Posts for Flamancipator

Experienced Forum User
Joined: 12/7/2006
Posts: 3
I'm getting the exact same problem as you described, the game stops responding and the music goes on a bit of a loop. I can't play through any game for longer than 10 seconds or so before it starts to happen and it's really frustrating. I've even tried re-downloading it and playing with fresh roms and making sure all the files in the folder are intact and what-not, but it still happens :( . ~Flamy EDIT: nevermind, I turned off the "sync sound" in the sound options and now it works just fine. I wonder why that's a problem?
Experienced Forum User
Joined: 12/7/2006
Posts: 3
Sorry about posting my little query in the wrong subject, for starters, I was searching for a topic titled "super punch out" and missed the hyphen <_< So the answer to my question is basically that there was no time lost between the last head punch and knockout, but the inconsistency is due to rounding of the in-game timer, and if we were to see thousands or ten-thousandths of a second on the in-game timer, then it would be clearer? Kind of a pain in the butt how a frame can count as either 1 or 2 centiseconds. Maybe time should move to the metric system! ~Flamy
Post subject: Something I noticed about Adelikat's Super Punch Out TAS
Experienced Forum User
Joined: 12/7/2006
Posts: 3
I've been competing with a friend of mine for console Super Punch Out records and I've been referring to the recently-released TAS by adelikat. I noticed in the commentary that he beat a few of Phil & Genisto's records by a few fractions of a second, particularly on Mad Clown, Narcis Prince, and Nick Bruiser. I was curious to see what caused the drop of these few fractions of a second and I started to watch the videos side by side and compare where the time was made. When it came time to comparing the Narcis Prince fights, I noticed a few... well, call them "inconsistencies." I noted a few landmarks for comparison. Narcis Prince Face punch Adelikat - 3.43 P&G - 3.43 stagger Adelikat - 6.84 P&G - 6.88 Adelikat's up by 0.04 1st knockdown Adelikat - 6.88 P&G - 6.92 Still up by 0.04 face punch Adelikat - 8.41 P&G - 8.45 Still up by 0.04 knockout punch Adelikat - 8.47 P&G - 8.50 Now he's up by 0.03 So I guess my question here is... Adelikat was up by 0.04 seconds at the time of the stagger in the first round and stayed like that until right up at the end. The time elapsed between the face punch and knockout punch for Adelikat was 0.06 seconds, whereas Phil & Genisto did it in 0.05 seconds. Does anyone have any insight into why or this miniscule discrepancy came to be? Is it possible to beat Narcis Prince in 8.46? Is there something in the game timer that made that hundredth of a second impossible to lose? Thanks for your input. ~Flamy [EDIT by Bisqwit: Moved this post (and its replies) into the relevant thread in question]