Posts for Foulco

Experienced Forum User
Joined: 11/10/2017
Posts: 3
Most glitch video from Lunadash have not been solved yet, I also know him but he does not save TAS inputs file or anything, so, well, it is not much help. Also, for the C-Serpent if a warp is possible, in the past I have coded a bot to test all the potential values for the global timer, the play timer and the inputs rng all mix together. The best it was possible to get is an instant crash and also glitched saved file name. (Glitched file name is also not too hard to get against any boss when just holding pause, or even a corrupted file that will just delete your file when soft-reset, you just need to end the dungeon for it to save or a game over) But, since Octo the Huge require also a specific frame on the Boss Action State, this might be why I never was able to get anything good from C-Serpent.
Experienced Forum User
Joined: 11/10/2017
Posts: 3
Good Job on doing it!!! I have not made an input file for now but I have made a zip file that contains some savestate prepared for the bat swing, some for working warps, before the boss room and at the start of the dungeon. It also contains a file that contains 100+ address of the game and which one potentially do what. It may help. Using BizHawk/EmuHawk 1.11.6 There : https://drive.google.com/file/d/174Azbt3eZy-OW2wT1-8l4lEVFw-z0Wdr/view?usp=sharing
Experienced Forum User
Joined: 11/10/2017
Posts: 3
Heya people, I have heard Mugg have try recently to do Octo the Huge Warp without much success sadly D: Since I discovered it, I know more about it but I am still no sure how it works exactly. I just know that you can do it this way: 1. Get boss to 1 or 2 hp (Baseball Bat does 2 damages, and it seems to not matter for the warp) at address 0x0330 2. Address 0x0306 must be at 27 (unsigned value) {This value seems to be attack pattern of bosses or something similar, after Octo the Huge reach the bottom, it will be set a 31 if I remember correctly, so Pause Buffer IN GAME (Not Frame Advance)} When at 27, use a snowman (It will freeze this value until snowman ran off) 3. Address 0x002B must reach 233 when on pause state (It is a frames counter that is reduced by 1 each frame and IT IS NOT AFFECTED by the snowman, count down only when NOT PAUSED) 4. Buffer an attack then unpause. 5. Buffer a pause in the middle of the bat attack and wait until the pause work. 6. After that, depending the inputs you are doing, the warp may or may not work, no idea how this part work NOTE: It is also possible that it will just not work at all, but it is very rare. It is a very weird glitch. --------------------------------- Also, as for a TAS, there is a tons of small things that can be optimized, only from power on to the end of chapter 1, it is possible to save over 122 frames. I would TAS this game, but I have no time to do so. I know a lot on how movement lag and movement management work in the game :P