Posts for FractalFusion


Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Any comments on the run before it is judged? There is an encode ready, with translation subtitles as well.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I'm not sure this submission qualifies for vault. It uses only one mode out of six possible modes and the "ending" doesn't feel complete.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Interesting game. Reminds me a lot about NSMB. Anyway, yes vote.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
On second thought, you're right. I merged it into the wrong thread. So I split it and merged it into another thread instead.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I wouldn't know why he is banned. Maybe something similar to this? Not that this is necessarily the reason why. http://www.destructoid.com/sega-forcing-removal-of-shining-force-videos-on-youtube-239581.phtml
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Undie's encode no longer exists, but fortunately Nicovideo ensures that there is an encode floating out there. Link to video I am trying to sync the movie, without success. Please inform me if you are able to sync it in emulator. - I tried two ISOs. Both are 681MB. Their SHA1 values (use HashCalc) are 37c5746e0969d159f6b1111a2904e72857c252d0 and 22a29d3fe63b3294cfcb63377c137f5a3c34cc89. Both of them desync at the same spot for me, the second stair area where the character becomes stuck on the railing. - I also used the settings described in the submission text. I am using PCSX v0.1.3a, SCPH1001.bin for BIOS, and TAS Sound Plugin 0.2.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I agree with adelikat. The goal "20000 points" (more accurately, "at least 20000 points") does not seem to be justified, especially since the result is only 36 seconds long and feels incomplete.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Downloadable encode with Adv. SSA subtitle file (~43MB): http://www.mediafire.com/download.php?8db69kk4cv541ld Also Youtube (but limited to SRT captions): Link to video Also Nicovideo (no captions at all, but there are scrolling comments :) ): (account) http://www.nicovideo.jp/watch/sm19773614 (no account) http://www.nicozon.net/watch/sm19773614
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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http://vgmaps.com/Atlas/PSX/index.htm#MegaManX4 I still remember vgmaps.com, though I haven't gone there in a long time. It is very useful. I think this goes in the Mega Man X4 thread, in any case.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Thanks for the reply, SXL. The movie is already finished. It is about 30m40s long. I'll try to get it submitted this weekend.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Sorry for posting late, but my opinion is that TASVideos does not need a TAS of this or any other porn game on this site.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Guys, find something better to do. And stop talking about the past. If you have any suspicions of anything, please bring it up privately with an admin.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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My usage of the word "unwatchable" in the submission is invalid for this purpose because it comes before the site publication reform. The usage is also incorrect as it was merely to emphasize what I perceived to be incorrect emulation causing the game to run "too fast". However, emulation is deemed to be correct, so this submission passes. Currently, the word "unwatchable" has devolved into a buzzword to indicate one's personal preference about a movie (i.e. entertainment). Usage of that word should now be avoided.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Here's a demo of what the game looks like when TASed: Link to video
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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suwei, are you still trying to improve the run? If so, I will delay encoding.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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This TAS is nice. Better than my Mega Man Xtreme TAS, in my opinion. It definitely helps that there is a switch-weapon button. I thought at first it would be essentially another Mega Man Zero TAS, but it looks like X found some use here. Which is a good thing. Anyway, I'll vote yes for Moon+. By the way, be aware that, because of a rerecord count bug in some versions of VBA, the rerecord count may be inflated. It is still a huge effort from Mothrayas (and Guga); I can hardly see myself doing a TAS project using over 60K rerecords.
Post subject: ポケットモンスターベガ (ポケットモンスターファイアレッドの改造)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Touch-meさんのポケモンベガWIPを観て新しいトピックを投稿したいです。 とうにゲームをクリアするWIPとポケモン三世Luaスクリプトを作りました。 WIP: http://www.mediafire.com/download.php?w9dv6jnrgxtagow エンコード (最初の49分だけ): http://www.youtube.com/watch?v=GtGJYYS9hhY Luaスクリプト: http://www.mediafire.com/download.php?wdcglc1sddk36qq WIPは、 早く作ったから下手なのに、 色々のトリックを覚えています。 例えば、 ヘルプメニュー乱数調整が有用です。 アクタシ系とフラッシュとシグナルビームを使うのがとにかく安全です。 でも、 他のポケモンをよく知りません。 Luaスクリプトは、 以下の利用説明です。 ● スクリプトにゲームモードを変えてもいい。 1=ルビー・サファイア(米)、 2=エメラルド(米)、 3=ファイアレッド・リーフグリーン(米)、 4=ルビー・サファイア(日)、 5=エメラルド(日)、 6=ファイアレッド・リーフグリーン(日) ●● 改造では原板のモードを使う (例え: ベガは6) ● 標示モードは3つ: 1=プレイヤーポケモンのステータス、 2=敵ポケモンのステータス、 3=乱数標示 ●● 標示モードを変える「9(」キー ● 標示モード1と2は、 HP/攻撃/防御/素早さ/特攻/特防 の ステータス/固体値/努力値/性格のステータス変え ●● 性格のステータス変えは、 +:増、 -:減、 +-:補正無し ●● ポケモン番号を変える「7&」と「8*」キー、 「7&」キーで前、 「8*」キーで次 ● 標示モード3は、 乱数標示。 現在からの乱数列は、 次の252個の値を長方形に配列し (横18正方x縦14正方)、 ゲームをプレイして色の正方が左に動いて上に動く様子 ●● 色の正方は、 急所/攻撃外れのなどを示す ●● 淡色や暗色のグレー背景は、 勝負で乱数速度って同期してもいい ●● 色のモードを変える「7&」と「8*」キー、 「7&」キーで前、 「8*」キーで次 ● 色の正方が上左に届いて、 同時に乱数ジャンプに示された急所の計算で、 急所が出る。 ダメージパーセントや攻撃外れは同じ ●● 乱数ジャンプは、 フレーム一つの乱数の数えが違った時に、 上左の大正方標示が現れる
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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What is the exact player point formula now? I'm interested in knowing.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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It looks pretty good so far. Anyway, if you think you can improve the first level, then by all means try again and see how much better it can be done. How long do you think the run would be when completed? By the way, there is a "Mode 7" intro version of the ROM somewhere. Obviously the movie does not work on that version.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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This run is weird in a good way. I've accepted this run but I think the tier needs deciding. Which tier should this run be published in?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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UPS patch: http://www.mediafire.com/download.php?5evur4ptldc9cdg Use NUPS to patch. 74EEVDfinal.ext8.z64:
MD5 8d538bcdef5c68316cc4557575381852
SHA1 bedb1ace9c1cc6599d1b55e24f41418c57ab3573
CRC32 4b5168f8
Please inform me if there are any errors.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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PJBostic's arguments do not hold water. The account PJBostic was never banned; only the account JWinslow23 was. That will change now. The account PJBostic is now banned indefinitely for being an alt account of JWinslow23. In addition, JWinslow23 is now banned until Jan. 15, 2013.
Post subject: Futari wa Precure Max Heart
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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TAS is finished and awaiting submission. I'll try to submit it some time in the first week of January 2013. In the meantime, I'll describe some stuff about the run. Abuse of the game's physics allows the player to go fast. I think the game expects you to walk around and only use the screw kick in specialized places, but by spamming the screw kick, you go a lot faster. Basically it is a dash kick that acts as an attack. Also, wall-jumping speed, on the surface, is the same speed as walking. However, by interrupting the wall-jump with an air kick or screw kick, and then cancelling it with A, you can now go very fast away from the wall, twice the speed as normal. The downside is that you cannot return to the same wall you jumped from. However, by interrupting the wall-jump with an air kick, and letting the air kick complete its animation, you can now return to the wall, thus allowing wall-climbing. It is abused to get over walls that the game intends to be impassable without long alternate routes or moving a platform into position. It is possible to wall-jump from a slope, in the direction where the slope slants downward. In this case the slope is considered as steps on a staircase. Combine it with the fast wall-jump above. Enemy boosting and cornerboosting are used as well. With this in mind, it is not an easy game to optimize. It took me over 60K rerecords and a while to finish this run. There are even a few known small improvements, but this game is not hex-editable. I also made a game script with translation, downloadable here (must unzip for image to work). I'll give a video preview later if possible.