several secret rooms that dump you at a different location when you exit; there has to be one that could be made useful. There's one I know of in the castle girl's tower, but using that slows me down by about two seconds when compared to just jumping off. I find it interesting that the flashing castle and city guys seem pacified by the third level thief; wonder why that is. Kind of a shame about you giving up. Good luck on whatever endeavour you take to next.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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I have incorporated forced dodging into the silver thief battle and have shaved off nearly a second from it. Good going! Right now I am entering the third guild and will get another WIP up after I beat the gold thief. Edit: Then again, maybe not. I can get a few more early hits into the silver thief, making the battle go even faster. Fourth time I've redone that battle...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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The bronze thief will dodge as well. Hmmm... Might have to start over there. In fact, I think all the statues will lean back. It has potential. I haven't quite figured out how the stabbing momentum works either; it seems very imprecise. What I do know is that the crowbar's hit box is very strange, making the second statue guard a royal pain to play. That's where I'm at right now. It's my second time fighting him, since I was beginning the gold thief guild, but realized I could take the silver statue out much faster. Man, it feels so wrong using your ideas in this run! I almost feel unworthy to do this, leeching of of your knowledge like this while all of mine turn out to be bad.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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My current WIP: http://fast.filespace.org/Hermbletont/Wizards___Warriors_3_WIP.fcm It goes all the way up to the silver theif statue and leaves the building. The most noticeable difference is that I reset at a different place; I believe we should start where I did because it not only similuates the "power on" thing, but would also give Bisqwit some leeway to place his disclaimer without getting in the way of much of the action. Other differences so far: Different route on the initial points Better menus Minimized airtime Better bosses Sloppier theif guild :( I guess the race is on, scubed ;).
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Not bad. Could stand to use some improvements, both stylistic and speedwise. I still think it'd be best to save the city girl after the skeleton key. I like how you did the thief guilds. Very fluent. Mine doesn't look as good (my attempt at dancing to the music failed :( ).
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Nice shortcuts. I was thinking about going after the city girl after the third thief trial because you'll come across the building on the way down soon after getting the skeleton key, and since level three is fastest, the ground between you and her would get covered the fastest. I'm also thinking that when fighting the thief statue guards, it may be best to let them jump once so they won't be in the air as much. For the bronze knight, you can slip in under his sword when he sticks it up in the air. It may be possible to deliver an attack and get out without getting hit. The same goes for when he points his sword towards the ground. The other two thieves will take a long time to fight. Let them go through their motions and get in close immediately when they're done, delivering as many attacks as possible. This may involve getting hit, but it's worth it. Remember, for the trial bosses, the final attack should be close enough so Kuros won't have to walk any to grab the statue. No more, no less, otherwise getting to the center of the screen will take longer. Dodging Malkil's attacks are a pain, I agree. Ducking and moving away from them seems to work best for me. I wonder if he can be taken down fast enough so he doesn't get to his second pattern... I'm interested in seeing this beehive shortcut. Can't seem to get it to work. Also, are you sure you can skip levels for the trials? I haven't tested this possibility.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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2 player Smash TV on hard. 'Twould be awesome.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Actually, I'm coming pretty close to tackling this one. I've just played through it (assisted, of course), and have a good idea of the route. The annoying thing, though, is that although the game runs at 60 FPS, the input stream runs at 30, so input will only be accepted every other frame. That would make some of the precision stuff hard. Unfortunately, citizens don't seem to be that useful. Can't see any place where they'd help. And, after some testing, it would seem that resetting won't be an issue. I wasn't familiar with how FCE records stuff. ROUTE: Grab 200 points, buy two keys Get the bronze thief and complete the bronze theif trial Buy three more keys Enter underworld, grab bronze wizard and complete bronze wizard trial Change back to theif Enter city and buy ten keys Grab silver thief Go to beehive, change to wizard, take it out, change back to thief Enter castle, grab bronze knight and complete bronze knight trial Jump up, enter the door and go to silver thief trial; complete Fall down, grab gold thief, enter underworld, use knight to take head out, change to theif Grab silver wizard (fight with wizard), change to theif Use secret passage to get to silver wizard trial; complete and change back to theif Enter city and, go to castle and grab silver knight Fall to city change to wizard and pass through waterfall; change back to thief Enter house and change to knight once in the castle; complete trial and change to thief Go to invincible man, change to knight and take him out; change to theif and complete trial Save city girl Go to underworld, grab gold wizard (fighting with the wizard again); use passages to get to gold wizard trial and complete Use wizard to leave underworld, change to thief; go to castle, change to wizard, and save castle girl Fall back down and go to underworld; save underworld girl Fight dragon with wizard, grab jewel and change to thief; go to Malkil and beat game using wizard
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Wizards & Warriors 3
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Since we have the first two games in the trilogy done, we should cap it off with this one. I've played this a few years ago and downloaded it again just now, but I have never beaten it without emulator assistance (stupid level three wizard trial...). Thus, I'm fairly familiar with this game, but I don't feel like doing it myself because I don't know the ins and outs of it myself. Either way, here's some tricks I know about: 1. Obviously the treasures can be skipped since all they do is give the gurus reason to give advice. Nothing big. 2. People can be used as platforms. Has obvious uses. 3. The thief is the fastest, but has the worst jump, making him useful for long walks. The wizard is just the opposite, making him good for vertical ascents. The knight compromises these two. I can see the theif being used the most. 4. I believe the silver sword is not necessary. It kills no enemies you need killed and the final boss can just as easily be fought with the level one wizard. If this is true, one of the trials can be skipped. 5. You only need to grab 180 points at the beginning to purchase two keys. The points gained from the first trial should be enough to buy most, if not all the necassary keys. 6. The last hit delivered to the boss of a trial should be as close to the boss as possible, shortening the animation time. 7. Jumping slows you down, so jumps must be precise. Edit: 8. There are a series of secret rooms that drop you somewhere else when you leave. Shortcuts, maybe? /Edit. As I said, I'm not all that familiar with this game, just how it plays out. I don't know where exactly the places I need to go are and don't know the minimum numbers of keys needed. Edit: 15, not 13, keys seems to be what you need. /Edit Unfortunately this game is the most inert in the series, only providing challenge for the nine trials, the wizard ones being brutal (especially the third one). There aren't any real enemies, bosses aren't that involved, and requires a ton of backtracking. It also has the most uninteresting art direction. Needless to say, this run would be the most boring of the three unless some really neat glitch or trick is found. Still, I'd like to see it done, if just to see another trilogy be completed. Edit Redux: Then there's the issue of resetting the game. The game loads differently from power on after a soft reset once you're out of the legal mumbo-jumbo. I'd like to see a "Record from power on" option in FCEU if we're going to take this.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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No AVI?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Now we just need Wizards & Warriors 3 done so we can have another trilogy completed. Feeiling up to the task, Boh? ;P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
I believe that means the torrent isn't set up yet. Wait until the torrent statistics appear at the bottom of the submission.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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With speed scrolls you could run them into the corner and back.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I was just thinking, how feasible would it be to get Duke? He's the only one who can aim up, so you could stand beneath Cobra while jumping and keep a more consistent onslaught with the laser.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.