Joined: 8/1/2006
Posts: 428
samurai goroh wrote:
Seems you have a FoW map next, the address code to change the fog is located at 0300431C, keep in mind that the enemy ignores the fow, but you can't...
True. I've seen an allied computer player fire on a unit in fog of war that I couldn't see with shared vision. I think Grit-Andy-Sami might be the best combination to use on the final battle if you can get the following strategy to work: Sami has the unique ability to get a relatively large number of decent units (mechs) over the mountains in a relatively short time. Grit presents the computer with a large number of tempting targets. If you can use Grit plus two of anyone's t-copters to lure Sturm's forces away from the capital, you can wipe most of them out with his special on the next turn. At the same time, emerge from the mountains on the east with Sami's infantry/mechs and t-copters. See if you can send a few of Andy's units to suicide up the center to draw fire from Sami's units. Then, move Grit's remaining artillery into Sturm's space to draw fire, suicide a couple more of Andy's tanks, but one way or another place a mech or t-copter on each of Sturm's factories and start capturing. If he can only produce air units and you manage to somehow come up with an anti-air squad in the same space, you win. To further this, you should probably give Sami control over the center airport.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 10/24/2007
Posts: 23
JSmith wrote:
samurai goroh wrote:
Seems you have a FoW map next, the address code to change the fog is located at 0300431C, keep in mind that the enemy ignores the fow, but you can't...
True. I've seen an allied computer player fire on a unit in fog of war that I couldn't see with shared vision. I think Grit-Andy-Sami might be the best combination to use on the final battle if you can get the following strategy to work: Sami has the unique ability to get a relatively large number of decent units (mechs) over the mountains in a relatively short time. Grit presents the computer with a large number of tempting targets. If you can use Grit plus two of anyone's t-copters to lure Sturm's forces away from the capital, you can wipe most of them out with his special on the next turn. At the same time, emerge from the mountains on the east with Sami's infantry/mechs and t-copters. See if you can send a few of Andy's units to suicide up the center to draw fire from Sami's units. Then, move Grit's remaining artillery into Sturm's space to draw fire, suicide a couple more of Andy's tanks, but one way or another place a mech or t-copter on each of Sturm's factories and start capturing. If he can only produce air units and you manage to somehow come up with an anti-air squad in the same space, you win. To further this, you should probably give Sami control over the center airport.
That looks like a fairly solid plan. The only problem is, it seems like its MUCH faster to play through Andy's route than Max's meaning I get Max for the final battle. Still, its something to think about.
Post subject: Re: Advance Wars
Joined: 9/25/2005
Posts: 13
Any chance that Google Video is done "processing?" I'd love to see this, but that's the only way I could do it at the moment.
Post subject: Re: Advance Wars
Joined: 10/24/2007
Posts: 23
EtchenBa wrote:
Any chance that Google Video is done "processing?" I'd love to see this, but that's the only way I could do it at the moment.
Yeah, it took almost a day. Link posted now, as well as an updated WIP with mission 6 done.
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Joined: 3/4/2006
Posts: 341
Why did you destroy the rocket in mission 6? It's 6 spaces away from the enemy HQ, so it won't be able to stop your infantry from capturing.
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Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Probably because of the battle animation, sure it can't attack the Infantry, but it can attack a tank...
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Joined: 10/24/2007
Posts: 23
Nitrodon wrote:
Why did you destroy the rocket in mission 6? It's 6 spaces away from the enemy HQ, so it won't be able to stop your infantry from capturing.
Thanks for catching that (and before I had started recording the next mission, which made it painless to fix). Saves me 147 frames. I guess I've been fighting Grif too much ^_^
samurai goroh wrote:
Probably because of the battle animation, sure it can't attack the Infantry, but it can attack a tank...
It kills the APC, and one explosion takes as much time as the other, but ignoring it saves me the time of moving to the tanks and giving them orders, which is the 147 frames.
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
It desyncs on mission 4.
Joined: 10/24/2007
Posts: 23
Dwedit wrote:
It desyncs on mission 4.
You're using the wrong ROM. You have to find the 1.0 version, which is preceded by 0095. As an update on progress, I'm finding the next mission against Eagle extraordinarily frustrating. His AI does different things depending on where I move different units (to a much greater extent than others), so when I fix one problem, I break everything else. As such, its very difficult to control where the AI goes, and I lose important units. It's just a matter of finding the right combination, so I'll keep working.
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Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I was wondering, why don't you use the L button to use the next unit? Is it always faster to use the directions? Have you tried mixing both the L button & the directional pad? Sami's Debut (If that's how it's called, it's been a long since I played :P) you should aim to capture the HQ with the T-copter from above. I think there was a Md Tank next to the HQ, so you'll need a unit for diversion, not sure if you could do it with the T-copter or not...
I'm the best in the Universe! Remember that!
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Any news Tremalkinger? Currently, I been looking for codes for this game, you can check them here: http://samuraigoroh.googlepages.com/aw.txt I think you'll find useful this 2 addresses:
03000D78 XX          Attacker "next Hp"
03000D7C XX          Defender "next Hp"
It's not really what Hp they will have, it'll depend on the terrain. It behaves more like this formula from Advance Wars: Dual Strike
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Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
I 've actually TASed the normal campaign using the glitch mentioned before http://dehacked.2y.net/microstorage.php/info/400965425/criticaluserAdvanceWarsglitched14%2743%27%27.vbm frames:52955 Length:00:14:43 Re-record count:9946 If there's any mistake please let me know. rom used:0095 - Advance Wars (U) (v1.0).gba
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I just checked your run criticaluser, I've never seen the bug applied the way you did, could you elaborate about it?
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Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Easy. first I lost in naval forces misson by destroying the t-copter, then I went to design maps putting an infantry unit on the map and erasing it. (more faster, the order doesn't matter) in campaing mode I copied an enemy unit (army 2 in most of the cases) and then created it, by some reason if I create a unit from an "x" army the game thinks I'm playing with that army, so if I yield, the game thinks that the enemy is yielding. (also it's faster, aprox 100 frames than erasing enemy units one by one) EDIT: in "Kanbei Arrives" I could skip my turns by creating enemy units too early (before "day X" appears).
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Joined: 9/7/2007
Posts: 1354
Location: U.S.
That actually looks very well done. Do you plan on submitting or are there obvious improvements that i'm missing here?
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Joined: 11/6/2010
Posts: 88
Location: Argentina
yeah, I only need to check it out just to be sure
Joined: 3/20/2010
Posts: 126
Hey, how do I watch the tool assisted run Calculus posted? I don't seem to have anything that can run it.
arflech
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Joined: 5/3/2008
Posts: 1120
FionordeQuester wrote:
Hey, how do I watch the tool assisted run Calculus posted? I don't seem to have anything that can run it.
If you meant "criticaluser" then you need a copy of the Advance Wars (U) ROM (don't ask us where to find it) and also VBA-rr v23: http://code.google.com/p/vba-rerecording/downloads/list Open the ROM (unzip or unrar it if necessary, you should end up with a .gba file) in VBA-rr and then I think there's something in the File menu that allows you to play the input file (the .vbm)
i imgur com/QiCaaH8 png
Joined: 3/20/2010
Posts: 126
I see. Thank you.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
I've finally started watching your glitched TAS, and your strategy for the first training mission looks really bad, you make too many attacks, I'll try it and make a vid if I come up with something faster the glitch was awesome though you know what's fun? abusing this glitch gives you a score of 666 for all maps (when you don't use too many days at least) btw, did you choose the fastest path for the missions? I know a guy who knows the fastest path, he'll be online in 2 days, I'll ask him so you can check if you did the correct maps (or you could check on GFAQs or something I guess) edit: so I've made my own strategy for the first training mission, but I have no idea if it's faster or not, I avoid killing the Artillery and 1 Tank (I think that's 2 attacks less), and I also move the Recon only once on D1, so that's less movement as well, I'm gonna record it and you'll tell me if it's slower or faster just noticed you win on D6 while I win on D5, so mine should be faster edit2: amazing the vid will take over one hour to upload, my channel is http://www.youtube.com/user/abcdefghilihgfedcba if you want to check (6:41 PM Italian time atm)
ALAKTORN
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Former player
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Posts: 2527
Location: Italy
my last Field Training mission strategy: http://www.youtube.com/watch?v=k6ejc5LhzqQ edit: btw in AWDS a turning movement takes 1 frame more than a straight line IIRC, I don't remember the movements in your TAS but maybe you should take that into consideration
sgrunt
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Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I've recreated ALAKTORN's strategy under TAS conditions: http://dehacked.2y.net/microstorage.php/info/1810059268/advancewars-newfogofwar.vbm This saves 1515 frames over criticaluser's strategy. I'm experimenting with splicing this into criticaluser's run at present, but I don't think it is going to end up syncing based on my preliminary tests.
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Posts: 88
Location: Argentina
I've also tried to do it but It didn't work.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
sgrunt wrote:
I've recreated ALAKTORN's strategy under TAS conditions: http://dehacked.2y.net/microstorage.php/info/1810059268/advancewars-newfogofwar.vbm This saves 1515 frames over criticaluser's strategy.
wow, that's a lot more than I thought, almost half a minute
sgrunt
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Posts: 1360
Location: The dark horror in the back of your mind
What I'm wondering is - if Naval Forces can be redone starting from that point, would the rest of the run be able to be spliced on after that point? I get the sense that if there's no actual action taking place things would be fairly deterministic.