Posts for Fishaman_P


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I actually smiled at several points in First Cycle, which I didn't think was possible. You performed the RNG-heavy parts pretty quickly and explained them quite accurately too (I say that as a computer scientist and someone familair with OoT SRM). Huge Yes vote, and a shoo-in for 3DS TAS of the year (unless you outdo yourself later).
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Impressive engineering around Vblank and console/cart limitations! Absolute yes vote here.
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Technically impressive in every sense of the phrase. Even ignoring the ACE it's quite novel and entertaining. Yes vote. I do wish the description was a little more fleshed out, with better grammar and some more explanation of the "turbo gate", payload, and controller reading.
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Interesting, I'm a big fan of the PS1/PC version, never knew there was a GBC version. Strategies used look optimal, although at 9 points in Stage 3 it looks like another ball could be spawned? But maybe the opponent would return it. Yes vote.
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Chanoyu wrote:
From those options, I feel thatleaving it "as is" is fine, because I saw everything I was promised and came to see. I'd be fine with a save & quit to mark the tas as finished, but throwing away all lives, which has nothing to do with the goal itself, detracts from the core gameplay and the stated and reached goal.
Ditto, couldn't have said it more succinctly.
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SmashManiac wrote:
It's obvious that a lot of work and care was put into this TAS, but subjectively speaking it did not entertain me, so I had to vote No. The reason is because I felt like most of the TAS was more about humiliating the AI by bouncing them around, rather than trying to win efficiently. I'm sure it was hard to pull off all of these advanced techniques and combos, but it became very repetitive and boring to me. The fact that a slow character was used also didn't help. Whereas most people appeared to greatly enjoy the Hyrule Castle stage, it was the worst part for me. It was very repetitive, showcased a situation that would often occur in casual VS play, and made it worse by using the hammer item for a long basic combo. Even the game threw in the "Stale Moves" negative bonus at the end, and I fully agree with that assessment. I dunno. Maybe it's because I played Melee to death? (I got the 4995 VS play achievement back then, mostly from 4P 5-stock matches.) Or maybe it's because I haven't played the game in so long and never professionally that I'm missing most of the subtleties? But for whatever reason, almost none of the showcased techniques moved me. The only exceptions were the Pokémon Stadium ending combo against Pikachu, the precision used during the Trophy bonus stage, and the strat against Master Hand + Crazy Hand. I'm glad most people appear to enjoy this, but I wanted to at least explain my differing opinion on the matter, even if it ends up being interpreted as "grumpy gamer is blasé" or something. ^_^'
Basically this, but I come from a background of competitive Melee. I was expecting a lot of technical, humanly infeasible combos utilizing techniques like edge cancels, ala Home Run Contest TAS, but instead I got to see 100 clearly slow egg throws and ledge camping. I'm not sure what part of camping the edge appealed to your entertainment sense of a superplay. I was also completely bored during the Zelda fight. Going into the cave to stall and prolong the match, to use an item in the most repetitive way possible, disappointed me. I was also disappointed to see Charizard used during the Team Falcon fight, as opposed to a probably more optimal option like Moltres. Finally, the movement techniques displayed throughout are completely unimpressive to me because I regularly see top technical players perform them, and I do them myself when playing around in real time. It got very stale to see boost running/Charliewalking displayed as some sort of God Gamer movement. tl;dr didn't like the speed for entertainment tradeoffs you chose. Voted No.
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Should activating glitched instant text boxes be valid in a Glitchless run? I know the RTA mods decided this was cool with them but I'd like to see what TASVideos thinks.
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From a viewer's perspective, I could see this password having merit in a full game run. But "game end glitch" already screams "use any means necessary to go faster", and this password does the polar opposite of that.
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Doing 32 out of the 38 levels no longer falls under a technical restriction, so I believe this run has an arbitrary, unpublishable goal choice.
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Entertaining? That's a given. My heart is screaming at the thought of the NTSC TAS being obsoleted by an unfamiliar version being faster. My brain is having trouble justifying this case being different than other games switching region for faster text or version differences. At the very least, I think this should be published in some way or another.
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The movement looked slightly suspect in some areas where slides were involved, particularly the Wasteland HESS. the end of the LACS text is skippable in English 1.0. I forget, is that not the case on Japanese? The rest looks super solidly optimized, yes vote!
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Absolutely insane. Yes.
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Which is closer to cheating, Amiibo or the expansion port?
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What the actual fuck was that BitS YES
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The rest of 2017 doesn't even need to happen. This is the easiest TAS of the Year award I've ever seen. The payload gets executed early in the movie, is completely unbelievable, and pushes the GBC to its very limit.
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Using fairies to activate ISG? Is this OoT3D?
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Poor choice of category.
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Pros: Optimized. Easy for newcomers to follow. Cons: Rather unimpressive for a TAS.
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The wall clipping and sanic speeds please me greatly, but there's just too much menuing and overall repetitiveness for me to recommend for Stars or For Newcomers. An encode that cuts out the resets might make this more watchable. Still, incredible optimization on such a difficult trick!
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It's been quite a while since I did my research into ST. I've beaten it twice or so casually, but never tried to speedrun it. I really think it's best to complete research on movement speeds before beginning. With 49152 possible touch screen coordinates, there are a lot of speeds to keep track of. If you can find a way to automate the process, that's definitely the best option. I was involved with Pokemon RNG abuse years back (actually I pulled the RNG equation from BW(2), likely a common Nintendo SDK thing), so I tried my best to control it. I couldn't even correlate rock drops with RNG values. Good luck with that.
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Publish this. Immediately.
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HOLY SHIT YES I especially applaud the effort to optimize for console. I would have made a pretty big stink if situations that crashed on console were abused *coughOoTcough*
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arandomgameTASer wrote:
You made the game TAS itself. Yes vote.
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MrWint wrote:
It will likely be faster. Note that the amount of trades each of the games has to do will not actually increase (ideally they do half of them with each of the other two games), and you save like half an hour from Red not needing to restart.
This makes it sound like the goal is to collectively complete the Pokédex, but not necessarily a single game registering all 150. Is this what this submission does, or am I missing something?
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Sorry, I saw more graphical bugs than infinites or funny glitches. No vote.