Posts for Fortranm


Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
CasualPokePlayer wrote:
So does this mean that this movie can obsoleted by this submission if I simply use a different main Pokemon, or are you saying this movie should obsolete this movie?
Blazephlozard wrote:
I would assume if the decision made is "GS and C glitchless are too similar to have side by side", the old Gold will be retroactively obsoleted by Crystal in the process. There's no need at all to have the 10 minute slower run active no matter what happens.
Yes, the Gold movie from 2006 should be retroactively obsoleted by the Crystal movie if it is decided that only one glitchless category is needed for Pokemon Gen 2. In other words, that legacy movie should be obsoleted regardless after a decision is made regarding this submission.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Of course the strategy is important. Can we all agree that only one SRAM corruption run is needed for each of the first two generations?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Congrats on finishing the run. I will watch it later. However, regardless of the entertainment value of this movie itself, I don't think this run is worth being published alongside [4015] GBC Pokémon: Crystal Version by MrWint in 2:48:36.03 due to their similarity, especially for almost 3 hours long movies. Some of you probably will want to use the fact that [4163] GB Pokémon: Blue Version by TiKevin83 in 1:29:35.61 and [3664] GBC Pokémon: Yellow Version by TiKevin83 in 1:36:41.68 are considered separate branches as a reason for why this run should be considered acceptable as a different branch, but I think these two cases aren't exactly comparable. First, let’s not forget that Gen 2 glitchless runs are about 80 minutes longer than Gen 1 gltichless runs. As a result, the difference in length between this movie and the Crystal movie is less significant over the span of the movies compared to the difference in length between those two Gen 1 movies. To be exact, the Yellow movie is 7.8% longer than the Blue movie, while this movie is only 3.4% longer than the Crystal movie. More importantly, Gym Leaders, Elite 4, and Rival, aka the bosses in these games, have different teams or at least different move pools in Red/Blue and in Yellow. The same does not apply to Gen 2. Crystal made NO modifications to the teams of existing trainers from Gold/Silver. While some mandatory trainers in Gold/Silver were made optional in Crystal, they don’t make much difference in the span of, again, almost 3 hours. Arguably, the most noticeable difference in plot sequence between Gold/Silver and Crystal is that the Burned Tower and the Rival fight inside it is optional in G/S but mandatory in Crystal. However, because of the choice of Pokemon usage made in this run, which is to catch Raikou and use it from there onwards, this difference is nullified. And yes, this means the two runs use the exact Pokemon to fight at any point in the game. All in all, Crystal just isn’t very different from Gold/Silver. In fact, it’s probably fair to say Crystal made the least changes to the base game out of all Pokemon “third versions” if we only consider international releases. I respect the authors of this movie for their efforts put into its making, and I probably will vote Yes for entertainment after watching it. Unfortunately, I really don’t think this run should be published alongside the Crystal one unless there turns out to be a unique fastest route for each of them in the future, all things considered.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
I have been waiting for this. Yes vote. Hope to see a new Grant path run in the future.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Glad to see this submitted. Yes vote.
Patashu wrote:
Nice to see this category improved after over 10 years! Yes vote. I'd love to see a 100% run too (which I guess is: all 1up mushrooms, all upgrades, all keys) but it'd be plenty of work.
A 100% run should complete Area-Sp as well. https://www.youtube.com/watch?v=vjq3-KunWcE It's supposedly only available after getting the good ending, but it would be interesting if there is a way to break into that area without beating the game first.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Donkey Kong II: Jumpman Returns (hack, V1.2) When I load a save state taken at the initial loading sequence during a later phase, the game glitches out. The program seems generally prone to crashing while TASing this game.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
It's the opposite. The GB version works fine but the GBC version doesn't save on GBHawk for me. I did not use Flash SaveRam for sure. I just fond out that the save file actually shows up properly when I use an in-game soft reset, but that's not the case when I use the Emulation->Reboot Core button. Maybe it is because the core doesn't generate the SRAM file before it resets via that button?
Post subject: Re: #6701: mtbRc's DS Castlevania: Portrait of Ruin "1000%" in 38:11.56
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Glad to see this amazing run being accepted!
TASVideoAgent wrote:
Two of the branches are essentially side-modes that use different sets of characters. The primary game and story mode (with Jonathan & Charlotte) can do fine with three branches, with one skipping the majority of the game, then one middle-ground run with maximized action, and finally a full-completion movie.
If those side mode runs get updates in the future, I think one way to do them without branch flooding is to do them in the same movie as "all character modes", where it might be faster to beat the main mode with Lv1 restriction ASAP first to get those items that boost your stats and then use a certain glitch to enter the 3 side modes with those items to speed the fights up.
hellagels wrote:
In fact killing Richter and Bruner is not nesessary for a full map completion, so it would be more accurate to describe the branch as full map completion + all bosses.
Sorry that I didn't say this earlier, but it might be possible to skip Legion and still complete all maps by using a Magical Ticket right after getting Cog. If it is possible and faster, then the category for this run is strictly "1000%, all bosses".
Post subject: Re: #6709: Fortranm's NES Higurashi no Naku Koro ni Kizuna: Dai Ichi Kan "Tatari" in 1:27:24.5
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
FractalFusion wrote:
TASVideoAgent wrote:
Unfortunately, this game is meant to played with the DS rotated 270 degrees to the right, and Bizhawk doesn't seem to do avi recording in that way at the moment.
You can rotate it using Avisynth. For example: v = avisource("video.avi") TurnLeft(v)
Thanks. A temp encode has been added.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Is there a way to configure the language of the system?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Alyosha wrote:
I don't think this is a compelling enough reason to break movie compatibility for.
Didn't know that would cause compatibility issues. Sorry. Would it be okay to at least make it ignore the Console Mode option when CGB in GBA is on so that GBC bios is always read instead then?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Apparently even if you turn on the CGB in GBA option, both Gambatte and GBHawk might read the GB bios instead if you leave Mode on Auto. I think the best way to avoid this is to merge those two options so the modes are Auto/GB/GBC/GBA.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
How feasible is it to make the Sameboy SGB core read bios and display the actual SGB intro, for aesthetics if nothing else?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Wario Land II (GBC) doesn't save properly even after I turn on the "Use Existing SaveRAM" option.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
SMA2 is the definitive version of Super Mario World. You can't change my mind. Yes vote.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
TommyeAsY wrote:
You need to have some weapon equipped, but why would you change it after Undyne? You're reaching damage limit with it in Astigmatism fights, and, as I mentioned, Ballet Shoes have the fastest weapon animation in the game, which generally makes it preferable weapon for most of the run once you get it.
Why do you get Burnt Pan via the glitch if you don't ever use it then?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Glad to see an improvement being worked on! Link to video This run is a few minutes faster than the published one.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
It seems playing as the girl wastes (at least) 1 frame. Does doing this actually make the setup faster?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Is it possible to grab the feather item early with the first pixel trick?
Post subject: Re: #6594: FractalFusion & Alyosha's GB Mega Man Xtreme in 28:02.99
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
TASVideoAgent wrote:
I also don't start with control scheme switched, as I felt this was closer to a clean startup state even though extreme mode is still unlocked from a verification movie. this costs around 30 frames.
This choice is rather arbitrary imo. Of course, that doesn't hurt entertainment. YES vote.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Do you plan to turn this into new cores for SMS and GG as well?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
[3910] SMS The Lion King by EZGames69 in 06:23.83 Surprisingly, I like this more than I like the Genesis movie because the SMS one seems more fast paced (when it doesn't lag, that is).
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116