Posts for FractalFusion

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I'll quote Bisqwit:
Bisqwit wrote:
Please don't submit another movie of the GBA remakes ..., unless you can actually bring in something new and unique. The new sound effects in GBA don't count. Good luck!
This was from some submission some time ago. I didn't realize though that Super Mario 2 remake was different because of "giant items".
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Randil wrote:
I know JXQ isn't a big fan of the "Ninja" title, but still, I believe many people regard him as one.
Sure, JXQ is widely considered a "ninja" (does anyone know what "ninja" really means anymore?), but to say JXQ isn't a big fan of the "Ninja" title would be an understatement. JXQ has publicly denounced the usage of "Ninja" titles, and he will do it again here. http://tasvideos.org/forum/viewtopic.php?t=5276
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Nice that you can skip through the craps scenes. Is it not faster to play craps 3 times first, rather than play roulette twice?
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I tested this program under Windows for a while. It seems that F5-F10 don't work. Nothing happens when I press them (no status window change). Only F1-F4 and the savestate slots work. Also, only the "ZXCV..." row has immediate shift-key registration. The other keys (for shift variants) require registering shift one frame before that key.
Post subject: Re: #1507: FractalFusion's GBA Pokémon Sapphire in 1:36:46.1
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N. Harmonik wrote:
FractalFusion wrote:
N. Harmonik wrote:
Why did you change the border? And is there any way to prevent that internal battery message from showing up near the beginning?
The border change was for stylistic reasons, like kirbymuncher did. As for the internal battery message, stop the movie and turn on real-time clock.
What I meant is that is there any way to prevent the message from showing up for the purpose of making the movie as short as possible?
Apart from using real-time clock, no. I guess Pokemon games aren't designed to run without the clock, so it just has to complain.
Bag Of Magic Food wrote:
Vidar wrote:
Digimon has the naming scheme where all the monsters' names end with -mon.. not Pokemon. Just clearing that up. =]
Isn't Ditto's name Metamon?
You're clever. I forgot that Ditto's name looks like a Digimon name.
Post subject: Re: #1507: FractalFusion's GBA Pokémon Sapphire in 1:36:46.1
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N. Harmonik wrote:
NesVideoAgent wrote:
The other difference is the legendary, the Water Pokémon Kyogre in Sapphire and the Fire/Ground Pokémon Groudon in Ruby.
Er... Actually, Groudon's a pure Ground-type.
OK, thanks. That explains why Kyogre doesn't destroy Groudon. I somehow thought it was Fire/Ground. I don't know where I got the idea.
N. Harmonik wrote:
Why did you change the border? And is there any way to prevent that internal battery message from showing up near the beginning?
The border change was for stylistic reasons, like kirbymuncher did. As for the internal battery message, stop the movie and turn on real-time clock.
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If you get "Internal battery has run dry...", stop the movie and turn on real-time clock (under "Options", I think). For those who have the intro hack (Mugs) ROM, I made a patch from intro hack to the ROM used in this run: http://files.filefront.com/removeintrohackips/;6764764;;/fileinfo.html
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Editor, Experienced Forum User, Published Author, Expert player (2159)
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kirbymuncher wrote:
If it isn't holding an item, it can pick it up randomly after the battle and hold it. Taking it doesn't actually use the ability, it just takes the item from the Zigzagoon and puts it in the bag. The ability is used sometimes after every battle. Also, I was really lucky with catching it, have you tried manipulating farther back?
For some reason, the RNG is affected only by the current frame number. So if it doesn't work 300 frames in a row, there is nothing I can do but wait. Also, if it was determined further back, without going back, I would never catch it if I didn't catch it once, and if I did, I would always catch it.
kirbymuncher wrote:
If it isn't holding an item, it can pick it up randomly after the battle and hold it.
Thanks. That's what I was missing.
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thegreginator wrote:
2. What are the differences between repel and max repel? Is it level of Pokemon they are capable of repelling or the time/distance the repelling effect lasts for?
Max Repel is just Repel that lasts longer. I recommend reading this thread at SDA.
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kirbymuncher wrote:
I caught Kyogre after waiting 3 frames, but I can't remember if I used a Great Ball or a Pokeball and I'm too lazy to check.
You caught it with a Great Ball. But 3 frames? Are you serious? I couldn't catch it in 120 frames with a Great Ball. The serebii.net formula gives 11/256 catch rate, but it's definitely not that.
Kirbymuncher wrote:
Also, isn't Zigzagoon's ability pretty self-explanitory?
Is there something I'm missing? Maybe I'm dumb, but "Take" is universal for "Take item currently held by Pokemon if any," not "Use Zigzagoon's Pickup ability." And the description "May pick up items after a battle" does not indicate whether you have to do anything, or what you have to do if so. Either the game should auto-pickup or have a word under Zigzagoon's options labeled "Pickup". P.S. The game doesn't even say "May pick up items after a battle"; it just says "May pick up items". It must think you can read its mind.
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Now at Elite 4, 12 minutes faster than the published run. Don't expect submission anytime soon, though, and I expect the time gain to drop during the Elite 4 due to not having Thunder. Kyogre was a real hard catch, though. I had to use the Ultra Ball Zigzagoon conveniently picked up, and I still had to delay at least 60 frames. By the way, I do not recall a single guide/walkthrough which tells you actually how to use Zigzagoon's Pickup ability. Not one. I had to figure out by watching the published run.
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About 1.1GB. I do have an organization problem, so everything is scattered around and the total size of all videos on my HD may be anywhere from 3GB-8GB. I rarely download published AVIs from this site.
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Liza & Tate done. 11 minutes faster than published run. Actually, 10.5 minutes, since Marshtomp hasn't evolved yet. I think this run will go under 1:40.
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At the point when I beat Winona, the run is over 6 minutes faster than the published run. I don't really think Swampert will go too far in Victory Road/Elite 4, so I am catching Kyogre and putting Waterfall on. Also, I forgot to catch a Pokemon early on that knows Rock Smash and Dive. As a result, I must put Dive on Marshtomp. Keep in mind that I already have Surf and Strength on Marshtomp, which means the remaining slot will stay as Facade. I won't get Earthquake unless Swampert somehow learns it naturally.
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frezy_man wrote:
I have another question for you if you like to answer... How do you use the programming error in the beginning? I always push start and B like crazy and sometimes I come to the Start screen without seeing the beginning of the intro scene but I don´t reallt know how it works.
Neither did I, until just a few moments ago. You have to do two things for this to work: - Clear the opening "Capcom" screen and music as soon as possible. - Press start exactly 3 frames after the point where it clears the opening screen. In a speedrun, all I can say is to hold B, then instantly press Start when the music stops. Or mash Start. At least hold B.
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kirbymuncher wrote:
Why exactly is Groudon worse? I've never played Ruby, so I wouldn't really know.
Now that I think of it, it's close. Thunderless Kyogre would have problems with Glacia (requires maybe X Special/Calm Mind and Hydro Pump). On the other hand, Groudon has problems with Drake (requires maybe X Attack/Bulk Up and Slash). Kyogre does have the better move support for its weather effect. Kyogre learns Waterfall for its cause. By the way, I'm done Norman and I am up almost 5 minutes on the published run.
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frezy_man wrote:
1. Before fighting morph moth. Why not use a charged S. Chain between the two doors and begin with a normal S. Burner on morph moth and finish the first form with three straight burner charges? I know you used Chain in the roof before but skip that one.
Starting off Morph Moth with charged Speed Burner gains about 30 frames (from having one less pair of consecutive charge-ups), which is more than what can be gained by using charged anything before the door.
frezy_man wrote:
2. When enter the Shoryuken capsule. Isn´t burner+airdash faster? This way you can stand on/inside the capsule like when you took the X-buster.
There's a activation wall that stops you before you reach the capsule. You can only get closer if there is something behind it to Strike Chain. Also, using airdash sooner loses Speed Burner speed, and causes X to miss the platform that is shown in the run.
frezy_man wrote:
This game is amazing. We will never find all time savers. I´m sure of that. (YES vote.)
I agree.
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My first TASing attempt: SNES Strike Gunner (US). Like many on their first attempt, I made many newbie mistakes when making the run: - I did not use Snes9x improvement. - As a result, I did not use frame advance. - I TASed almost exclusively on 25% speed. - I had no eye for entertainment. - Apart from my goal, I had no determination. - Strike Gunner is an autoscroller. My goal (good in concept, bad in entertainment) was to dodge enemies without death on the hardest difficulty (enemies shoot very fast) while shooting as few as possible. Imagine the lag. The lag was so bad in the 6th and 7th levels that the player's ship became invisible and I had to destroy enemies that weren't minibosses or bosses. My run ended when the 7th boss glitched and didn't show up. At least the first 2 minutes looked interesting enough to me. 1-minute clip of the beginning in AVI: http://files.filefront.com/stg1avi/;7039474;;/fileinfo.html It took the 3rd TASing attempt before I broke onto the scene.
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It's a Mega Man game, but not really an official Capcom Mega Man game: http://www.mmhp.net/GameHints/MM1PC.html At least it's not "Pokemon Diamond" bootleg.
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Well, the main change, apart from the legendary, is the Pokemon change of some trainers from Carvanha/Sharpedo to Numel/Camerupt. While Numel/Camerupt is dead to Water, Carvanha/Sharpedo makes up for that with awfully poor defense (both stats). It does have the Rough Skin ability, which causes 1/16 Max HP damage to the opponent if the opponent hits with a contact move. 1/16 Max HP is nothing; the real concern is the 1.5 seconds lost from the extra message. As for the legendary, Kyogre is still better than Groudon, even without Thunder.
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Pokemon Sapphire TAS done up to Flannery defeated: http://dehacked.2y.net/microstorage.php/info/4645/0898%20-%20Pokemon%20-%20Sapphire%20Version%20%28U%29.vbm I got rid of Mud-Slap, because it is taking up space. I never used Mud-Slap. The paralysis at the end is intentional. If anyone was wondering about IVs, Marshtomp's Attack IV is 30 and its Special Attack IV is 31, and its nature is Naughty (raises Attack and lowers Special Defense). How was I so lucky, I don't know. Anyway, Marshtomp is better off as a physical attacker, which is why I chose the Attack boost. This run is about 4 minutes faster than the published run at this point.
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http://trsrockin.com/fakegames.html#dia Obviously it has nothing to do with Pokemon.
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Pokemon Sapphire TAS done up to Brawly defeated: http://dehacked.2y.net/microstorage.php/info/4608/0898%20-%20Pokemon%20-%20Sapphire%20Version%20%28U%29.vbm Same ROM as the published run. Apart from the level/experience discrepancy, this run is at least 2.5 minutes faster than the published run.
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Maximus wrote:
This is all VERY exciting :) I can't wait to start TASing the good ol' sierra classics ... though populating a text parser using frame advance might become tedious (25 frames just for "hut of brown now sit down", but it would be SOOOO worth it :P)
Although I am a fan of Sierra classics (i.e. adventure games), I agree that most if not all would be boring to watch. P.S. On EGA adventure games, you can type whatever you want in the text parser while the character is walking around. Commander Keen games would be very interesting to watch.