Posts for Fog


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Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
andypanther wrote:
Fog wrote:
grassini wrote:
i'd prefer this to use the hard setting,dats just me
The only differences between Easy and Sick is the score needed for some goals and the amount of goals needed to complete a level. Everything else is the same
If I remember correctly, some goals are harder and the requirements for improving your stats are also higher.
You're right for the stats, but the only goals with harder requirements is the score related goals
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
grassini wrote:
i'd prefer this to use the hard setting,dats just me
The only differences between Easy and Sick is the score needed for some goals and the amount of goals needed to complete a level. Everything else is the same
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Link to video Yet another WIP, 200 frames faster to the previous WIP as I use Jesse instead of Ben and skip Bob altogether
Fog
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Joined: 4/5/2014
Posts: 459
Link to video Re-did the majority of Boston, saved over 7 seconds from the first WIP and just about 5 seconds from the second WIP.
Fog
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Joined: 4/5/2014
Posts: 459
JSmith wrote:
What's the difference between Easy and Hard?
You need a higher score in certain goals and you need more career points to unlock the next level. Anyways, new WIP for Boston: Link to video Saves about 2.5 seconds from the previous WIP for Boston. The second half from Ben onwards seems sloppy from a second look, so I'll probably be re-doing it but the route is going to be the same.
Fog
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Joined: 4/5/2014
Posts: 459
It's an issue with the way it's dumped on Windows. VFW is horribly outdated and can't handle variable framerate content (like video games). We've gotten close with the AV Sync patch, but it's inherently impossible to make something fully workable with VFW. Now, Linux does not have this issue because it uses FFMPEG as it's dumping backend. FFMPEG can support inserting frames when they appear, unlike VFW where we duplicate the frames. I've got a work in progress project of making FFMPEG the default dumping backend for Windows as well, which will resolve the issue. There is a PR out there for it on Dolphin, but in it's current state will probably not get merged.
Fog
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Joined: 4/5/2014
Posts: 459
Progress update: Re-doing the game, Boston was just way too unoptimized. I've saved 8 frames so far in the menus up to loading Boston. Should be able to shave off at least a few seconds in Boston, and hopefully save some time in Barcelona.
Fog
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Joined: 4/5/2014
Posts: 459
thecoreyburton wrote:
There are a few versions floating around out there, what's the checksum of the one you're using Fog?
MD5: 233351FD9856337AC9FF799F520A52D3
Post subject: Tony Hawk Underground 2
Fog
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Joined: 4/5/2014
Posts: 459
I got the itch to TAS a THPS/THUG game and eventually went with THUG2. Started this morning on Story Mode Easy, as it was the category that the THPS community really wanted to see. So far I've completed Boston and Barcelona, almost half-way through the game. My WIP thus far: Link to video
Fog
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Joined: 4/5/2014
Posts: 459
Link to video Temp encode with proper sync.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
can confirm the game syncs
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
http://www.twitch.tv/sockfolder/c/6732366 has been done in real time (on an emulator) by Sockfolder.
Fog
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Joined: 4/5/2014
Posts: 459
Spikestuff wrote:
Wait, I never actually looked at credits properl- Oh, OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH You did that for entertainment you sly, cheeky, person. FINAL INPUT on Master Hand: 18353 (05:05.88) FINAL INPUT on Credits: 19452 (05:24.20) FINAL INPUT to make everyone against each other: 19526 (05:25.43) What's 19526? Well, it's an "A" input and what's meant to be there is this but what we got was a "Challenger Approaches" instead for cheeky entertainment.
Don't mind him, he's just incredibly salty.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
andypanther wrote:
I hate to be the one that brings this up, but this isn't legit. GIM doesn't work on N64, it only works on emulator because of inaccurate emulation. So this unfortunately can't be accepted on this site.
It can probably be accepted played through Dolphin as the game was officially released as a Wii VC game.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
I'm a sucker for THPS games. Yes vote EDIT: Temp Ecode Link to video
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
For those interested, there has been a memorial fund to help pay for the funeral. http://www.gofundme.com/tbjf84
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Samsara wrote:
True wrote:
(Or was your intent to have me kill myself?)
Can we console verify it?
Can you guys not?
Post subject: RachelB is no longer with us
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Raiscan wrote:
Hey Fog, Love the encode, but I noticed that the stereo seems to be reversed; listen to the pipe here (preferably with headphones): http://youtu.be/ZukaLCL4b1c?t=7m57s Slso noticable in the fight with iggy in the same world as he moves about.
Hmm, so it is...
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Kurabupengin wrote:
Oh. Ok. So where I can get an a/v hack for it? Do I have to compile it? or is compiled already?
There should be one in this forum topic somewhere
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Kurabupengin wrote:
The problem is that my PC is 32bit, and from as far as I heard, the a/v hack is only 64bit.
not true EDIT: later versions of a/v sync became 64bit only when 32bit was discontinued
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Kurabupengin wrote:
Can somebody please can verify if this movie syncs on a recent build? I'm a bit worried if when I submit the finished TAS, the movie won't sync in any a/v hack or even the latest build. I'm using 4.0.2 32-bit, because it's the last Dolphin version that I can use.
If you can play it back in 4.0.2 you're fine for using 4.0.2 avsync
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Link to video Encode for AngerFist
Post subject: Re: RGamma: ping
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
feos wrote:
Is it how it's supposed to be done?
Language: avisynth

M = 486000000 F = 60 k = 1 N = 525 b = 1 numerator = M / ((k * N + b) * floor(floor( M / F) / N)) video = last.TimecodeFPS("timecodes.txt", fpsnum=numerator, fpsden=1) audio = WavSource("dspdump0.wav")+WavSource("dspdump1.wav").ResampleAudio(32000)+WavSource("dspdump2.wav") AudioDub(audio, last)
No matter how I change b, it all sounds totally wrong, it even starts several seconds too late right in the very beginning (so no split error, and even if there is, there's 17 extra frames, not a bunch of seconds).
why are you using that equation? set fpsnum = 60000 and fpsden = 1000 (or just 60 and 1)
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
feos wrote:
Any guess about possible reason? Dat quote!
I haven't personally worked with Dolphin 3.0, so I'm not sure of the reason for it.
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