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Blue moon launched an attack to orange star, apparently without reason. Only the new assesor of orange star trained by Nell can stop him and discover the truth about that invasion by completing certain missions being helped by three COs named Andy, Max and Sami.

this movie

  • Was made using VBA-rerecording-v22
  • Aims for fastest time
  • abuses of pograming errors
  • Moves the cursor as fast as inhumanly possible (just in the beginning)

Comments

Tricks & glitches

Design map glitch (DeMaGl)

This glitch lets you fuse design maps mode with all the game (main menu, vs mode, campaign mode, etc.) How? If you play the mission of training naval forces in the field and lose by allowing the enemy to destroy your t-copter, then going to design maps creating and destroying a unit.

Force an enemy to yield (I've done that on every mission)

Once you've done the design map glitch you can "force the enemy to yield" by just creating a unit of that army (the game immediately thinks that It's army x turn, letting you have total control of that army in that turn) and yielding.

Skipping player's turn

If you create a unit (AI of course) earlier than the game gives you the control of the campaign cursor the AI'll take control of the army as a normal turn (because It acts as a normal day).(used to skip my turns in "Kanbei arrives")

Stage by stage comments

Fog of War

I used Tremalkinger's strategy for this mission because tries to evade most of the long battle animations but destroying both rockets and artillery in order to capture the HQ.
On this mission, after following Nell's intructions. I moved my units out of enemy's range then letting the enemy destroy my t-copter in order to use the design map glitch.

most of campaign missions

all the time yielding (DeMaGl active) to win the battle.

Kanbei Arrives

Excepting this because I had to skip sonja's missions, finnishing on day 9 skipping my turns in order to save time.

Other comments

This is my first full-length TAS so maybe there can be some mistakes in terms of planning.
thanks to:
  • Tremalkinger, whose wip helped me a lot in field training.
  • samurai goroh, for providing the DeMaGl glitch mentioned before.

DarkKobold: Since this is a Strategy RPG, I'd like to claim it for judging.
Flygon: Added playlist, and fixed some tiny spelling issues that were really really annoying me.

DarkKobold: This movie is improvable by a substantial amount. (To most people on this site, 24-25 seconds is a large amount.) This will be my stated reason for rejection. However, if you decide to remake, caveat tasor, TASer beware, the audience let out a huge 'meh' regarding the entertainment level of this run, and the chances of a new version being acceptable is questionable.
My personal opinion is that the movie in a more optimized form is good enough for publication, but we'd need to see the audience reaction.


ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
I say no because I've improved his Fog of War strategy: http://www.youtube.com/watch?v=k6ejc5LhzqQ
MarbleousDave
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Joined: 9/12/2009
Posts: 1559
Since we have a run of this sequel published here, why not this one? It's a yes vote from me.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
RinKaenbyou wrote:
I'll probably vote once an encode crops up. I don't think it's really worth downloading and setting up the emulator for, when I'll probably just be skipping 70% of it.
There's an encode earlier in this topic. YouTube playlist
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Kirkq wrote:
Thought: How free are you to move the cursor around during wait times? Is it possible to draw messages/designs on the screen with either units or terrain without losing time? This may be particularly notable in Kanbei arrives. If it is possible to do this, you are missing out on a fairly large possible source of entertainment for this run.
I also thought about that, but it causes at least one or two lag frames. Maybe by drawing messages with only the cursor can be also fun.
Active player (279)
Joined: 4/30/2009
Posts: 791
It is a huge problem with some glitched runs that they become less entertaining, simply by the nature of the glitch used. Here, we have a strategy game with the actual strategy cut out of it. While this may indeed be the fastest method for completing the game, it certainly isn't very entertaining to watch, especially since I'm a fan of strategy games like this one. Essentially, I'm going to have to vote no.
sgrunt
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Location: The dark horror in the back of your mind
ALAKTORN wrote:
I say no because I've improved his Fog of War strategy: http://www.youtube.com/watch?v=k6ejc5LhzqQ
I have to draw attention to this - if the opening segment can be done faster, it should be done faster!
Joined: 6/4/2009
Posts: 893
the glitch was fun, a bit repetitive but still fun yes vote.
Former player
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Posts: 88
Location: Argentina
There a little thing I forgot to mention. on field training, damage range seems to be on a fixed value so you can't manipulate luck
ALAKTORN
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Posts: 2527
Location: Italy
criticaluser wrote:
There a little thing I forgot to mention. on field training, damage range seems to be on a fixed value so you can't manipulate luck
that's true for many maps in AW1, I can confirm that actually, I believe it's also true for the whole Campaign (not sure about this, but I know of at least 2 Campaign maps where it's fixed) edit: nvm I take this back, it's only a few Campaign maps, not all all of War Room can be luck manipulated though
sgrunt
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Posts: 1360
Location: The dark horror in the back of your mind
For those not tracking the Advance Wars thread, the new Fog of War strategy [post 252214]saves 1515 frames (25.25 seconds)[/post]. I think this should be at least added into this run. (Splicing doesn't seem to work due to different things happening in Naval Forces, but if we get past that I'm wondering if we'll be able to splice the stage-skipping onto the end.)
TASVideosGrue
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om, nom, nom... juicy!
Joined: 11/15/2004
Posts: 804
Location: Canada
Forgive me for not checking this because I'm not at my regular computer, but I'm certain that you don't have to watch the battle animations. I played the hell out of this game back in the day, and I remember being able to skip the battle animations by pressing a button, and I also think that there might be an options setting to skip them automatically.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
hopper wrote:
I played the hell out of this game back in the day, and I remember being able to skip the battle animations by pressing a button, and I also think that there might be an options setting to skip them automatically.
that's only possible in the other modes, Field Training is kind of a tutorial and you can't skip any animation
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Kirkq wrote:
Thought: How free are you to move the cursor around during wait times? Is it possible to draw messages/designs on the screen with either units or terrain without losing time? This may be particularly notable in Kanbei arrives. If it is possible to do this, you are missing out on a fairly large possible source of entertainment for this run. EDIT: You mention in the Advance Wars thread "(also it's faster, aprox 100 frames than erasing enemy units one by one) " I noticed also that if you delete the enemy HQ you win. Is this also slower? ALAKTORN seems to think he may be able to beat the training stages (also in the Advance Wars thread), so maybe judging this submission should wait until it is better gauged how optimal this run actually is. Maybe it can be improved at this point.
a lot, that because the enemy has to end it's turn to win