Posts for FractalFusion


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Mukki wrote:
If he is using the Rare Candy glitch then all he should be catching is a jigglypuff and a clefairy.
If you mean the Missingno. glitch with trainer name, I think there are better Pokémon to glitch, such as Pokémon at the high end of the spectrum. The trainer-fly glitch is better for Pokémon with lower IDs. And nothing beats catching a Pokémon naturally. Edit: Deleted.
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I think it's Agile. Sorry about the confusion.
Zurreco wrote:
every boss from Sigil onwards will die fast enough to cross-compensate.
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Who in the world is Sigil? I think you mean Serges. You can check this page:http://tasvideos.org/FractalFusion/MegaManX2.html (Comparison of a 100% run to a non-100%-run) The time taken to get each item is rather overestimated. I also threw out the Wheel Gator capsule time because it saves so much time that it's worth getting it. I'm also assuming 15 seconds difference for each boss battle where shoryuken could be used. For some battles, the difference is 10 seconds; for others, 20 seconds.
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zefiris wrote:
I think this method is called induction, right )
Mathematical induction, right.
zefiris wrote:
correct. "mod" is used to get remainder from division in pascal. I didn't know what symbol should I use so I used one I was used to )
You could also use the notation N1 ≡ 5 (mod 7).
Post subject: Re: Impossible Mission (Training for when it hits Wii next y
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Reese_Kaine wrote:
My only question would be this: Would there be a way of verifying whether the movie is acceptable for submission? I'm not really sure where else this would go.
So Vice64X is a Commodore 64 emulator for Xbox. The only way we can accept a run on C64 is to accept a C64 emulator for computer systems (PC/Mac/Linux). Right now, there are some technical difficulties for implementing desired features on a C64 emulator (such as savestates). We cannot accept emulators for consoles, in part because of legal issues as well as inherent non-user-friendliness.
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Sir VG wrote:
Somebody needs to spellcheck their subtitles! Detials. Assited. OMG !! LOL !!
Haha, now we can tell if youtube users ripped the .avi. Or not.
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Why hasn't this submission been accepted and published yet? It's unfair that my submission for this game was published in 3 days, and this submission, an improvement over mine, is still here.
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You already made a thread below. Please don't make another thread. Perhaps if you tried making a run for this game yourself, it would receive some attention.
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Phil wrote:
I am happy that you don't feel insulted like Mr. Zurreco claim to be and loves to make false accusation.
Edit: (deleted) Please stop pointing fingers at others.
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Metal Sonic, the site does not allow graphical signatures (and it's quite large too). Just letting you know.
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Sting Chameleon done. 542 frames saved in the levels so far. Download movie. Another 5 seconds will be saved after Storm Eagle is beaten.
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Thanks, HHS. Data added.
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xoinx wrote:
Omg! That was a beauty... I was just wondering about several things about luck manipulation in this game. Can't quite understand a lot of the technicalities in your submission text, but I was wondering what exactly affects the randomness of the game? I was experimenting random bashing after your input ended to see if it would change the way things turned out but it didnt... Is it because the things the game factors into randomness is independent on button presses, but more of time taken to make each move?
Hmm, somehow missed it earlier. Anyway, the randomness of the entire game is mostly determined by 4 bytes in memory. The 4 bytes are dependent on certain timing of button presses that initiate an action. They are not affected by random button mashing. So it's more of time taken to make each move. The entire "ending" is determined from one random seed (i.e. 4 bytes) and whether "relax" or "hurry up" is used. So, in a way, I ran the ending before the beginning. :) Note that mashing the select button will disrupt the ending, because it will go into the subscreen on a CPU's roll (not after double). The naming sequence is meant as a joke. OK, it's not really a joke but I have enough of an opportunity to enter any name in there. Edit: Entering a letter does luck-manipulate, but it does not matter which letter. It only matters when.
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NapstrPSX wrote:
I'm sure you guys have probably thought about this already, but would it cut off any time at all to change the computer to "hurry up" instead of "relax"? It would only take a second or two to go in and change it, and even if the computer only has a couple of turns where they are waiting for money to be paid out or given, it seems like it would speed it up to compensate for going into the menu and making the change. Any thoughts on this?
Welcome to the forum. Conceivably, using "hurry up" would lower .avi time, at the cost of lengthening input time. It would save input time only if the CPU player lands on rent or income tax. The makers of Monopoly movies (me included) like to see CPU players go bankrupt long after the final button presses. However, I personally believe that aiming for fastest input or fastest CPU bankruptcy is no longer a means of entertainment for this game. I submitted a concept demo a while ago showing how 4 CPU players can all go bankrupt, without pressing anything in-between. http://tasvideos.org/forum/viewtopic.php?t=4396 The reason I decided to use relax and not hurry up at the end is stated in the submission text (yes, I intentionally switched it back to relax at the end). There are many rejected/cancelled Monopoly movies. Search the Gruefood forum.
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Just making sure. Are you planning to do a real-time speed run or a tool-assisted speed run? Because those two are very different things. We mainly focus on tool-assisted speed runs on this site.
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Yes, and hold B for highest and longest jump possible (max airtime). Hopefully luck works out.
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Hyena wrote:
One comment on your video so far: I noticed you fire a missed shot in order to charge the X-buster. You can just charge from the last killing shot from the previous enemy.
There are a couple parts in there that cause lag if you charge up too early.
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OgreSlayeR wrote:
Hows it look so far?
I'd say the run is good, even though you lost a frame somewhere (compared to my run).
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Bag of Magic Food wrote:
Well that's not very nice of you! You should have revealed EVERYTHING at the beginning!
First, I learn stuff during the run. I don't know everything at the beginning. Second, I kept the run secret because Graveworm and I wanted to increase run impressiveness (i.e. WIPs spoil the run). Also, I probably wouldn't benefit from any recommendations, and no one else was working on it (or so I thought).
Serj wrote:
The rom I used has a messed up bike in the desert level (wrong tiles on it) and proceded to crash the emulator soon after riding it, I assume this is the wrong rom?
The bike has glitched graphics regardless of the ROM used. About crashing the emulator, I don't know.
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AngerFist wrote:
Very nice discovery. I wonder, did you try to wobble as much as possible to get out of the wall? I couldnt tell because of the .avi.
I tried to get out (jumping, dashing, pressing left/right) but it didn't work. The inside of the wall is solid. No ejection occurs.
OgreSlayeR wrote:
I'm going to start working on the intro stage. Hopefully Vile won't give me too much trouble...
Just remember that the difference between perfection and my run for the intro is very small. - Jump at the beginning. - Jump at the bottom of the downslope. - Don't charge too early. The horizontal coordinates for the camera is in 7E00B4-7E00B5 (little-endian). Miniboss health is 7E0E?F. The ? can be 8 or C. Intro miniboss health is out of 32.
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As an aside, I managed to get stuck in Kuwanger's level: http://www.savefile.com/files/140771 I am right at the branching point of any%/100%, and I will go for any%.
OgreSlayeR wrote:
I don't think it's possible to just use the boomerang to get the heart. I think Fractal tried that anyway.
Yes, I tried. Edit: I just watched your heart test movie. Charged Shotgun Ice unfortunately requires the X-Buster upgrade, which requires the helmet upgrade, which is in Storm Eagle's level. :(
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Well, if P.JBoy means the double shot from the X-Buster upgrade (pink), yes, I can do that but sometimes I lose the first shot (by regaining control without holding Y) so I can do 4 damage faster. parrot14green found a faster way - do 5 damage.
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There were a few things that parrot14green did that were novel. The Flame Stag fight was done faster. Method here was to do 5 damage (X-Buster Level 5) at the beginning, and 5 damage later, instead of the 4 damage (X-Buster corkscrew shot) only. I can't go back and change it without changing a lot. The trick of using Speed Burner and grabbing the overhang from underneath is something I like.
P.JBoy wrote:
FractalFusion can you doable shot in this game as well
I'm not sure what is being asked, if you intended to ask a question.
xebra wrote:
Not to be outdone by DeHackEd, I've prepared my own table with which to compare this run and the existing run.
It's very interesting how the Japanese versions of Megaman games refuse to use legitimate Japanese names and use English or English-like words as names.
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JSmith wrote:
Some of the Monopoly submissions had over 15000 invisible rerecords per frame because there was a separate program to do brute-force luck manipulation rather than part of the emulator.
More like millions (for the delay search programs). For the random seed finder, billions (N.A.).
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It's because the run that Graveworm and I are working on is a secret project. It is not required for a person to use strategies that have not been made public yet. Which is why the submission is reasonable. I might have revealed something if I had known that parrot14green was serious about beating the published run. I did not think so before now.