Posts for FractalFusion


Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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If you get "Internal battery has run dry...", stop the movie and turn on real-time clock (under "Options", I think). For those who have the intro hack (Mugs) ROM, I made a patch from intro hack to the ROM used in this run: http://files.filefront.com/removeintrohackips/;6764764;;/fileinfo.html
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
kirbymuncher wrote:
If it isn't holding an item, it can pick it up randomly after the battle and hold it. Taking it doesn't actually use the ability, it just takes the item from the Zigzagoon and puts it in the bag. The ability is used sometimes after every battle. Also, I was really lucky with catching it, have you tried manipulating farther back?
For some reason, the RNG is affected only by the current frame number. So if it doesn't work 300 frames in a row, there is nothing I can do but wait. Also, if it was determined further back, without going back, I would never catch it if I didn't catch it once, and if I did, I would always catch it.
kirbymuncher wrote:
If it isn't holding an item, it can pick it up randomly after the battle and hold it.
Thanks. That's what I was missing.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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thegreginator wrote:
2. What are the differences between repel and max repel? Is it level of Pokemon they are capable of repelling or the time/distance the repelling effect lasts for?
Max Repel is just Repel that lasts longer. I recommend reading this thread at SDA.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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kirbymuncher wrote:
I caught Kyogre after waiting 3 frames, but I can't remember if I used a Great Ball or a Pokeball and I'm too lazy to check.
You caught it with a Great Ball. But 3 frames? Are you serious? I couldn't catch it in 120 frames with a Great Ball. The serebii.net formula gives 11/256 catch rate, but it's definitely not that.
Kirbymuncher wrote:
Also, isn't Zigzagoon's ability pretty self-explanitory?
Is there something I'm missing? Maybe I'm dumb, but "Take" is universal for "Take item currently held by Pokemon if any," not "Use Zigzagoon's Pickup ability." And the description "May pick up items after a battle" does not indicate whether you have to do anything, or what you have to do if so. Either the game should auto-pickup or have a word under Zigzagoon's options labeled "Pickup". P.S. The game doesn't even say "May pick up items after a battle"; it just says "May pick up items". It must think you can read its mind.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Now at Elite 4, 12 minutes faster than the published run. Don't expect submission anytime soon, though, and I expect the time gain to drop during the Elite 4 due to not having Thunder. Kyogre was a real hard catch, though. I had to use the Ultra Ball Zigzagoon conveniently picked up, and I still had to delay at least 60 frames. By the way, I do not recall a single guide/walkthrough which tells you actually how to use Zigzagoon's Pickup ability. Not one. I had to figure out by watching the published run.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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About 1.1GB. I do have an organization problem, so everything is scattered around and the total size of all videos on my HD may be anywhere from 3GB-8GB. I rarely download published AVIs from this site.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Liza & Tate done. 11 minutes faster than published run. Actually, 10.5 minutes, since Marshtomp hasn't evolved yet. I think this run will go under 1:40.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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At the point when I beat Winona, the run is over 6 minutes faster than the published run. I don't really think Swampert will go too far in Victory Road/Elite 4, so I am catching Kyogre and putting Waterfall on. Also, I forgot to catch a Pokemon early on that knows Rock Smash and Dive. As a result, I must put Dive on Marshtomp. Keep in mind that I already have Surf and Strength on Marshtomp, which means the remaining slot will stay as Facade. I won't get Earthquake unless Swampert somehow learns it naturally.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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frezy_man wrote:
I have another question for you if you like to answer... How do you use the programming error in the beginning? I always push start and B like crazy and sometimes I come to the Start screen without seeing the beginning of the intro scene but I don´t reallt know how it works.
Neither did I, until just a few moments ago. You have to do two things for this to work: - Clear the opening "Capcom" screen and music as soon as possible. - Press start exactly 3 frames after the point where it clears the opening screen. In a speedrun, all I can say is to hold B, then instantly press Start when the music stops. Or mash Start. At least hold B.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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kirbymuncher wrote:
Why exactly is Groudon worse? I've never played Ruby, so I wouldn't really know.
Now that I think of it, it's close. Thunderless Kyogre would have problems with Glacia (requires maybe X Special/Calm Mind and Hydro Pump). On the other hand, Groudon has problems with Drake (requires maybe X Attack/Bulk Up and Slash). Kyogre does have the better move support for its weather effect. Kyogre learns Waterfall for its cause. By the way, I'm done Norman and I am up almost 5 minutes on the published run.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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frezy_man wrote:
1. Before fighting morph moth. Why not use a charged S. Chain between the two doors and begin with a normal S. Burner on morph moth and finish the first form with three straight burner charges? I know you used Chain in the roof before but skip that one.
Starting off Morph Moth with charged Speed Burner gains about 30 frames (from having one less pair of consecutive charge-ups), which is more than what can be gained by using charged anything before the door.
frezy_man wrote:
2. When enter the Shoryuken capsule. Isn´t burner+airdash faster? This way you can stand on/inside the capsule like when you took the X-buster.
There's a activation wall that stops you before you reach the capsule. You can only get closer if there is something behind it to Strike Chain. Also, using airdash sooner loses Speed Burner speed, and causes X to miss the platform that is shown in the run.
frezy_man wrote:
This game is amazing. We will never find all time savers. I´m sure of that. (YES vote.)
I agree.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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My first TASing attempt: SNES Strike Gunner (US). Like many on their first attempt, I made many newbie mistakes when making the run: - I did not use Snes9x improvement. - As a result, I did not use frame advance. - I TASed almost exclusively on 25% speed. - I had no eye for entertainment. - Apart from my goal, I had no determination. - Strike Gunner is an autoscroller. My goal (good in concept, bad in entertainment) was to dodge enemies without death on the hardest difficulty (enemies shoot very fast) while shooting as few as possible. Imagine the lag. The lag was so bad in the 6th and 7th levels that the player's ship became invisible and I had to destroy enemies that weren't minibosses or bosses. My run ended when the 7th boss glitched and didn't show up. At least the first 2 minutes looked interesting enough to me. 1-minute clip of the beginning in AVI: http://files.filefront.com/stg1avi/;7039474;;/fileinfo.html It took the 3rd TASing attempt before I broke onto the scene.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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It's a Mega Man game, but not really an official Capcom Mega Man game: http://www.mmhp.net/GameHints/MM1PC.html At least it's not "Pokemon Diamond" bootleg.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Well, the main change, apart from the legendary, is the Pokemon change of some trainers from Carvanha/Sharpedo to Numel/Camerupt. While Numel/Camerupt is dead to Water, Carvanha/Sharpedo makes up for that with awfully poor defense (both stats). It does have the Rough Skin ability, which causes 1/16 Max HP damage to the opponent if the opponent hits with a contact move. 1/16 Max HP is nothing; the real concern is the 1.5 seconds lost from the extra message. As for the legendary, Kyogre is still better than Groudon, even without Thunder.
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Pokemon Sapphire TAS done up to Flannery defeated: http://dehacked.2y.net/microstorage.php/info/4645/0898%20-%20Pokemon%20-%20Sapphire%20Version%20%28U%29.vbm I got rid of Mud-Slap, because it is taking up space. I never used Mud-Slap. The paralysis at the end is intentional. If anyone was wondering about IVs, Marshtomp's Attack IV is 30 and its Special Attack IV is 31, and its nature is Naughty (raises Attack and lowers Special Defense). How was I so lucky, I don't know. Anyway, Marshtomp is better off as a physical attacker, which is why I chose the Attack boost. This run is about 4 minutes faster than the published run at this point.
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http://trsrockin.com/fakegames.html#dia Obviously it has nothing to do with Pokemon.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Pokemon Sapphire TAS done up to Brawly defeated: http://dehacked.2y.net/microstorage.php/info/4608/0898%20-%20Pokemon%20-%20Sapphire%20Version%20%28U%29.vbm Same ROM as the published run. Apart from the level/experience discrepancy, this run is at least 2.5 minutes faster than the published run.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Maximus wrote:
This is all VERY exciting :) I can't wait to start TASing the good ol' sierra classics ... though populating a text parser using frame advance might become tedious (25 frames just for "hut of brown now sit down", but it would be SOOOO worth it :P)
Although I am a fan of Sierra classics (i.e. adventure games), I agree that most if not all would be boring to watch. P.S. On EGA adventure games, you can type whatever you want in the text parser while the character is walking around. Commander Keen games would be very interesting to watch.
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Deep Loner wrote:
I'm a little confused about this topic myself, particularly, what exactly is GNU? Saying that GNU's Not Unix isn't entirely helpful. : (
Think of GNU as a name, not as an acronym.
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What Sir VG brought up were good points. When one glitches a L100 Pokemon, expectations are very high, and no doubt some will be disappointed with the result. I, for one, thought the run would be sub-1:30 for sure. I also have an issue with Thrash having a 70-frame delay on the first move since Thrash never looks slow (except to TASers doing the run). Of course, without the delay, I would use Thrash all the time, so in a way, I credit the Thrash delay for the variability of this run. Finally, Tackle and Horn Attack have such bad delays that even Poison Sting is better against weak Ground Pokemon. However, the casual viewer will not notice that, and will wonder why such attacks are never used. I will continue to use Bubblebeam against Ground Pokemon, unless someone gives me a L100 Pokemon that knows Bite or Ember. And I haven't even mentioned Rock/Ground Pokemon. Thrash will not take down Giovanni's Rhydon. It wasn't designed that way. P.S. I wobble for stylistic reasons.
thegreginator wrote:
When you do the trainer fly glitch, does it allow you to not have to fight that trainer if you pass by him later? If so, are there some places where this could save time? I'm thinking one of them could be when you fight Rival just after the last gym. If you did the trainer fly to Vermillion you wouldnt backtrack much and might be able to avoid that battle if this works. This might save time in other places if it doesnt work for the rival battle.
Trainer-fly glitch only freezes trainers that are in the same area, by the way. I was thinking of a few possible places: - Route before Bill's house. However, I need Abra, and I don't get one until later. - Rock Tunnel; a fight with 3 Rock/Ground Pokemon that can be skipped. However, I am not sure if it saves time. - Silph Co; Rival battle can be skipped. However, it takes too long, and you still can't open the menu to Escape Rope after beating Giovanni.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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N. Harmonik wrote:
12347 rerecords in one week?! That's about 1764 rerecords a day!!!
I had the help of frame search. :) Trust me, if you are really keen on using frame search, you could use thousands of rerecords in a day. P.S. I'm not that efficient at using rerecords. I tend to double-check stuff.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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primorial#soup wrote:
- Jumping off a ledge is two frames slower than taking the stairs. You do this three times when it was avoidable if I counted correctly :P
Could you tell me where they are in the run? I only remember one of them. It was after I got the Charmander. I initially got the Thunder Wave TM, then changed it, and forgot about going down. That was a mistake. Edit 3: Another one is near the beginning of the run. But I can't find the third one.
primorial#soup wrote:
- Bubblebeam. Is this a better choice than Thunderbolt? I'm not convinced. You would end up with 'not very effective' messages against the few rock pokémon by having to use Poison Sting (or Thrash), but that's pretty much equal to the super effective messages. Also, Thunderbolt has the fast animation, as opposed to the slow animation of Surf, and could be used at the end in place of it, saving 55 frames each time. Also, it would save you half of the menu time you lost switching your Bike around. I think it could possibly save quite a bit.
I felt the need to teach Bubblebeam right away because of Poison Pokemon. I considered teaching Thunderbolt but decided against it, because I thought at the moment it would take too much time to learn. Now that I think of it, it could be used in place of Surf and Strength moves, and could save having to use Max Ether for Bubblebeam.
primorial#soup wrote:
- Depositing Pikachu. When I first saw you do it, I said to myself, "The logic behind it will probably become clear later," but it didn't. Pikachu does slow down certain actions, such as healing, but you don't heal after than one instance ever again. This must have wasted several hundred frames. Was this a stylistic choice not to have Pikachu following you around everywhere? If so, I don't think it was worth it.
Pikachu causes extra scenes that slow down the game. At Bill's house, there are 3 of these scenes. At the Pokemon Fan Club, there is 1. Haven't timed, but each scene is at least 5 seconds long. By the way, some of the questions are answered in the submission text. Not the Pikachu depositing, because I forgot to mention it. But some others. Actually, I did mention the Pikachu depositing. Edit:
primorial#soup wrote:
This 'bug' does seem to be absent from Yellow. You can also not use Escape Rope from Bill's. Could it possibly be faster to catch an Abra, as Tilus did in his original run, and thereby save the walking time from both of these? If I recall correctly, catching a wild pokémon requires around 1500 frames, if you don't rename it.
One thing different from Pokemon Yellow is that Abra cannot be caught until after beating the Rocket with the Dig TM. So I can't use it after Bill's House. I could test fainting from poison, but that would go against the spirit of a no-damage run, and would look bad. Edit 2:
primorial#soup wrote:
After testing, Escape Rope can be used from directly in front of Sabrina. Time lost was about ~150 frames.
I timed it again to make sure I wasn't delusional, and I saved ~30 frames. When using Escape Rope on a teleport square, you exit the screen faster, as if you were doing a teleport instead.
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Done and submitted: http://tasvideos.org/forum/viewtopic.php?t=5260
Chamale wrote:
Are there any big changes for this, as compared to Pokémon red? I hope not, because then 90 minutes might be doable for a Red TAS.
There are some big changes, and I don't think Red/Blue can improve on this. Also, I underestimated the time, because the final time is 1:35:11 (in-game 1:33).
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I just beat Rival after getting 8 badges, at around 1:22. Now to go through Victory Road, and beat Elite 4 and Rival. As much as I would like it, this run is not going sub-1:30. It's simply not possible. I hope to beat 1:32 though.