Posts for FractalFusion


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I'm hardly around these days, but I found a bit of time to watch this run. This run reminds me of why Mega Man TASes are enjoyable to watch. Though, I admit they are very difficult to make.
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Anyway, the solution to Flip's problem is as follows: Let r be the sphere radius. In order to have a hole of length 6, the radius of the hole must be sqrt(r2-9). After drilling the hole through the sphere, the remainder is a solid of revolution formed by taking the area below y=sqrt(r2-x2) and above y=sqrt(r2-9) from -3 to 3, and rotating around the x-axis. Disk integration gives: volume = π*int(-3..3) {sqrt(r2-x2)2-sqrt(r2-9)2}dx = π*int(-3..3) {(r2-x2)-(r2-9)}dx = π*int(-3..3) (9-x2)dx = π*int(-3..3) sqrt(9-x2)2 dx which is the volume of a sphere of radius 3cm (disk integration on y=sqrt(9-x2) rotated around the x-axis), which is (4/3)π*33=36π cm3. What's interesting about the solution? It doesn't depend on r (the sphere radius). So, no matter what r is, the answer is the same as a volume of a sphere of radius 3cm (which is also the shape of the remaining sphere as r approaches 3cm).
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They're doing Pokemon Platinum now. As well as some side thing where they place bets for something that resembles a Pokemon Stadium game. Users can now input coordinates, as is necessary for a DS game. http://www.twitch.tv/twitchplayspokemon Live Updates: http://www.reddit.com/live/6p6msbgpzai6hfj4ciytwamw3a/
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I seem to remember the problem differently. Was it the height of the remaining sphere (after drilling the hole top-down) that was fixed, rather than the radius/diameter of the hole? Edit: I think that's what Flip means by "cylindrical hole, 6cm deep". A cylindrical hole is drilled top-down through the center of a sphere all the way through, such that the length of the cylindrical hole inside the remaining sphere is 6cm. In other words, the height of the remaining sphere is 6cm.
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Warp wrote:
The sum of the reciprocals of the squares of the natural numbers is π2/6. I'm wondering if this is just a coincidence, or if there really is an intuitive relation between this sum and the ratio between the circumference and diameter of a circle.
http://en.wikipedia.org/wiki/Basel_problem I don't have anything else to say though.
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They had a bit of trouble completing the E4 in Emerald, but they finally did it. Now playing Randomized Pokemon FireRed. All Pokemon, moves, and abilities have been randomized (I think). http://www.twitch.tv/twitchplayspokemon Live Updates: http://www.reddit.com/live/dwbv72v7myi6hbktciytwcxadi/
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Scepheo wrote:
Warepire wrote:
Am I the only one with this problem: I click play, get the Loading..., then the video starts playing, except nothing is playing? It's just black. Changing browser, updating / revering flash versions etc doesn't help.
For me it's just still loading, it takes about 2 minutes for nicovideo videos to start playing.
I haven't had the black-screen problem for a while. I think that clearing the cache may solve the problem. Although, that's probably not the problem in Warepire's case.
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cleartonic wrote:
I found a skip while RTAing this game that is not in the TAS https://www.youtube.com/watch?v=q-yjQuDBauA
Nice find! That would definitely save a lot of time.
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Well done, MrWint. I'm glad you found some use for some of my strategies. Though I kind of wish the poisonwarping route was faster. The program which you coded in the box names is pretty neat as well.
MrWint wrote:
ALAKTORN wrote:
question: that fat guy before the Union Cave, is it slower if you talk directly to him from the left instead of making him talk to you?
Unlike trainers, this guy does not show the (!), which costs around a second and makes it faster to talk to trainers directly instead of letting them spot you. I ran a quick test, talking directly seems to be slower by 9 frames, not sure where the difference comes from.
For some reason, talking to that guy from the left requires your player to do a turn afterward (~8 frames) but when walking under him to make him talk, there is no turn delay afterward. There seems to be no other difference in time (even though it looks like you have to turn to talk in the latter case.)
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Did you try using the Firmware settings in the submitted file? Last time I checked, DeSmuME requires changing the firmware manually.
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I don't understand well how it happened. But the game is glitched completely, similar to other Wizardry TASes. Oh, and thanks for the display in the encode, pirohiko.
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Not anymore they aren't. This is going to take a while.
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CoolKirby wrote:
Edit: They've been stuck in Mt. Silver (a dark cave) for at least an hour and a half (Democracy mode is disabled because of a bunch of troll bots voting against the participants),
It takes them an awful long time to get anywhere; this isn't surprising. I heard that Democracy is disabled because the streamer decided to disable it (the players were complaining about it all the time). Or maybe just to make it harder at this stage. I get my updates at http://www.reddit.com/live/m5n42gvbpyi6hdisciytwamw3a . They watch the stream all the time, so you don't have to.
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If you are using SNES, try turning off the Ring Buffer option: http://tasvideos.org/forum/viewtopic.php?t=14542 It may still be slow for you though, if NES is also slow.
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They are fighting Red now. Furthermore, Red's Pokemon are hacked to be the same as TPP Red's Pokemon (the Pokemon that they ended with at the end of TPP Red), except with higher levels. I suppose this Red has much better decision-making skills.
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Couple more: - If I have an Untitled (not yet saved) RAM Watch list with some watches in it and attempt to close RAM Watch, it will ask whether to save. Clicking yes closes it without saving (unless it is saved somewhere secret that I don't know of). - gui.drawText appears not to work at all (as in, no text is displayed) in 1.6.0a. It works in 1.5.3. Edit: -It says on http://tasvideos.org/Bizhawk/LuaFunctions.html regarding gui.alert:
void gui.alert(int x, int y, string message, [string background], [string forecolor], [string anchor]) Functions the same as gui.text() but shows the message in the alert font.
But that's not what it does for me. All it does is throw an exception (to the log window) with whatever message you pass it as parameter.
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This again, but this time on Tekken 3. Not as interesting for me this time around since I know what is going to happen, but this will do. Spikestuff, did you know there is actually a Tekken 3 TAS on Nicovideo? Not that you need to worry, since you beat it anyway. This other TAS is here, and uses Paul: http://www.nicovideo.jp/watch/sm10735944
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Mothrayas wrote:
From what I'm reading in the explanation, internally the run does nothing that's impossible on an actual gameboy, but it's just that VRAM behaves differently and the screen output would appear different on console (probably just missing a few pi graphics here and there). Nothing major, and certainly not something worth unpublishing a run for.
When I tested writing to VRAM BizHawk 1.6.0a, I noticed that if I did mass writes to VRAM (like, trying to overwrite 50 tiles in the span of one frame), there were regular patches of tiles that did not get updated. Certainly there are some workarounds for that, but I don't know the best way to handle it yet. Anyway, thanks for the responses. I'll admit; this is really just a Pokemon Gold tool-assisted speedrun with an alternate end and some small number of pi references thrown in. You guys are expecting too much. Though, I guess with stuff like [2513] SNES Super Mario World "arbitrary code execution" by Masterjun in 02:25.19 around, it can't be helped.
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There are a number of programs that can join them. I think avidemux can do it. Since I tend to do some preprocessing on video, I use VirtualDub+AviSynth (though VirtualDub is quite old and can be replaced with something better). I only use avidemux for postprocessing (after x264 encoding; stuff that you don't need to worry about).
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The mob used Democracy to use a Rare Candy to evolve Onix to Steelix between fights in the E4. It took around half an hour, because of the way Democracy works and such. Probably one of the weirder things going on. Now back to fighting E4. Edit: The ROM is hacked so all Pokemon are available (those that require trades to evolve in the original now evolve at set levels). Edit 2: They finally beat the E4. Now on to Kanto. (The streamer had to step in when they selected a new game.)
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(Pokemon Crystal) Currently fighting the Elite Four. The AI won't go easy on them like in Gen 1. However, they seem to have leveled up for a while, so maybe they can beat the Elite Four/Champion now?
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luckytyphlosion wrote:
FractalFusion wrote:
I'm doing a test run right now, so I'm just using Gold. However, I had the idea that Silver might be faster based on an event that can be done during day time in Silver, but requires night time in Gold (which takes longer to set). It depends on if there are any other factors that depend on time of day.
What event are you talking about?
A wild Pokemon that can poison the player. Weedle (Silver, day time), or Spinarak (Gold, night time).
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Zeupar wrote:
Fractal, do you still think Silver Version could be completed faster?
I'm doing a test run right now, so I'm just using Gold. However, I had the idea that Silver might be faster based on an event that can be done during day time in Silver, but requires night time in Gold (which takes longer to set). It depends on if there are any other factors that depend on time of day.
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Video of new improvement: Link to video
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feos wrote:
Unsticky this thread please.
Done.