Posts for FractalFusion


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Funny idea. :) What TAS are you guys planning to do? By the way, I'm Canadian, but I'm not signing up.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Have patience. I never imagined N64 rerecording would come so fast. First, we need a stable emulator that records at all. I don't think any existing PSX emulators record yet (but I haven't checked).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Looks good so far. To do the car trick, you have to jump first before firing. Otherwise the car pushes you back. I'm currently at the end part of the intro stage, but I'm trying to manipulate Vile (the run is on hold for a while).
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Thanks for replying. I understand how hard it is to keep starting over and over trying to improve a run by a few frames each time. For me, it's hard to start over at all. I just feel that I have to get something done soon or else I will never get it done (others feel that way, I'm sure). I'm currently working on a MMX3 any% run. By comparing parts of runs, I concluded that a sword run is faster than a no-items run, which in turn is faster than an X-Buster-only run. It's really close, though, so more efficient boss battles would provide more evidence that the no-items run is faster. I even tried a arm chip (Hyper Cannon) run once, but that's not even close.
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Graveworm wrote:
Oh, by the way nitsuja. In your published movie of this game you gain control of Zero for the first time at frame 5184, and move on from that, but in the newer one you gain control of Zero at frame 5189, while in my movie Zero starts moving at 5186, what's the secret? How will I gain those 2 frames?
I think it's because you were one frame late pressing down to climb down a ladder, and X wasted two frames by walking. Don't worry. I started an X3 run, and I just realized I had made the same mistake too. My run is 170 frames faster than yours, though. :) Edit: I'm not actually sure that it's the ladder that causes the frame loss. I tried to fix it, but I couldn't seem to. That said, I'm continuing with my run. Intro stage run is currently 213 frames faster than Graveworm's run: http://dehacked.2y.net/microstorage.php/info/309/MegamnX3.smv The skip-the-intro trick that works in X2 also works in X3, which is where I got most of the frame gain. If you want to see, just run DeHackEd's X & X2 dual run on Megaman X3, and it works.
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Tailz wrote:
Hmm, you know I never realized "Toilet Mario" could be offensive to anyone. Sorry to all that were offended.
It's not so much offensive, but I'm not interested in what I expect are crude jokes. Sorry if you misunderstood me.
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The Air hack was granted a special, one-time exception because it was deemed an original hack (at least to this site) of concept art. Thus, you will never see any other bizarre hack published on this site. Yes, I agree. Bad hacks can be entertaining. But there are too many of them, and anyone can create a bad hack. Personally, I would expect a hack titled "Toilet Mario" to be offensive. Therefore, not watching.
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Just because nobody responded to you in the other thread doesn't mean you should start another one. Emulators are not perfect copies of console memory, which means that any kind of .zmv or .smv or any other movie playback file will desync if played on the console. That's why nobody bothers. It is possible to merge .zmv with the ROM, but no playback mechanism (or anything to tell that a .zmv was merged) exists on the console. Sure, someone could theoretically mod a console to support this functionality, but nobody wants to. Why? See paragraph #2. Besides, modding a console is extremely difficult. Edit: The message you posted above is certainly more helpful than self-quoting (although it should have been in the other thread).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Good job, Graveworm. From comparing runs, the frame loss is occurring because of the lag that occurs when the boss's dead parts accumulate randomly on the screen. Basically, try to kill the boss in different ways and see which one is the best. One frame was lost just before then (around when it "whites out"). The same type of thing happened in my v2 run, where coming in to Crystal Snail's room with X-Buster took 10 less frames than coming in with any other weapon (I still used Remote Mine). Might be true for boss explosions as well. By the way, heat in Wire Sponge's stage tends to cause lag, so kill the enemies around (or at least the orbs that the flying things drop). Edit: Graveworm posted a run on the previous message. Go back a page if you missed it.
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FODA wrote:
are arcade speedruns played on arcade machines?
Not really, unless you have the money to buy a really expensive machine and then take the machine apart and mod VCR recording into it (probably deemed illegal, plus you waste thousands of dollars every time you mess up). I'm sure that no such mod exists. I heard that Twin Galaxies accepts arcade speedruns from a modified version of Final Burn Alpha.
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xebra wrote:
This movie desynchronized for me. After the last bowser dies, Mario just stands there, never collecting the star that appears.
Nitsuja told us how to cure this problem: http://tasvideos.org/forum/viewtopic.php?p=59040#59040 It's in the other submission thread (which is now invisible).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Well done. It's the first 3D TAS. This game should get a star too.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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hanzou wrote:
FractalFusion wrote:
I've started version 3 of the run up to Wire Sponge's gate.
Hey man. Just wondering, are you still working on your Megaman X 100% run as well? -hanzou
I've taken a break from that run, but I might do it while Graveworm is preparing to show us a faster intro stage. Graveworm, do you know where the lag occurs when I charge up? I can't seem to find it.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I've started version 3 of the run up to Wire Sponge's gate. http://dehacked.2y.net/microstorage.php/info/290/MegamnX2.smv I saved 3 frames from Graveworm's intro stage run and 398 frames from my previous run. The weather was hard to manipulate. If there are any mistakes in the run, feel free to point out. I am willing to start over this time.
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chucky wrote:
I played with Guy (the ninja in the orange clothes) in Mame32 0.72 and on very hard settings.
OK, so you used an emulator. Serious speedrunning sites like Speed Demos Archive will not accept emulated movies. You can post it in this site's speedrun forum for fun, though. By the way, this topic should be in the speedrun forum.
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nitsuja wrote:
OmnipotentEntity wrote:
Hey look, the auto time calculating thing is still buggy.
It got the re-record count right, but I'm not sure where it got 3:07 from.
http://tasvideos.org/M64.html wrote:
00C 4-byte little-endian unsigned int: number of frames (vertical interrupts)
I think whoever made the auto-calculate script read the first 2 bytes as big-endian. 3:07 ~11220 frames ~2BD4 in base 16 reverse the bytes: D42B (plus maybe a few 16^2's) 54450 frames ~16 minutes Edit: No, doesn't work out. The file clearly says 54 E7 at 0x00C and reversing it would give 6 minutes.
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Ramzi wrote:
What would be the most efficient system to have? That is, which system would yield the smallest sum of (number of things to memorize + number of operations.) within a given range of whole numbers. How can you prove it?
The question is hard to answer because "things to memorize" and "operations" is not well-defined. In addition, (number of things to memorize + number of operations) is not constant, it depends on what calculation is at hand. Anyway, I believe that as "number of things to memorize" increases, "number of operations" decreases rapidly within a fixed range of whole numbers, assuming that the range is sufficiently large. I also believe that a "most efficient system" is dependent on the given range of whole numbers; a "most efficient system" for the first 1000 numbers may not be a "most efficient system" for the first 1000000 numbers.
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Awesome game. Never knew a hack as good. Voting yes, obviously.
NesVideoAgent wrote:
Submission status: decision: acceptable
I think someone should fix that. decision: accepted
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megaman wrote:
megaman wrote:
It doesn't matter what I do, videos I download here will desync 100% of the time (usually in the first 30 seconds) and my own will sometimes even
Sorry if I sounded rude; I was just trying to help. Back when I was new to this site, I had the same problem. Movies I played desynced 100% of the time, and I thought they were trash. I was puzzled as to why, until I realized that I had been playing the movies using 1.43-Final version when I was supposed to be using the WIP version. Snes9x movies here are almost exclusively in WIP format and playing them back in 1.43-Final will cause them to desync 100% of the time. Ever since then, the thought that the movies were trash was absurd indeed. If that is not the problem, then at least you could explain some more about the desyncs.
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I know the site is taking a stand against spamming and repeated voting, but how come this forum is hidden from those who aren't logged in? Many users (including me) like to view the site without logging in. I bet half the users here don't know this forum exists; I certainly didn't for a month.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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megaman wrote:
It doesn't matter what I do, videos I download here will desync 100% of the time (usually in the first 30 seconds) and my own will sometimes even
Maybe this will help: http://tasvideos.org/DesyncHelp.html
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Graveworm wrote:
About the Volt catfish fight, doesn't the Ray splasher damage it at all, or why did you do it like that, and without any enhancements?
I didn't have either the Ray Splasher or the X-Buster Upgrade then (it doesn't work without X-Buster Upgrade, since you can't charge while using anything but X-Buster). The battles were from different runs. One of the runs was an arm chip (Hyper Cannon) run which was abandoned after I got the arm chip. The other run was a swordless X-Buster Upgrade run. Speaking of which... Edit: rest of message deleted
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Bag of Magic Food wrote:
What, is it the game timer problem again?
I think I said before, but I'm not sure. It may be a number of problems, but I think either the problem is with playing the game beforehand and doing the run with the same ROM in the same folder, or saving when not recording; it may be the latter. Basically, I took my first savefile, dumped it into another folder, and recorded from there. The time proceeded to mess up, referencing the time of the first savefile even when it was gone. For some reason, I had the idea of saving a game when not recording. Although it could have desynced long ago (I never bothered checking from the beginning since I left the lab), the game desynced since and the time now says at the beginning "TIME NOT SET" no matter how many times I saved, even if I deleted the savefile and saved another one. Only when I moved the ROM to another folder did it act like it was fresh off the download.
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I decided to share my Silver run: http://rapidshare.de/files/7452028/pokemonGSC.zip.html Note that the run desyncs if you watch it from the beginning. The only way to fix the desync is to load it from the savestate in the .zip file.
Tilus wrote:
Now that we've established a run of G/S/C is possible,
Just warn others not to do any casual gameplay on the same ROM in the same folder (or have done it previously). I did that and paid for it.
Maza wrote:
Also what should be done with Sudowoodo, the treepokemon that is blockin the way?
I would just ignore it. Can't Typhlosion learn Rock moves?
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Bag of Magic Food wrote:
Actually, didn't they fix it so that moves could have 100% accuracy now?
Yes, that is true. Moves that are supposed to have 100% accuracy excluding stat modifiers do have 100% accuracy (excluding stat modifiers). I kept this secret for a while, but I worked on a run of Pokemon Silver. I made it into Goldenrod before I realized the run desynced almost at the beginning. What surprised me was that depending on the savefile the movie cleared, the run desyncs in two different ways! Or was it the time/timing? I have absolutely no clue why this is. Cyndaquil's Smokescreen (and possibly the Quick Claw item) is vital, since there are many opponents that want to use nothing but deadly 100% accuracy moves. Mud-Slap does the same but is dispensible, since it doesn't work on flying. I took a hit from the first Spearow in Violet Gym because it was faster. (Edit: meaning Spearow was faster) In my test run, I caught Sentret (Cut, Surf), and Pidgey (Fly), and had planned to catch red Gyarados in Lake of Rage (Whirlpool, Waterfall). Edit: Watched the run and it looks good. I never realized the pokeball with Cyndaquil could be grabbed from the side of the table. I think now that the problem with my desync is recording using the ROM in the same folder that I used to save games before. Weird things happen otherwise. I copied my Silver ROM into a different folder, but my run cannot be fixed without savestates. If anybody wants, I can post my run with a savestate that fixes the desync.