Posts for Fortranm


Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
You are not asking me and I know you don't like the DS version, but I thought about doing this on that version and defeat Lavos at Ocean Palace, if it's possible.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
WIP4 -The Masamune Masa&Mune and Nizbel are included. Link to video http://tasvideos.org/userfiles/info/22857130161034247 This part is RNG hell. Thanks keylie for telling me that trial & error is the way to go to make Masamune use only basic attacks. The good news is I finally successfully make the three members stay at the same place on the pillar for once. That pillar seems to have bigger lagging time. One extra note. Keylie wrote in the CT post that "the manipulation of the evil weevil to dig a hole at the right place is like the acid/alkaline fight (which I didn't manipulate in my run, argggggg): the moment you enter the room determines which one will dig and when, and it has a perdiodicity of 60 frames." However, I noticed that the pattern of evil weevils seems to have a perdiodicity of 30 frames. Another version difference?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
http://www.gamefaqs.com/ds/950181-chrono-trigger/faqs/61599 This branch probably fits DS version better since you can get Wallet at the beginning and duplicate tabs through Arena of Ages.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Congrats! I found the one with wrong palettes more funny though.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
It seems to be Blue on SGB. Maybe it has to do with the faster frame rate of SGB.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Kurabupengin wrote:
Excuse me... I have a question but... When you finish this, is this run going to obsolete any of the SNES runs or not?
The run aims at defeating Dream Devourer so the definition of when the game ends is different, just like the difference between original Metroid and Zero Mission. A TAS of the remake/port is not meant to obsolete a TAS of the original game, although this run is supposed to be the spiritual successor to [450] SNES Chrono Trigger by hero of the day in 4:21:11.83, which is already obsolete.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
WIP3 -The way back Bike race, R-series, Heckran, and Zombor are included. Kinda intensive. Link to video http://tasvideos.org/userfiles/info/22612291758550021 Notes: I tried and failed to manipulate the enemies group in the factory into all green. Again, I tried and failed to reproduce the way to enter pillars at End of the Time from Saturn's run. I couldn't make the three members stay at the same place before the sequence to minimize walking time without wasting more time. This might have to do with the much smaller movement freeze delay in the DS version. I used hero of the day's tactics for Zombor instead of Saturn's. As you can see, I didn't pick up the weapon for Robo in the factory and there is only one critical hit during the fight, so I doubt if using Robo would actually be faster than using two girls' magic combo here.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
So both of the 2 different ways to break the game using 2 region specific glitches require more than half of the game to be finished in the end. This game is much better programmed than 1st gen Pokemon games after all. :P
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Great discovery! I thought it's a prank due to the date you posted the video. :P When is the earliest point the glitch can be triggered? Do you have to proceed to the world of ruined like what the video shows?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Congratulation for finishing the first world. Keep up the great work!
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Maybe it's a good idea to restore the "Hack" section to put all the hacks, especially the decent but not fantastic ones. The best hacks might be good to put in the section of corresponding console though.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
This is way too sudden. R.I.P.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Link to video The whole thing. Just in case someone wanna watch it in this way.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
WIP2 -The future Up to the race with Johny. Dragon Tank and Guardian are included. Link to video http://tasvideos.org/userfiles/info/22206672162696327 Thanks to the stupidity of our heroes' AI, Crono can't use Berserker Ring since he attacks the Guardian itself at the beginning of the fight when he is high berserk.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Such a long waited improvement. HYPE
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Automatic YES. It's kinda impressive that a SMB3 100% run is only 10 minutes shorter than a SMW "96-exit" run. This is probably the longest non-RPG run on NES?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
HYPE! Will be waiting for the submission.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Still gotta go fast without Ultraspindash! YES vote.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Very entertaining for a 2.65 minutes movie. YES vote.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Looks like the background sprites are from The Planet of Apes on GBC, which is released in 2002, one year after the same title was released on GBA!
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Link to video http://tasvideos.org/userfiles/info/22050253521672727 The RNG patterns of the four enemies at the entrance of Manolia Cathedral seem to work different from their counterparts in SNES version. After comparing the three runs listed above, I am surprised that hero of the day's any% run is a few minutes slower than Saturn's 100% run by the end of the battle with Magus. The conclusion is collecting tabs doesn't hurt. By the end of this WIP, this run is only less than 10 seconds slower than keylie's run. The text skip in DS version is simply amazing.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Is it okay to link both encodes since they have different texture styles? TBH, I don't really like HQ4X filter either. It's just personal feeling, no offense here.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
grassini wrote:
why nobody TASes the glitch for ps1 version..
There are different glitches in PSX version?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
This version of CT is probably the best one for a almost glitchless run. Link to video http://tasvideos.org/userfiles/info/21913758857274546 Most of the glitches in SNES and PSX versions are gone so the run is automatically glitchless for most of the time. The arena duplication glitch seems hard to be manipulated and will break the pace of the run without necessarily saving much time(over the scale of five hours). It won't be used. This run aims at defeating Dream Devourer, which can't be fought until all three Dimensional Vortexes are completed. The vortexes won't appear until Lavos is defeated and won't be reachable until the team gets Epoch after the Ocean Palace incident. Therefore, the first half of the run will be generally following [450] SNES Chrono Trigger by hero of the day in 4:21:11.83 with routine improvements from [2339] SNES Chrono Trigger "completionist" by Saturn in 5:44:58.18 and [2592] SNES Chrono Trigger by keylie in 2:17:08.86. Grinding is inevitable in a glitchless CT run. I decide to do all the Lost Santrum sidequests to power up the team before facing Lavos. This might not be the fastest way, but it should be much more entertaining than fighting the same enemies for about 20 minutes. Again, this can be considered a speed-entertainment tradeoff over the scale of 5 hours and will showoff most of the new contents of the DS version. There aren't much going on in this WIP. It's purpose is to show the differences between the systems of SNES version and DS version. Notes: 1.The auto-run and text boost from CC is in CTDS. Talking to the woman next to the fountain is faster than talk to the merchant. 2.Candy cutscene skip still works. 3.As you can see in the first battle, Crono can't avoid the attack from the last Imp under the game speed of 1. However, entering and quitting the menu take a long time so it's probably not worthy to switch the game speed too often.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Link to video I know it's over, but late is better than never.