Posts for FractalFusion


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For a moment, I thought it was related to [4380] VEC Spike by EZGames69 in 04:31.04. Now I wonder how many more games named "Spike" there are out there.
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Didn't know there was a flash game for Uncharted 2. This actually looks cool for a Flash game.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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While browsing the Workbench, I didn't even realize this was about the 4-coloring theorem until I looked very closely at the branch name the 3rd/4th time around, upon which my interest immediately went from 0 to 100. Nice to see there are mathematicians on this site.
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ThunderAxe31 wrote:
took me 1 minute to make lol
Kinda hard to do, considering I couldn't even make this post in 1 minute. Now if only encodes took 1 minute to do.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I watched this but it was hard to see what was going on during DDG/invisibility.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Even after reading the submission text, I don't know what's going on in this TAS. It looks funny though. Edit: Also, why do doors take so long to open.
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A combinatorial problem from Riddler. I'm paraphrasing the problem here: ---- Consider sequences consisting of digits 1,2,3, ..., n (think of it like a number in base n+1). The sequence must have the following properties (order of digits is from left to right): * The first digit is always 1 and the last digit is always n. 1 and n cannot show up anywhere else. * If a digit (other than the last digit) has a value of k, the following digit must be k+1, unless one chooses instead to perform a revert (see below). * A revert is a descent from a digit k to the following digit i, where 2≤i≤k-1, subject to the rule that, once a revert is performed to a digit i, any future revert must be to a number greater than i. That is, the numbers reverted to (if any) must form a strictly increasing sequence from left to right. For example, if n=8, possible sequences include (adding underscores to show reverts): 12345678 (no reverts) 1234567_234567_34567_4567_567_678 (maximum length, going up to 7 each time reverting to 2,3,4,5,6) 12345_234_34567_5678 (reverted numbers are 2,3,5; note that this is strictly increasing) The question is: For n=8, how many different possible sequences of this kind are there? How about for any integer n≥3 in general?
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eien86 has conquered many epic games with the Jaffar bot. Prince of Persia, Ninja Gaiden, Castlevania. And now: Superfast Mario Bros. Are we really sure this isn't an April Fools joke? BTW, here is an encode of the latest TAS, with the ending included. Also in 1080p: Link to video
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p4wn3r wrote:
But now I realize that the transformation U we need is actually defined by U(x,-y)=T(x,y)*. Does anyone know why it's this transformation we must consider instead of the other definition?
Your question appears to be about change of basis, where you are taking a transformation T over an old basis and needing to represent it as a transformation U over the new basis. (Here, "old basis" is the original basis you intended and "new basis" is the basis that the program is using which is not the same as yours). If P is the change-of-basis transformation that represents the new basis in terms of the old basis (P goes from new→old), then: U=P-1TP This is because, given a point in the new basis, you first have to return it to the old basis (P), then transform that in the old basis (T), then bring it back to the new basis (P-1). Here, P(x,y)=(x,-y) and P-1(x,y)=(x,-y), so: U(x,y) = P-1TP(x,y) = P-1T(x,-y) = P-1( a+bx-cy , d+ex-fy ) = ( a+bx-cy , -d-ex+fy ), which is as you said: c, d and e have their signs flipped. Note that the above is the same as writing U(x,y) = (T((x,y)*))* ( if we were to use the notation * )
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I didn't expect this kind of game to have competition in optimizing it. Or that anyone would start talking about RNG manipulation and crabs. By the way, I noticed in the submission text that DrD2k9 is requesting the submission to be replaced with the improvement which finishes in 1:38: https://tasvideos.org/UserFiles/Info/638122989199432688
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By the way, it's not so much RNG as it is "force move" (a number of chess engines have this feature); by pressing start, the CPU is forced to play the best move it has currently calculated. Pressing it as soon as possible makes Battle Chess play a (usually bad) move without having been given time to evaluate the position. Obviously, the move that is forced depends on the timing of when you press start. But, in general, the sooner you press start to force move, the worse the resulting CPU move is.
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I watched this TAS. Looks good to me, although I don't know much about this game.
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Not so sure that this is a port rather than just a weird remake (I heard the developers lost the source code to Sonic 1). Anyway the physics are really weird and it's just as glitched, although in completely different ways than the original. Also, it's nice that this game allows you to hit Eggman twice each cycle during the final boss, something the original wasn't nice enough to let you do.
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I know it is tempting to abuse the wording of Movie Rules sometimes (I'm sure I did so in the past), but I would be careful not to make it the hill to die on. After all, judges can do anything they want, for any reason (I see this as a good thing, by the way). In that sense, it is sad that someone chose to defend to the death this submission, of all things.
AngerFist wrote:
For what it's worth, that's a low bar banning someone for three months.
Note that MESHUGGAH was banned for far less (it wasn't even about forum posts).
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Still waiting for the ring attack TAS.
EZGames69 wrote:
So because this TAS was done on Bizhawk, is there expected to be no camhack encode?
The TAS is glitched as usual so you're not really missing anything.
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Comparison encode (OLD on the left, NEW on the right): Link to video Comment: There is a death usage in Wily 1. Unless I'm missing something, the comparison seems to indicate that the death usage is slower than without it. Can NemoRuby comment on this? Otherwise, looks all right. It's kind of funny that Mega Man spends so much time floating in the air and/or going through walls. Also, I have no clue how the ending of this TAS even happened.
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ShesChardcore wrote:
... you can murder enough of the other team to make them run out of players and forfeit. The latter choice is obviously the better and more entertaining option.
Indeed, we have such a submission on this site: #3192: Aqfaq's Genesis Mutant League Hockey "Regular Game, 2 players" in 00:42.20 Link to video
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I watched this on 2x speed and using the world map you provided as a guide. Although I would normally not think much of this TAS, it's impressive how much work you put into making this TAS (6 months of work apparently?). Also I never knew that the Sierra game which needed so much routing would be this one. I thought that it would have been something like Quest for Glory. (Though I knew nothing about Mixed-Up Mother Goose before your forum post.)
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This reminds me of Xardion (another weird game) for some reason. Maybe from how slow Cork Lance moves in this TAS when not using the grappling hook. By the way, The Japanese Wikipedia has an article on フォーセットアムール. One paragraph in there caught my eye: 初期タイトル案は『プロパガンダ』だったが、宗教的な理由で没となった[1]。決定タイトル“Fausseté Amour”とはフランス語で偽り(フォーセット)・愛(アムール)、すなわち“偽りの愛”を意味する。 Initially, the plan for the title was "Propaganda", but was rejected by reason of being religious. The final title "Fausseté Amour" comes from French "falsehood" (Fausseté) and "love" (Amour); namely, meaning "false love". Not like the title means anything in the end. From how little Japanese developers know about foreign languages, they could have put "Four Set Armor" on their title screen and it would have been just as meaningful.
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This is the weirdest Mega Man hack I've ever seen. I'm guessing it's designed to be very fast-paced.
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Huh, didn't know this game was more glitched than Battle Chess. Also, I tried the Virtual Pad (since it's kind of ridiculous to try playing without it). The Y-axis in the Virtual Pad seems to be inverted for some reason, at least in the sense that the Intellivision is supposed to have positive Y going downward. Edit: Suggested screenshot (this is the only right answer):
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Nice 2048. I wonder what the fastest completion (fastest time) TAS looks like, being that the gameplay is pretty unusual for a Touhou game.
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1080p60 encode: Link to video
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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1080p encode: Link to video
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Comparison encode with the previous submission: Link to video This submission is over 2 minutes faster.