Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Could you explain which links don't work?
I found that the discussion forum link doesn't work in the Japanese translation, and a few others don't go where they're supposed to.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Why are the first couple worlds the same?
The least they could do was change the level map in the worlds that already exist. Otherwise, I don't know how this could be accepted.
By the way, they never bothered to put up patches. So, no linking to hacked ROMs. (This includes their homepage)
Edit: I created a patch:
http://rapidshare.de/files/8793966/s2long.IPS.html
You must patch "Sonic2.bin" (not sure if that is the only version).
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
That, and I was able to "desync" the Ray Splasher from Vile's recovery, meaning I don't have to hit him up close and take damage. I already took damage, though.
It's the damage from landing on the ride armor's arm that does the trick.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Up to destroying Tunnel Rhino, the run is 1039 frames (~17 seconds) faster than nitsuja's run at that point. My Neon Tiger stage run is 734 frames (~12 seconds) faster.
I'm currently in Vile's stage, accessed from Volt Catfish's stage.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
I think you can easily program it yourself. It's not that hard.
I hope you aren't so serious about your cryptology needs. The reason why no such program exists on the internet is because the code is way too easy to break with modern technology.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Don't hit Toxic Seahorse as soon as possible; hit him 1 or 2 frames after.
Otherwise, it might be timing.
After the initial hit, you should be able to put 6 Frost Shield into Toxic Seahorse without stunning him.
Edit: Run up to and destroying Neon Tiger:
http://dehacked.2y.net/microstorage.php/info/428/MegamnX3.smv
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
It's a bit late for that, but I wasn't sure whether it would work out (I want to use Tornado Fang to get past a few enemies), and I was hoping that Bit would show up in Volt Catfish's stage. I could have manipulated Bit to not appear in Tunnel Rhino's stage, but I felt that the run looked just as good as it is.
I can't believe you did that run in 10 hours. I don't want to reveal much in Tunnel Rhino's stage now, but there is a nice trick that saves a few frames (a few meaning half a second), and it's just as fast not charging up against the miniboss, plus you can actually end up a bit further ahead when the boss is defeated.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
I found that bug too, but I didn't complain, because I didn't want to bother nitsuja about it, and because I can re-"play movie" and flip the read-only checkbox faster than I can find and press Shift+8 and figure out what happened.
That probably explains why.
Why not use frame advance? It's much easier, it's much faster, you make much more precise runs, and you use far fewer rerecords.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
I hope you're joking. About starting over.
I understand, though. Luck manipulation can be very difficult. The best and most reliable luck manipulator by far is having X slide down a wall, and I use it extensively. Or you can try hitting Chill Penguin a couple frames later and see if it works. But you have to do this before the game determines the boss's next action.
By the way, I'm trying to luck-manipulate Tunnel Rhino right now.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
After you destroy the second car, X freezes in place and the screen scrolls him to the left. It seems you stayed on the left to get rid of the screen scrolling. It doesn't save any time, so don't try to stay on the left side. If you never thought about that, then forget about it. Just stay away from the left and right boundaries.
Without defeating Storm Eagle, the Spark Mandrill stage has a few more sparks moving along the floor, and the miniboss shoots lightning downward, but it's probably not something to worry about.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
The hack itself was certainly interesting, and certainly there were many tricks in the game that I never expected. There were parts of the run that weren't very interesting, though, such as autoscrolling levels. Yes, Magic Mario was overpowered in this hack.
I'll give this a yes vote, but I'm wondering if the run can be faster by doing the worlds in a different order. The point of the game's world select screen was not to force anyone to go in order.
By the way, Dahrkdaiz mentioned that it was possible to put on and take off Kuribo's Shoes, but I could never get it to work. Does it work?
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
I've looked at killing more enemies to be more exciting, but generally, I'm not an enemy killer. I don't kill them if they don't get in the way or cause lag.
Anyone can suggest enemies to kill. Otherwise, I might just forget.
Yeah, I should have killed those enemies.
I looked it over and it seems that your route takes nearly the same time as mine. I didn't test whether jumping from the step on the left (to avoid grabbing the ladder) was faster or not. Your route seemed slower when I looked at it (lose height on a jump, no jumping off flat ground).
There are other things I might have missed. At the first ladder in Blizzard Buffalo's stage, I didn't jump off alternating sides. If I did Neon Tiger's stage sooner, I could have hit Bit with Ray Splasher a few frames earlier.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Good job, Graveworm. Now for luck manipulation. Don't wear yourself out!
I suggest you go in boss order, but you can do Storm Eagle next if you like.
By the way, next time you run the intro stage, forget about trying to get to the left side of the screen to reduce scrolling. It doesn't save any time.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Your fight is 176 frames faster.
Then I must beat it. :)
I see a 16-second improvement in the Blast Hornet battle and 10-second improvements in Neon Tiger and Volt Catfish battles.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Here is my run so far with Blizzard Buffalo, Toxic Seahorse, and Bit (in Tunnel Rhino's stage) defeated.
http://dehacked.2y.net/microstorage.php/info/384/MegamnX3.smv
Run is currently 735 frames ahead of nitsuja's run.
I will take a slightly different route in this run. After Tunnel Rhino comes Neon Tiger, Volt Catfish, Crush Crawfish, Gravity Beetle, Blast Hornet. The reason is to avoid revisiting Volt Catfish's stage to fight Vile's stage. Besides, Spinning Blade does no more damage than X-Buster, with twice the flashing time. I would liked to have used Parasitic Bomb (Hornet's weapon) on Gravity Beetle, but the dumb ship-and-block scene says otherwise.
I'm not sure, but it seems as though nitsuja didn't check any damage charts before battling bosses.
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Try shooting rapidly (not autofire) at it and it might do something different. Then again, it might not.
I'm having trouble at this part too. Vile keeps dashing at me at the very start instead of jumping back and firing a shot. I might have to redo the car sequence.
Shortly after the music ends on the boss intro screen, you can press start (or B or Y) to fade screen. If you don't, the screen doesn't fade for another 2 seconds.
Believe me, I made that mistake before, and all throughout my test run.
I had the same mindset, only improving on other's runs. But it's nice to add some new runs, right?
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Amazing work. Yes vote from me.
One thing that caught my eye was the lag in Bright Man's stage, but that's probably unavoidable.
I hope you guys work on more TAS together. :)
Editor, Experienced Forum User, Published Author, Skilled player
(1941)
Joined: 6/15/2005
Posts: 3247
Try jumping one frame before firing. Basically, the input should look like this.
(when you regain control)
Frame x: B >
Frame x+1: BY >
Frame x+2: (B) >
(and so on)
It works for me, so it should work for you. If you still can't get it to work, I'll try to make it work.
Sometimes, the timing is different for no apparent reason.