Posts for Flygon


Post subject: One mans joke is anothers treasure
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Mercury wrote:
Flygon wrote:
Andeh wrote:
If I ever have a lucid dream, I'll probably fly, and then do some kind of sweet RPG shit.
Why not go the full blast and TAS your dream.
This isn't so far off. Since I started using emulators, the video games I dream have aquired emulator functionality. I was using the rewind feature for one just last night (a racing game where the "car" was an old model Sega CD, for some reason).
It's official people! We are about to get to the next generation of TASing! Shame it will be such a pain to encode. If anyone is curious as to the forum this is from, it is a lucid dream topic on Sonic Retro.
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No need. They're both encoding simultaneously, at a steady 1.2fps each in fact. Except results in 12 hours. I have also put a warning in the publication text, and currently point towards Aktan's encode.
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Not when the new encode is currently encoding. Anyway, I have the Indiana Jones encode ready to encode. ...I'll just run it at the same time as Jungle Book, sure, I'll get a performance hit, but, whatever. Edit: This is going to take a while.
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Are you able to double check? Excuse me for being skeptical, but uh, lets just say that this sort of thing is at the bottom of my pile right now, I have publication under way speedruns that I need to encode first. >_< However, unless someone 'fixes' this for me (Which I'd be most grateful for), this will be on the bottom of my todo list. I'm sorry. Lets just say that The Jungle Book is a book that just can't be written faster then 2 frames a second. ...nor is Indiana Jones.
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Optimized suggested screenshot. Who else thinks the screenshot is good enough? If others think it is good, I'll set it under publication underway. Edit: I am sorry this publication is taking so long, I am an idiot and attempted to write Indiana Jones and this movie into the same file.
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Can I give a suggestion Kenny? How about popping around to the IRC channel that TASVideos has, it can be found at: Server: irc.freenode.net Channel: #tasvideos To save time if you don't have an IRC client, can I suggest perhaps using the nifty webchat that the IRC server has set up. You seem like a nice guy.
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If we had the patience of a saint, and a few super-computers, we'd use one of them scripts that encodes at 1fps rather then 6fps. But I am sure Grunt, Aktan, Raiscan and I (Along with other active encoders) only have one computer for encoding with, otherwise I would have run this game through a more advanced script. Other TASs need encoding too you know. Long story short, if we wanted to keep the bitrate and filesize while increasing the quality, the run would have taken two weeks to encode.
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I got 20. Most of them were common sense answers. I have NEVER been to an arcade in my life.
Post subject: For a good time, call 0400-300-256
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Suggested, preoptimized screenshot. I wanted to get one without him inverted... and being master blasted in the nuts. It is incredibly hard to actually get that. Archive.org download DailyMotion < If you can't open this, use something other then Internet Explorer
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Suggested already optimized screenshot: I'd edit it into my previous post but I can't do that without removing my signature.
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I'll change it in that case. Thanks for the massive helps. ^_^
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Is it okay for me to have this miniature image in my signature to compensate for the fact that the 255 letter limit is incredibly imposing on the formatting needed. I'm not a 256 byte demo programmer dude, I can tell you that. =P Either way, I am incapable of editing my posts without deleting them now.
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I'm going to like it? I'll encode it very soon.
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Okay, yes voted. This game looks great for a DS game. Of course, I like the TAS too. The audio has encoded at q1 (5.29 megabytes) and the video after three passes set at 375 has hit an average bitrate of 364 (28.1 megabytes). The end result is 33.7 megabytes. Archive.org DailyMotion
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I'm taking a shot at encoding this. I've been slacking off, I need to compensate.
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Yes, but the keypress files also have author info inside them, among other things (Such as rerecord count).
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Thanks for the updated script, it turns out my modification was giving false '5 pixel' speeds. I'll try running the game with the new PPU and if that crashes, I'll indeed try FCEU 0.98.28. Thanks for the massive helpings mate. New post edit below: I was bored and made a route plan to Spring Yard 1 I don't think this is improvable by more than 90 frames or so (Which is depressing, because this was recorded at 1% to 6% speed), honestly. Spring Yard 1 has an incredibly linear level layout, and horrible object placement. On the upside it is a great place to take damage and save time on. The level select code is ← ↓ BA → ↑ AB ↑ ↓ ↑ ↓. Edit: DMed because I have nothing better to do. IMPORTANT EDIT BELOW FCEUX is incapable of emulating Somari correctly, as this fm2 will prove. This is the only way to access the end of the zone (In terms of paths) and I'll be damned if I can complete the game without level select. I demand explanation.
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The mkv has been replaced, it turned out that the audio was running at 60.1fps and the video at 60fps. I apologize for any inconvenience.
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moozooh wrote:
TRT wrote:
Don't worry about the encode. I'll post it on Youtube most likely tomorrow for those who do not want to download/still have problems with the .dsm.
FYI, if no-one worries about the encode, no-one's publishing it either. ;)
And I can't be stuffed syncing this. Metal Slug X drove me insane enough as it is.
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Dear Bisqwit. Do you think TASVideos has gotten better or worse?
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I'll take it for encoding and see if I can get smaller then Grunts encode (For reasonable quality, of course), if not, consider another encode of yours accepted. =P
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I think I love you. I've been trying to remember that loop de loop glitch forever now (I found it two years ago, and uh... wrote over the movie file). Otherwise, your new route reflects (Except for the end 'hills' segment, which amazed me by the way) what an older test did. I may indeed TAS this game one day (Though, I'd probably get my ass kicked by someone such as yours easily =p), though, I really should be finishing Gourmet Paradise first. When a man can't figure out his priorities. xD Edit: I kept finding that the script would keep crashing with a 'D:\NES\somari.lua:16: attempt to compare number with boolean' after reaching a fast enough speed unless I replaced
elseif xspeed<236>=238 then xpixspeed=5 end
with
elseif xspeed<=238 then xpixspeed=5 end
Will 'fixing' it this render the script inaccurate in any way? I see no reason why it shouldn't but I'd like be be able to consult the script maker just in case I'm making a massive mistake. Of course, the error causes the whole script to crash. Using the fix seems to make the script work spiffingly however, but I am worried it could be giving bogus results. IMPORTANT EDIT: THIS GAME CAN CRASH FCEUX! Why? It has already crashed on me twice, and I doubt it is just coincidence. If anyone has any ideas how to fix this, it'd be brilliant. This time, it happened due to me trying to load a state. THIS IS IMPORTANT AS IT MEANS I AM UNABLE TO RECOVER WORK I HAVE LOST! TO CLARIFY THE MATTER. The first crash did NOT happen when loading a save state, it happened while recording the video normally... which also let me recover my progress, unlike the most recent crash.
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Oh, I apologize for my mistake, when reading the authors comments I had gotten the impression that the RNG was 100% frame based.
Post subject: Yes, I know Randil made a post, but this edit is mostly IRC~
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So my interest has been somehow revived. The main area of interest is Green Hill Zone 2, I knew this game had some collision issues, but I never expected some to be literally the same as Super Mario Bros. Anyway, treat it as an example of what could be done, specifically because it is not optimized in any way... in fact, the whole thing was recorded between 6% and 12% speed. Anyway, this game is very hex edit friendly, in fact, you can literally paste other peoples levels in without ANY luck manipulation whatsoever, and assuming the situation is correct, you can actually copy and paste segments of levels assuming the speed and coordinates are the same. Here is the 100% not copyrighted ROM you can use to playback the movie. Non-new post worthy edit: Completed the test run up to the end of Green Hill Zone It turns out that Robotnik is a major pain in the ass, with both his lengthy invincibility times and nearly impossible to hit every time he gets out of invincibility (Thanks, mostly, due to Somari's VERY momentum based jumping).
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