Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Part of the problem is that it is impossible to scale to higher resolutions without stacking the filters... and stacking HQx2 then HQx3, unfortunately, is the only way. Unless we can get people willing to modify the algorithm...
Dammit YouTube, why can't Original mode be for any resolution.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Wren, RPGs aren't the simplest games to make TAS's of in the world, you realise... they are very hard to make. They take a lot of time and effort.
This is part of the reason why people such as DarkKobold are so widely admired, it's due to the fact that they have spent a lot of time, with trial and error also, making highly optimized RPG related TAS's.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
RinKaenbyou wrote:
I'll probably vote once an encode crops up. I don't think it's really worth downloading and setting up the emulator for, when I'll probably just be skipping 70% of it.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Brushy wrote:
Flygon wrote:
Brushy wrote:
Flygon wrote:
...I do make Flash compatible MP4s. Ironically, this decision is going to prevent me from making Flash compatible MP4s, because HQx encoding is now basically banned,
You can't make native resolution Flash comatible MP4s?
That requires extra processing time. With HQx MP4s, I had a good excuse to go without Deldup.
How much extra processing time?
Usually around as much as the Deldupped encode took (If not longer, for games with lots of duplicate frames). The problem is, is that I feel that it basically isn't worth it, from what I understand, people will just watch a given encode on YouTube anyway (Where, ironically, barring 60fps issues, the quality is higher than the SD encode when played at Original mode).
The rare exceptions will probably be when a game doesn't have room for dupe frames (Such as Metroid Prime Pinball).
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Brushy wrote:
Flygon wrote:
...I do make Flash compatible MP4s. Ironically, this decision is going to prevent me from making Flash compatible MP4s, because HQx encoding is now basically banned,
You can't make native resolution Flash comatible MP4s?
That requires extra processing time. With HQx MP4s, I had a good excuse to go without Deldup.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Uh, mmarks... MisterEpic is already making an SD encode this second.
If you do produce an SD encode, please do not upload it to Archive.org. It will be inconvenient for publishers due to your lack of access to the Speed Runs section of the Archive.
In fact, I'll be quite upset if you use Archive.org. I'm aware there is no rule against it, but there is a large antimosity to uploading to Archive.org without uploading to the Speed Runs archive, as it is very inconvenient for the publication process and slows it down meaninglessly. It ends up forcing us to make duplicate archives, something we do not want to do.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
...I do make Flash compatible MP4s. Ironically, this decision is going to prevent me from making Flash compatible MP4s, because HQx encoding is now basically banned,
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
This is one of those games where the TAS is technically great, but the entertainment is a bit 'meh' after a while.
I send a weak Yes vote. Creating point HD encode and standard SD encode now.