Posts for FractalFusion


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Sorry for not making it clear, but the Chance repair would force CPU to mortgage both second street property and lose hotels. I also forgot to mention mortgaging Oriental and Connecticut before trading, since it seems faster than raising the trade money.
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My strategy (which I sent to Acmlm and I think he received), was quite different. The CPU and I take light blue properties: H: 2+4 Oriental C: 2+6 Vermont H: 1+2 Connecticut However, the trading is very different. Instead of trading as much as possible from the CPU, I give him a monopoly for $201. Why not max $? First, it's faster that way :) Second, a little trick I remember is that a player can have 4 houses each on a first street monopoly and nothing else, hit Community Chest repairs, and go bankrupt. Thus, I let the CPU build its houses and hotels. The CPU buys a second street property, then hits Chance repairs, losing its hotels, then hits Comm. Chest repairs, done. By the way, this doesn't work on all CPU characters since some go into trade mode almost instantly after buying Vermont. And that's three rolls to manipulate. I never realized though that CPU Ollie gives up all money for a monopoly, though.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Good job, primo. I never thought Pokemon Red could be done so fast. Voted Yes.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I don't think that would be accepted. That's like forcing the CPU to give away all its money, rather than seeing how stupid/unlucky the CPU actually is on its own power. In that regard, Start+Select is almost like a code. On the other hand, I worked out a possible strategy that could bring Monopoly down to 25 seconds. I was inspired by hero's "CPU bankrupt by trading" movie and created a strategy that only trades once, then, after movie end, watches the CPU self-destruct in the next 75 seconds (hint!). It's definitely not what one would think, though (unless you are reading my mind). The only problem (not to a simulator, of course) is that the CPU's last move must be manipulated for 3 rolls. Acmlm, I sent you a PM regarding the strategy. Obviously, I can't do it myself.
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That would only be recommended if it really was near-impossible to pull something off, such as 1/10000 luck manipulation or something, or if no one could beat the game with no items even when tool-assisted. But generally strategies are not near-impossible to pull off with tool-assistance, so it wouldn't hurt to demonstrate a game normally. Impressive would be taking no damage in a game that seems difficult to go through without damage, rather than using an infinite health cheat.
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Why must you not fit all the game names in one topic? One topic saying "Games beaten using cheats" would be enough. Even then, I don't think it's worth it, considering the lack of response. You might as well have posted all this in the original thread: http://tasvideos.org/forum/viewtopic.php?t=3506 Edit: Oops... minor edit. :)
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If the game doesn't explode, don't even try using cheats. The fact that cheats are used in a run almost always wipes out any impressiveness that the run gains at face value. P.S. FCEU can save cheats? Edit: And you only need one thread, not three.
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JXQ wrote:
Does the Chemical Plant 1 shorcut that FractalFusion posted require the second controller, or can that be done indirectly?
To clarify, it is possible to do it indirectly, but it is faster with the second controller. (At the time, I didn't think Quietust was going to use the second controller to control Tails).
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primo's profile wrote:
Posts: 1
I think I saw somewhere that Bisqwit doesn't want anyone to register multiple accounts. If you like, you can ask Bisqwit to change your username, like I did before. :) Edit:
KDR_11k wrote:
Is the time the text takes for appearing constant or could shorter names reduce text times? Especially pokemon names, which would be printed a few thousand times over the course of a run would save a few frames that way, provided the text entry dialog doesn't eat too much time.
I think we debated over this before. Some say yes, some say no. I think that shortening a name could save one or two minutes. Mew definitely has an advantage over Squirtle in terms of name length.
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Good job, Acmlm. Voting yes. If it is possible, could you describe how the game's random generator works and how your program works?
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Bablo wrote:
What items did you buy from shop, vsmk3?
Energy Saver and High-Speed Charge
KDR_11k wrote:
vsmk3: Your video desynced for me after Tenguman in the stage select screen.
I think vsmk3 said to use Snes9x improvement7 (the site's patched version).
chyren wrote:
It's a good run for a lesser game of the Mega Man series.
Too bad this game wasn't named Mega Man (number) and had no U.S. release at the time. Otherwise it would have been so popular.
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Gigafrost wrote:
Wait, save prompt? What do you mean? You mean the save prompt when you beat a stage?
When you beat a stage, all you do is select save game and the game asks which slot you want to save and then exit without saving. Then the CD's appear just like that.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I had a look. Initially I played up to Cold Man from the beginning and the CD's were right there the first time. What I actually discovered was that those CD's don't appear until you enter the save prompt. No clue why, but merely entering the save menu (even without saving) will trigger the appearance of the CD's. I never intended to enter the save prompt in the first place. It's really easy to go in there when you don't want it to. Good thing. :)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I checked and indeed Rockman can jump after using a Lightning Bolt. There's no doubt now that Rockman can get all the CD's.
Gigafrost wrote:
I also noticed while setting it up that some CDs weren't there. I think they might only appear when you revisit the stage.
Of course you didn't notice the CD's buried in the ground. Rockman never got CD Finder. He didn't even get Rush Search. Note that since Rockman doesn't get Rush Search until after defeating the third boss, at least 4 revisits are required (Intro stage + 3 others).
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You don't need 100 .smv's. Only those CD's that were designed for only Forte to get need .smv's (and there aren't a lot).
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Gigafrost wrote:
I haven't really thought about a full CD collection run. It's a very interesting idea, though. Hmmm...
I was thinking that it might be possible for Rockman to get all the CD's. A combination of Ice Wall and Lightning Bolt may reach CD's that only Forte is supposed to get, but I have yet to verify it.
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Good job, hero. I wonder how you managed to luck-manipulate better for the couple cards. Yes vote.
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I agree that the past question ("Should this movie be published?") was better. I think the reason Bisqwit changed the question was because of the issue of voting No for own movie. The issue wasn't worth bringing up anyway. Still, I don't think the wording really matters to people who were here in the past.
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I finally had a look at Brown Bomber's speedrun and I was quite impressed at how the game was handled. There were some things in the speedrun that I failed to do in my run, such as buying and using Escape Rope. The battle with Red was completely unexpected, too. There are a couple things I would like to mention, though. First, some of the trainer battles (not the ones that look around randomly) are avoidable. Also, Totodile seems to have a bit of a problem with the second gym. One reason I used Geodude was to knock out the second gym easily, although Geodude lacks speed and special and it is problematic later on.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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The ROMs were dumped from N64 carts using ROM dumpers. You need a ROM dumper to dump ROMs from your N64 carts. Otherwise, you'll have to find and download the ROMs.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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The strategy was exactly the one which I envisioned. :) Although I still try to think up other strategies.
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Bag of Magic Food wrote:
How does that save time?
It doesn't, really. It's just a convenience for long submissions. I do that all the time. Surprisingly, my submission made Movie Statistics. Is it possible to improve Monopoly? I'm thinking about an alternate strategy.
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Truncated wrote:
Uh, well... anyway... hurrah for people accidentally born in the same country as me winning an olympic gold. It makes me feel like I personally accomplished something.
Don't look at it as an accident. It was meant to be. :)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I'd also like to see a 100% run. Maybe I can work on it.
Graveworm wrote:
Actually, only 2 stages (or 1) has to be backtracked to.
You only need to backtrack once (Tunnel Rhino's) to get all items. However, there's the minute-long ship-and-block scene in Blast Hornet's (if Gravity Beetle is not defeated) and there's one item near the beginning of Beetle's stage which requires Blast Hornet to be defeated. Makes backtracking look good (I almost never say that). A possible route would look like this: Tunnel Rhino Blizzard Buffalo Neon Tiger Toxic Seahorse Gravity Beetle Blast Hornet Gravity Beetle (revisited) Vile (via Volt Catfish) Volt Catfish Crush Crawfish Tunnel Rhino (revisited) and so on.
Spoony_Bard wrote:
Though, to be fair, the X2 run that gathers all the upgrades is, oddly, FASTER (presumably) than a run would be missing one.
I think so too, although it's closer than it seems. Five capsule visits total almost 2 minutes, while the boss battles aren't on the scale of X3 and the final boss has miniboss recovery. The 100% run might have been slower if it weren't for the X-Buster upgrade. That's 8 seconds for Violen, 3 for Serges, 5-6 for Morph Moth (x2), 3 for Magna Centipede (x2), and a few seconds for other bosses, and that's not counting charged Speed Burner or Strike Chain. It seems that an X-Buster-only run is faster than a no-items run.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Try the "Beginning.sgm" savestate. Actually, it works if you load any savestate and then reset. Edit: Reset, meaning play the movie again. To quote nitsuja:
nitsuja wrote:
Actually this is still a problem with the current version. If it happens (and it's really likely to desync the first time you watch it), just play it again and there's a good chance it will be fine next time. (Reason for the problem as I understand it: There's some code I missed that messes with the clock time if there's no SRAM present, which can affect the randomness or timing of this game.)
PS: I'm an obsessive editor.