Posts for FractalFusion


Post subject: Re: The Name Game
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Chamale wrote:
On a final note, I think the name ASH for the rival is very defeatist, because it implies that you are not the "good guy". An ambiguous name like AL removes any "karma" about names.
I had no problem wanting to beat Red in Pokemon Gold. I really don't care about implications from the TV show; they mean nothing to me.
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N. Harmonik wrote:
Uh, not to sound naive but...I don't suppose you could glitch a Mewtwo, could you?
Only from the Cinnabar Island glitch. Not from Trainer-Fly unless you can find a Pokemon with an extremely high special.
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You must download a ROM file named "disksys.rom". If it's not named "disksys.rom", it is the wrong file. This file enables playing FDS files, if it is in the same folder. Do not rename anything.
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I have no clue which game you are talking about. Is it this game? http://tasvideos.org/forum/viewtopic.php?t=3321 P.S. Maybe qqwref really got Super Mario World and Super Mario 2 mixed up. P.P.S. This thread is over 2 years old.
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primorial#soup wrote:
Thrash works like this: you send an attack once, and your pokémon attacks 3-5 times in a row without having to issue a new attack.
It said somewhere that Thrash only attacks 2 or 3 times, and causes self-confusion at the end.
primorial#soup wrote:
Hyper Fang is good, but still weaker than Stomp.
Hyper Fang has 80 power. Stomp has 65.
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You can't glitch a high-level Gyarados. Not even in the Japanese version.
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Use Filefront. You can even store huge .avi files there (as long as they are less than 1GB).
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Good job, upthorn and JXQ. 9 seconds on a run which was just published is a good improvement. What impresses me the most is that you guys are playing for entertainment, not for ego. Yes vote. Edit: Now I vote yes (after 3 or 4 hours). Shows how much I regard voting.
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Deep Loner wrote:
OK, I understand. A lot of Sonic the Hedgehog movies fall into this category because of the huge "time bonus" at the end of this level -- nobody would ever suggest running the level slower to reduce the time bonus and make the overall time "faster", even if that were possible.
It is possible (making overall time faster); in fact the situation happens a lot. Any time you complete a level in a time between 23.333... and 30 seconds (exclusive), overall time would be reduced by completing the level in exactly 30 seconds.
Deep Loner wrote:
A question, though: Sonic the Hedgehog also has a "ring bonus" at the end of each level. Suppose I complete each level in the exact same amount of time -- same number of frames and everything -- but collect fewer or no rings to save "bonus time", thus decreasing overall time by several seconds, even though each level time is the same. Am I correct in assuming that this would not be considered an improvement because the existing movie "ignores delays caused by bonus effects"? I don't assert that this is possible, just hypothetically...
If you complete the level in the exact same time and reduce overall time by taking fewer rings, it should be considered an improvement.
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TGPrimus wrote:
what is the input and why does it affect the output so drastically? will this work for other versions of the ROM? Sorry for the questions I just want to learn.
Basically, superhuman input, glitch abuse, and luck manipulation. I mean this in general, not specifically to this game. As for other ROM versions, it probably works the same, but who knows? See http://tasvideos.org/782M.html for an exception.
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No, the run isn't on a hacked ROM. It's just a game reacting on unexpected input.
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Myria wrote:
What is the significance of a take-back feature in a chess game?
There's a glitch with the take-back feature that can give a player an extra move. That's it, really. It's not the glitch that causes the game to be "TAS-proof"; rather it is the game itself. The glitch has nothing to do with a TAS.
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So far, there seem to be confusion about what a "TAS-proof" game means. It could mean: 1) A game which is pointless to TAS. 2) A game which is difficult to reach perfection. 3) A game where perfection is so close to normal play (might be #1). 4) A game which aims to depress TASers (might be #2). 5) A game which aims to discourage anyone from even playing it normally.
JXQ wrote:
A chess game with a takeback feature seems "TAS-proof" to me.
Glad you came up with that.
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Thanks, but we've figured out already (part of it). I still can't figure out why the glitch never occurred to me when I used V1.0.
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kileran wrote:
with that attitude, why do we have a disclaimer at all?
Having the disclaimer overlap part of the beginning of gameplay is sufficient enough.
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I almost forgot about this, but parrot14green and vsmk3 suggested this screenshot: Does anyone object to the use of this screenshot for the movie description?
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Which attacks do the Pokemon tend to attack you with when you are at full health? Which Pokemon are faster than yours? I'm asking about the speed because I am thinking of King's Rock (though if they're all faster, then it's pointless). Also remember that if a Pokemon can finish you off, it will always use an attack that will finish you off.
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From your description, it seems that you are low on health. What caused this lack of health? Because if you are able to survive one hit, you can Rock Tomb it twice.
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Do you still have Rock Tomb? Almost all flying is weak to Rock. Skarmory is a big exception.
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parrot14green wrote:
GroundMan and PriateMan done! http://dehacked.2y.net/microstorage.php/info/3354/R%26F-Ground-level2.smv http://dehacked.2y.net/microstorage.php/info/3355/R%26F-Pirate-Demo.smv I hope those videos could give you some ideas.
Good job, parrot14green. I found a zipping glitch in Cold Man's stage that appears to bypass the miniboss, but you lose control of your character permanently.
parrot14green wrote:
Note:In GroundMan's stage I had bought a item,it can protect RockMan from death......I don't know the item name,sry.
Shock Guard (ショックガード)
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okiyama wrote:
adelikat wrote:
Though this would still be the most boring TAS ever.
I disagree you have to see where's waldo, here a link to a where's waldo TAS I did on some sunday morning when I was bored, done all in one sitting, lol. http://www.youtube.com/watch?v=5JovXlPygKg
I find watching Where's Waldo more entertaining than watching Battle Chess. Anyway, here's a .wmv of my Battle Chess run at 8x speed: http://files.filefront.com/battlechesswmv/;6462824;;/fileinfo.html The run itself (plus checkmate) is 12 minutes long, so the .wmv is 1.5 minutes long. I tried using MEncoder for .avi, but LAME and -speed don't like each other, so I gave up. P.S. If you watch the emulator movie and wait 5 minutes after checkmate, the game will go back to the opening and its music. This is not present in the .wmv.
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Sorry, I forgot all about this as well. Here are all the segments: http://hosted.filefront.com/FractalFusion/1894021 I didn't record most of the lake fight (just the Barcon). Otherwise, I recorded everything else. The movies have no sound.
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How about lower Marshtomp's health until it is less than 1/3 health, then use Water Gun? You have Quick Claw and Mud-Slap, so none of the others should knock you out.
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kirbymuncher wrote:
So does that mean I should go to a pokemon centre? I really want to be able to use a death warp back to the start for the fifth Gym.
You can use a Potion or Berry if you find one. About the ROM, I had the same problem until it fixed itself. For some reason, having a patch in the same folder and enabling IPS patching will cure the problem, even if you don't patch it anymore. I don't know why this works.
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Try going in with enough health to survive. I'm assuming Golbat is faster than Marshtomp. When can Marshtomp first get an Ice attack?