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If you get "Internal battery has run dry...", stop the movie and turn on real-time clock (under "Options", I think).
For those who have the intro hack (Mugs) ROM, I made a patch from intro hack to the ROM used in this run: http://files.filefront.com/removeintrohackips/;6764764;;/fileinfo.html
Editor, Experienced Forum User, Published Author, Skilled player
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For some reason, the RNG is affected only by the current frame number. So if it doesn't work 300 frames in a row, there is nothing I can do but wait. Also, if it was determined further back, without going back, I would never catch it if I didn't catch it once, and if I did, I would always catch it.
Thanks. That's what I was missing.
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You caught it with a Great Ball.
But 3 frames? Are you serious? I couldn't catch it in 120 frames with a Great Ball.
The serebii.net formula gives 11/256 catch rate, but it's definitely not that.
Is there something I'm missing? Maybe I'm dumb, but "Take" is universal for "Take item currently held by Pokemon if any," not "Use Zigzagoon's Pickup ability." And the description "May pick up items after a battle" does not indicate whether you have to do anything, or what you have to do if so.
Either the game should auto-pickup or have a word under Zigzagoon's options labeled "Pickup".
P.S. The game doesn't even say "May pick up items after a battle"; it just says "May pick up items". It must think you can read its mind.
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Now at Elite 4, 12 minutes faster than the published run.
Don't expect submission anytime soon, though, and I expect the time gain to drop during the Elite 4 due to not having Thunder.
Kyogre was a real hard catch, though. I had to use the Ultra Ball Zigzagoon conveniently picked up, and I still had to delay at least 60 frames.
By the way, I do not recall a single guide/walkthrough which tells you actually how to use Zigzagoon's Pickup ability. Not one. I had to figure out by watching the published run.
Editor, Experienced Forum User, Published Author, Skilled player
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About 1.1GB.
I do have an organization problem, so everything is scattered around and the total size of all videos on my HD may be anywhere from 3GB-8GB.
I rarely download published AVIs from this site.
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Liza & Tate done. 11 minutes faster than published run.
Actually, 10.5 minutes, since Marshtomp hasn't evolved yet.
I think this run will go under 1:40.
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At the point when I beat Winona, the run is over 6 minutes faster than the published run.
I don't really think Swampert will go too far in Victory Road/Elite 4, so I am catching Kyogre and putting Waterfall on.
Also, I forgot to catch a Pokemon early on that knows Rock Smash and Dive. As a result, I must put Dive on Marshtomp. Keep in mind that I already have Surf and Strength on Marshtomp, which means the remaining slot will stay as Facade. I won't get Earthquake unless Swampert somehow learns it naturally.
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Neither did I, until just a few moments ago.
You have to do two things for this to work:
- Clear the opening "Capcom" screen and music as soon as possible.
- Press start exactly 3 frames after the point where it clears the opening screen.
In a speedrun, all I can say is to hold B, then instantly press Start when the music stops. Or mash Start. At least hold B.
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Now that I think of it, it's close. Thunderless Kyogre would have problems with Glacia (requires maybe X Special/Calm Mind and Hydro Pump). On the other hand, Groudon has problems with Drake (requires maybe X Attack/Bulk Up and Slash). Kyogre does have the better move support for its weather effect.
Kyogre learns Waterfall for its cause.
By the way, I'm done Norman and I am up almost 5 minutes on the published run.
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Starting off Morph Moth with charged Speed Burner gains about 30 frames (from having one less pair of consecutive charge-ups), which is more than what can be gained by using charged anything before the door.
There's a activation wall that stops you before you reach the capsule. You can only get closer if there is something behind it to Strike Chain. Also, using airdash sooner loses Speed Burner speed, and causes X to miss the platform that is shown in the run.
I agree.
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My first TASing attempt: SNES Strike Gunner (US).
Like many on their first attempt, I made many newbie mistakes when making the run:
- I did not use Snes9x improvement.
- As a result, I did not use frame advance.
- I TASed almost exclusively on 25% speed.
- I had no eye for entertainment.
- Apart from my goal, I had no determination.
- Strike Gunner is an autoscroller.
My goal (good in concept, bad in entertainment) was to dodge enemies without death on the hardest difficulty (enemies shoot very fast) while shooting as few as possible.
Imagine the lag.
The lag was so bad in the 6th and 7th levels that the player's ship became invisible and I had to destroy enemies that weren't minibosses or bosses. My run ended when the 7th boss glitched and didn't show up.
At least the first 2 minutes looked interesting enough to me.
1-minute clip of the beginning in AVI:
http://files.filefront.com/stg1avi/;7039474;;/fileinfo.html
It took the 3rd TASing attempt before I broke onto the scene.
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Well, the main change, apart from the legendary, is the Pokemon change of some trainers from Carvanha/Sharpedo to Numel/Camerupt. While Numel/Camerupt is dead to Water, Carvanha/Sharpedo makes up for that with awfully poor defense (both stats). It does have the Rough Skin ability, which causes 1/16 Max HP damage to the opponent if the opponent hits with a contact move. 1/16 Max HP is nothing; the real concern is the 1.5 seconds lost from the extra message.
As for the legendary, Kyogre is still better than Groudon, even without Thunder.
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Pokemon Sapphire TAS done up to Flannery defeated:
http://dehacked.2y.net/microstorage.php/info/4645/0898%20-%20Pokemon%20-%20Sapphire%20Version%20%28U%29.vbm
I got rid of Mud-Slap, because it is taking up space. I never used Mud-Slap.
The paralysis at the end is intentional.
If anyone was wondering about IVs, Marshtomp's Attack IV is 30 and its Special Attack IV is 31, and its nature is Naughty (raises Attack and lowers Special Defense). How was I so lucky, I don't know. Anyway, Marshtomp is better off as a physical attacker, which is why I chose the Attack boost.
This run is about 4 minutes faster than the published run at this point.
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Although I am a fan of Sierra classics (i.e. adventure games), I agree that most if not all would be boring to watch.
P.S. On EGA adventure games, you can type whatever you want in the text parser while the character is walking around.
Commander Keen games would be very interesting to watch.
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What Sir VG brought up were good points.
When one glitches a L100 Pokemon, expectations are very high, and no doubt some will be disappointed with the result. I, for one, thought the run would be sub-1:30 for sure.
I also have an issue with Thrash having a 70-frame delay on the first move since Thrash never looks slow (except to TASers doing the run). Of course, without the delay, I would use Thrash all the time, so in a way, I credit the Thrash delay for the variability of this run.
Finally, Tackle and Horn Attack have such bad delays that even Poison Sting is better against weak Ground Pokemon. However, the casual viewer will not notice that, and will wonder why such attacks are never used. I will continue to use Bubblebeam against Ground Pokemon, unless someone gives me a L100 Pokemon that knows Bite or Ember. And I haven't even mentioned Rock/Ground Pokemon. Thrash will not take down Giovanni's Rhydon. It wasn't designed that way.
P.S. I wobble for stylistic reasons.
Trainer-fly glitch only freezes trainers that are in the same area, by the way.
I was thinking of a few possible places:
- Route before Bill's house. However, I need Abra, and I don't get one until later.
- Rock Tunnel; a fight with 3 Rock/Ground Pokemon that can be skipped. However, I am not sure if it saves time.
- Silph Co; Rival battle can be skipped. However, it takes too long, and you still can't open the menu to Escape Rope after beating Giovanni.
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I had the help of frame search. :)
Trust me, if you are really keen on using frame search, you could use thousands of rerecords in a day.
P.S. I'm not that efficient at using rerecords. I tend to double-check stuff.
Editor, Experienced Forum User, Published Author, Skilled player
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Could you tell me where they are in the run? I only remember one of them. It was after I got the Charmander. I initially got the Thunder Wave TM, then changed it, and forgot about going down. That was a mistake.
Edit 3: Another one is near the beginning of the run. But I can't find the third one.
I felt the need to teach Bubblebeam right away because of Poison Pokemon. I considered teaching Thunderbolt but decided against it, because I thought at the moment it would take too much time to learn. Now that I think of it, it could be used in place of Surf and Strength moves, and could save having to use Max Ether for Bubblebeam.
Pikachu causes extra scenes that slow down the game. At Bill's house, there are 3 of these scenes. At the Pokemon Fan Club, there is 1. Haven't timed, but each scene is at least 5 seconds long.
By the way, some of the questions are answered in the submission text.
Not the Pikachu depositing, because I forgot to mention it. But some others. Actually, I did mention the Pikachu depositing.
Edit:
One thing different from Pokemon Yellow is that Abra cannot be caught until after beating the Rocket with the Dig TM. So I can't use it after Bill's House.
I could test fainting from poison, but that would go against the spirit of a no-damage run, and would look bad.
Edit 2:
I timed it again to make sure I wasn't delusional, and I saved ~30 frames.
When using Escape Rope on a teleport square, you exit the screen faster, as if you were doing a teleport instead.
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Done and submitted:
http://tasvideos.org/forum/viewtopic.php?t=5260
There are some big changes, and I don't think Red/Blue can improve on this. Also, I underestimated the time, because the final time is 1:35:11 (in-game 1:33).
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I just beat Rival after getting 8 badges, at around 1:22. Now to go through Victory Road, and beat Elite 4 and Rival.
As much as I would like it, this run is not going sub-1:30. It's simply not possible. I hope to beat 1:32 though.