Posts for FractalFusion


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Patashu wrote:
when yellow any% and yellow 'pi day' also start the same?
Technically, they don't quite start the same (the any% does not give the rival a name, but the pi day one does). They also differ in glitch execution; the any% does not use arbitrary execution.
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New video: http://www.youtube.com/watch?v=E-d9mgo8FGk There's still some hand-waving going on (statements such as "Set x=-1" are not valid) but it touches upon analytic methods, and the Riemann zeta function of course.
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http://en.wikipedia.org/wiki/Divergent_series I can't really say much about this subject considering it is far afield for me. All I can say is there are credible theories out there that agree on 1+2+3+4+...=-1/12, complex analysis being one (note: when I say theory, I mean theory, not a wild guess or anything like that). You could make an argument like: Let 1+2+3+4+...=T and 1+1+1+...=U. Then T+U=2+3+4+...=T-1, so U=-1. On the other hand, T-U=0+1+2+3+...=T, so U=0. This may fit into the idea of "you can prove anything with infinities". Or rather, something in the theory should be considered wrong (since most of us believe that a theory that proves that every number is equal to every other number is a bad theory). For example, any one of "1+2+3+4+...=T", "1+1+1+...=U", "T+U=2+3+4+...", "2+3+4+...=T-1", could very well be considered a wrong statement, and that would actually improve the theory.
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For me, Sonic the Hedgehog TASes have become so broken that it is very difficult, if not impossible, for me to be impressed by glitched runs anymore. Almost nothing in this TAS impressed me, so I voted no. Just my feeling that times have changed. This TAS definitely should be published though, because it is an improvement to an already existing one.
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Is the battle RNG like in Black/White where it only advances when it needs to make a decision? If so, is it possible to manipulate better starting seeds before entering battle?
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I expected a rickroll. But this is awesome enough. For one thing, it programs well-known games that are simple and interactive.
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nico30620, in the future, please indicate that the game is a hack if it is (I edited the title this time), and which game it is derived from. I seriously did not know that this game had anything to do with SMW or hacks until I saw kaizoman666's last sentence.
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Flip's post is assuming that you know that the host will only ever use either the random strategy or the Monty Hall strategy each round, even if you don't know which of the two is used. Without this assumption, the argument does not hold. Let's say the player knows that the host uses the strategy of opening the goat door with probability p and the car door with probability 1-p, if the player initially selected a goat door. Expectation is player win=1, loss=0. Exp(switch)=Prob(switch wins)/Prob(host opens goat)=[(2/3)p] / [1/3+(2/3)p] Exp(stay)=Prob(stay wins)/Prob(host opens goat)=[1/3] / [1/3+(2/3)p] Random strategy is p=0.5, Monty Hall is p=1, host always opens car door (mentioned in my previous post) is p=0. 0≤p<0.5 means that it is best to stay, and 0.5<p≤1 means that it is best to switch. p=0.5 is neutral. - Player knows that host will always use strategies each round with 0.5≤p≤1 (as in Flip's post): Always switch. - Player knows that host will always use strategies each round with 0≤p≤0.5: Always stay. - Above two do not apply and no other information: 50% switch/stay.
Warp wrote:
My mind just refuses to accept that one single round (where a goat was revealed) can have different probabilities depending on what the host's strategy is over all rounds.
The host's strategy (even if it will be applied to all rounds), as applied to one round, is the host's one-round strategy. It can be complicated like "Play random strategy (p=0.5) with 30% probability, play Monty Hall (p=1) with 30% probability, open a goat door 10% of the time (p=0.1) with 30% probability, open a goat door 80% of the time (p=0.8) with 10% probability," but it is still a strategy used in one round. Probability has a strange way of working that goes against intuition. In regards to the question "If you are playing one single round, and the host reveals a goat door, is it advantageous to change?", information (whether the player knows anything about what the host's strategy is or not) is very important to answer this question. It is possible for the statements: - "It is advantageous to switch." - "It is advantageous to stay." both to be false (e.g. player has no clue of the host's strategy), since the advantageous strategy is to play a mixed strategy (50% switch/stay). Thinking that it is always the case that one of the two must be true is a false dilemma. Assuming that "advantageous" means "there is no better strategy", then it is also possible for both of the statements to be true (e.g. host plays random strategy p=0.5); in this case, all player strategies are equally advantageous.
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Warp wrote:
If you are playing one single round, and the host reveals a goat door, is it advantageous to change? Let's say you don't know if the host opened the door randomly or knowingly. How would you even know, if nobody tells you? How do you know if you are in the standard Monty Hall setup, or in the randomized version? There's no way of knowing.
Let's also assume that the host is allowed to use any strategy whatsoever, not just the two strategies mentioned (random, and Monty Hall/always open goat door) and the player has no way of knowing. This becomes a game-theoretic question. The player can never do worse than 50%. Flip a coin. Don't switch if heads, switch if tails. No matter what strategy the host does, given that the opened door is a goat, switching is either right or wrong. Assigning 50% probabilities to switch or not switch gives 50% success rate, no matter what. On the other hand, the host can set it up so that the player can never do better than 50% (random door strategy). So the solution based on these assumptions: Flip a coin. Don't switch if heads, switch if tails. 50% success rate always. On the other hand, if the player knew exactly what the host's strategy was, then the player may gain an advantage. If the host's strategy gives a higher-than-50% success rate for switching (such as Monty Hall), then the player switches. If the host's strategy gives a lower-than-50% success rate for switching (such as, host always opens car door if player initially selected goat door), then the player does not switch.
Warp wrote:
More puzzlingly, even if you do know, why would that make any difference?
It's called strategy. It exists just about everywhere (we're on a gaming site, even). Whether only one round is performed or not is irrelevant. Every round has a success probability, even when there is only one.
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For those wondering what the new improvement is, here is a video of the TAS from when HM04(Strength) is obtained (speeding up some long parts): Link to video By the way, if Charmander is chosen, as well as fighting Blastoise instead of Venusaur, one fights Exeggutor instead of Gyarados.
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I'm pretty sure that "the better of two endings" is a form of "best ending". That being said, I think Braid's "ending" is glitched and doesn't qualify for best ending (doesn't that require collecting all stars or something?). I also think that if a run's best ending is the fastest version, then no branch name is necessary (although it can be reflected in movie categories).
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I haven't watched anything, but there is a TAS on Nicovideo. http://www.nicovideo.jp/watch/sm20299607 (...and so on. The above video is just the first part of the whole thing.)
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Count as what? It's just a funny Mario Party ranking. It counts as a Nicovideo video in any case.
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Spikestuff wrote:
is this the most Pokemon runs we've had this year?
Wait 'til you see next year.
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VBA's Lua is known to have broken savestating. In other words, it produces inconsistent savestates which may result in desync.
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After obtaining Mega Punch and Mega Kick, what is the next opposing Pokemon not to be OHKOed? Answer: Lorelei's Lapras. In fact, it is the only opposing Pokemon after obtaining Mega Punch and Mega Kick not to be OHKOed. I find this TAS pretty interesting, with all the strategies. However, I found it a bit strange to that both Blizzard and Metronome were used, since I thought Metronome would have covered everything that was required for Blizzard. It could be faster this way though.
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I'm a bit busy so I don't have time to check further, but the formula for the base power of Gen 2's Hidden Power, as given by http://www.psypokes.com/gsc/dvguide.php and http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_%28move%29/Calculation is incorrect. The pages there say:
HP_Power=(5*(v+2w+4x+8y)+Z)/2 + 31
where
* v is 1 if SpcIV>=8; otherwise 0,
* w is 1 if SpeIV>=8; otherwise 0,
* x is 1 if DefIV>=8; otherwise 0,
* y is 1 if AtkIV>=8; otherwise 0,
* Z=3 if SpcIV>=3; otherwise Z=SpcIV.
However, I have verified that it is possible for SpcIV=11 to have a higher max damage than SpcIV=12, 13, or 14, assuming all other IVs are the same and all other circumstances equal. So the above formula is incorrect. If anyone can verify the actual formula, that would be welcome. (I swear I remember somewhere 6 years ago where it said that Z=SpcIV mod 4.)
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I watched this TAS just now. Interestingly, this hack remixes a lot of well-known video-game music pieces. However, the hack seems to drag on for too long. I noticed that reviews for this hack are mostly negative. As for TAS quality, I'd say that the result is just as expected for a TAS that has 1771 rerecords where the game is a Super Mario World hack that lasts over an hour. I can explain which specific parts look bad from a TAS point of view, but I will only do it if asked.
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Patashu wrote:
(Is anyone planning on uploading this to nicovideo?)
I plan to, but it won't be ready for a couple days at least. (If anyone uploads it before I do, then I will abort the plan.)
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Interesting run. But I have a big question: Is it possible to use Pidgey instead of Abra? Considering Pidgey has a much shorter cry... Other than that, I have a couple comments: - 8:09: It is faster to have Rattata's Tail Whip hit instead of miss. - 15:46: It is faster to walk in front of the Hiker only after going as far right as possible on the row above. (In this case, the Hiker only walks one step.) This run is pretty well-done. There is also the luck-manipulation issue, but I'll let it pass. (I didn't do much better in my really old Pokemon Gold TAS either.) By the way, the memory addresses given in the submission text are based on offset from C000 (main RAM/whatever it is called); e.g. 1A3F is treated in GB as well as VBA as DA3F.
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Quick translation:
Uncertainty of recording in DeSmuME. The problem is I'm trying to make a TAS in desmume. To start, I record movie, make a TAS for a while, and then stop movie. When I come back later and press play movie which I want to overwrite, then once finished the movie is still working, but when I press stop movie again, it does not save what I have done last. I hope I explained well. If anyone can help me, I'd appreciate it.
linkerlee: To resume recording of a movie, load a savestate in read+write mode (not when the movie is finished). I don't know if this helps.
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Interesting that this hack was considered a very promising WIP hack just three years ago ( http://tasvideos.org/forum/viewtopic.php?t=10118 ). Unfortunately, it hasn't changed since then. Personally, I think this hack is too short. It feels like one (perhaps large) zone of an unfinished game rather than a complete game. Furthermore, game-breaking glitches tend to take away from the presentation of a hack rather than add to it. I found the Sound Test to be more interesting than the game itself. I'm pretty sure there are better Sonic hacks out there, like Sonic Megamix and Sonic ERaZor. That being said, I'm not familiar with all the Sonic hacks so I can't tell if there are any ones out there that are even better. Edit: WST or got4n, could you upload a 60fps version of the TAS (not on Youtube)? The Youtube encode at 30fps messes up the bosses because of flickering.
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This game seems almost like those NES games where there are many levels with nearly the same type of content over and over. Unfortunately, that type of game is not entertaining to me.
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Radiant wrote:
Since this is a different game than Yellow, we're not sure if this can actually be done
As an aside, I have verified that it can actually be done. The proof is in a VBM file on my computer. Well, it isn't a perfect verification, since it uses Pocket Monsters Red (Green version's doppelganger), instead of Pocket Monsters Green, it uses GB mode instead of SGB mode, and there is no telling whether the judging corps will reject the movie at its own discretion based on "not completing the game". This doesn't affect the rest of your statement, though.
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This looks OK. I have more than a few comments: - The Battle Animation should be turned off before the first tutorial battle with Poochyena. - Taking damage (such as Pound) is faster than taking a stat down move (such as Leer). If you can spare some damage, it is better to do so. This applies mostly in the beginning of the game. - When getting the Running Shoes, talk to Mom from the left side, not in front. - If you get Mudkip into Torrent range (CurHP<=(1/3)*MaxHP), Mudkip would have a better time with Nosepass. - The guy who has his package stolen, I think it is faster to go one square below him instead of to the left of him. - Mr. Briney's hut: Walk in front of his path (up when Peeko passes) to cut him off. This saves time. - After Meteor Falls: Don't jump the last two of the four jumps; go around the left side. - Since there is the Hiker to fight in Rusturf Tunnel now, don't go through there on the way to Mt. Chimney. From Meteor Falls, go back the way you came (back through Fallarbor Town). To get Strength, wait until you get Fly, then fly to Rusturf City and get it then. - Battle against Norman is rather long. - Overworld Trainer movement manipulation should be done better. - After using Surf for the first time, east of Mauville: fight the Youngster first, and don't bike over the ledge. - Winona's gym, trainer with Tropius: Razor Leaf is a 95% move. It can miss. - Is it possible to get other Pokemon not to use Protect when you try attacking it? (such as Winona's Pelipper). - Magma Hideout: Don't fly to Slateport beforehand to set the teleport point. Just go to Magma Hideout directly, and fly to Slateport when you are done. - Mossdeep City: Same here. Don't set the teleport point here. - After Kyogre's release: It might be faster to go directly to Sootopolis. After talking to Wallace, go back underwater, and use the bike-on-water glitch on the way to Pacifidlog Town. Fly to itself (Pacifidlog Town), then surf normally to Sky Pillar. I haven't tested so there may be some variation of this that is faster. Or maybe not. - After flying to Pacifidlog Town: After going one step down and one step right, surf on the water which is one square down, instead of walking all the way to the right. - I don't think you need two X attack against Phoebe. If you can OHKO them all without critical hit with two X attack, then you can OHKO them all with critical hit with no X attack. Using X attack in this case only saves time if it is done once, and it saves 4 or more critical hit messages. - It would be a good idea to have a move that OHKO's Glacia's first few Pokemon to prevent Hail. Doesn't Earthquake do this? - I see you teach Facade just to relearn Earthquake for the PP. Don't do that. Just get more PP-restoring items in the first place. - Wallace's Gyarados: Hyper Beam is a 90% move. It can miss. Certainly I think that Pokemon Emerald is a different-enough game that it would be accepted. I look forward to an improved version.