Posts for FractalFusion


Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Here's a 60fps encode for download, in case anyone wants it: Mediafire (~100MB): http://www.mediafire.com/download.php?5q00d522o1884j1 (Note to encoders: The auto-twitch that the author uses during boss battles is affected if shown in 30fps. As far as I know, 30fps effects don't appear in any other part of the game.) I found this run interesting. I don't know why everyone (including TASeditor himself, it seems) says that the tutorial levels are boring. Those levels are a good indicator of the difference between how the game is supposed to be played, and how much the game can be broken. It sets up the rest of the run easily. There isn't a lot of information in the submission text, but anyway here's how the run goes: - Tutorial levels. - Chapter 1 story mode. - Challenge mode for tutorial levels and 1-1 to unlock chapter 2. - Chapter 2 story mode. - Challenge mode for 1-2 to 2-4 to unlock Chapter 3. - Chapter 3 story mode. - Challenge mode for 1-1 and 3-1 to 3-3 to unlock Chapter 4. - Chapter 4 story mode. Challenge mode is basically achieving challenges in levels to unlock the next chapter(s). Each level has 3 or 4 challenges. Some levels have to be done more than once to achieve all its challenges. Though, doing challenge mode for level 2-5 (which was not done in the run) may be faster than repeating levels for the 50 acorns challenge (tutorial-3 and 4, 1-1 and 3-1, if I remember correctly) but TASeditor would know better than I do. All the boss-level challenges are survive challenges and are out of the question. The style of which the TAS speeds through the run is game-breakingly fast. It's unfortunate that the boss fights are very long (the "final boss" fight is almost 4 minutes long) and are completely contrary to the selling point of this TAS. Most of the run is great though, so I find this run acceptable regardless of anything that happened in the final 4 minutes.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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turska: It's great that you got it to sync. Though I noticed your encodes have these horizontal transparent lines in the clouds in Luste's stage, which I think are not supposed to be there. Anyway, I like this run, though I prefer that the amount of time saved over this Grolla run be given somewhere. Guessing from the end times of the two uploads, it is about 2 minutes.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I noticed a bug (tested in both BizSNES and BizGB) where, after pressing a controller button, sometimes it remains held down even when I release it. Then again, BizSNES runs 10-15fps for me (half lsnes speed) and BizGB also 10-15fps. So it is probably my fault and not any fault of the emulator.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Sorry for the delay. After watching it carefully again and referring to this map, I have to say it is well done. You even found a secret Konamiman door that was not listed in the map (where 36 is on the map, ~16:17 in your encode). I think though that two of the door visits (~5:10 and ~5:28 in your encode) could have been switched. It seems that enough people like this and are vocal about it, so I will accept the run.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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LYF, do not spam the forum. Thread locked.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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hegyak wrote:
Has anyone bothered, to actually watch the run? I can't get it to work. WTF at Version 2.10?
I've watched the run. Use version 2.1.4a or later with New PPU.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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devanwolf: I watched the movie, and I saw nothing interesting. I suggest doing a game that is not as ridiculously easy to optimize as any of the Fisher Price games. You can try a NES or SNES platform game that hasn't been done yet.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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It was uploaded just a while ago. August 2012 TAS Ranking: Link to video The entry barrier for 30th place for August 2012 is over 30K. A sign of growing activity again.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Probably due to all the No votes. I was worried that having a poll for this submission would encourage users to come in, vote no, and then make a bad post to justify voting no. I think now that perhaps it doesn't solve anything to delete the poll, but I am unable to put back the poll due to a site glitch. A submission poll is not the be-all and end-all for judging on this site, so it is not a huge loss. (There were 7 no-votes in the poll and none of any others when it was deleted). By the way, it was the Lester the Unlikely poll that I deleted by accident. Edit: Ilari restored the poll.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I watched the run (it requires New PPU to sync). While this run is accurately done for this type of game, it seems too easy to optimize, since it is merely a concentration-type game. Gameplay is also very slow. A TAS of a concentration-type game would need the gameplay to go very fast (as in, way beyond human speed) in order to merit publishing on this site, something that very much depends on the game. devanwolf, this run is a good start to practice TASing, and I hope you try a TAS for some other game.
CoolKirby wrote:
What...happened to the poll? I don't see it anymore.
I deleted it.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Sorry, I accidentally deleted the poll. I have set a new one up again. Feel free to vote whatever you voted before. By the way, there is a run of this game on nicovideo. However, it is both slower and suffers from A/V problems: Account: http://www.nicovideo.jp/watch/sm7919203 No account: http://www.nicozon.net/watch/sm7919203
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I made an encode which displays the game over screen correctly: Mediafire download (~3.5MB): http://www.mediafire.com/download.php?a2mh542054vp3fv Youtube: http://www.youtube.com/watch?v=0MVv21pokzM Nicovideo (account): http://www.nicovideo.jp/watch/sm18803635 Nicovideo (no account): http://www.nicozon.net/watch/sm18803635 Youtube video uses TASBlend, but at strength 0.75 instead of 2.0/3 .
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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N. Harmonik wrote:
Paused wrote:
/ad bot
...What?
Paused is just saying that he is an ad bot. You can ignore him. I've looked at a gameplay video for this game, and I wonder how long a TAS of this game will be. I'm not a fan of Advance Wars-type games but there should be a number of people who enjoy this type of TAS.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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This game looks really slow. If there is no way to speed up Rayman, then I'd say it is a bad game choice.
got4n wrote:
i Aim More faster possible but i try to take the more lums possible.
That is a conflict of goals. Just focus on being as fast as possible. Do not waste time to take lums. A 100% goal may be used (such as collecting all the lums) but to do that, you must collect all the lums, no less.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I don't think this 100% run adds much to the site. The only thing different is that it is a lot longer, and that the jumping shoes item is used. Not much else.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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McBobX wrote:
How I can put the subtitle,logo and the video together
That has to be done before the x264 encode. There is a way to edit x264-encoded videos using Avidemux, but it is much better to do all video editing beforehand. I remember you asked if encoding process of x264 making the system slow is normal or not. The process uses a lot of CPU power, so for me it is rather slow. I am using a slow laptop, by the way.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I never thought a TAS of this game would be this fast. Good job, Cooljay, and yes vote for carnage everywhere.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Kaphotics kindly sent me a link to a smogon.com post that details the pokerus function in Gen 3: http://www.smogon.com/forums/showpost.php?p=4376835&postcount=959 I managed to make a movie catching Pokerus in Pokemon Ruby: http://dehacked.2y.net/microstorage.php/info/1944550717/0907%20-%20pokerus.vbm Pokerus is determined at the end of battle, after the screen fades to black, but before the overworld appears. It appears to be determined regardless of how the battle ended (so run away or white out works). There is a frame with 4 RNG cycles; the 3rd value determines Pokerus. Let's say the RNG value is the whole 4-byte number xxxxyyyy (hex digits). Then if xxxx equals 0x4000, 0x8000, or 0xC000, then a random Pokemon in the party is infected with Pokerus. This is a 3/65536 chance. By the way, the disassembly in the smogon link above is for Emerald, with the Pokerus routine beginning at 0x806DCB4. The same Pokerus routine in Ruby/Sapphire begins at 0x8040048.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Sorry, I forgot. Here is the line I used for the x264 build I use: start /wait x264 --crf 20 --keyint 600 --ref 16 --no-fast-pskip --bframes 16 --b-adapt 2 --direct auto --me umh --merange 64 --subme 10 --trellis 2 --partitions all --fullrange on --rc-lookahead 250 --no-dct-decimate -o video.mp4 in.avi Note "--crf 20" is responsible for video quality and file size. More information here: http://tasvideos.org/EncodingGuide/Encoding.html
McBobX wrote:
FractalFusion,if I use password in a 100% run,this run should be accepted?
I can't say for sure, but if you use password, I think a lot of people will dislike it.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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McBobX wrote:
Thanks to the player on nicovideo for his knowledge about the items
You mean さぼP right? Players on nicovideo have names. http://www.nicovideo.jp/watch/sm4263899 http://www.nicozon.net/watch/sm4263899 (By the way, the video above uses password.) McBobX, is it possible to use death more often? I heard the game has unlimited continues.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Interesting note: Even though the game randomizes the deal using a 2-byte value (65536 values), there are only 994 distinct deals in this game, thanks to the bad randomization procedure. However, as I found out, the search space for even one deal is massively huge. After all, "solving" Klondike Solitaire is a study subject in the realm of the highest experts of computational mathematics. This after I made a Solitaire program in an attempt to search the space. At least I learned something new. I'll think about what my goal should be now, if I try to find a faster TAS.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I think we need to see more than 9 seconds of gameplay to judge whether this makes a good TAS.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Are you able to make an AVI dump in hourglass with any other game? (Note that after selecting "Record video and audio", you must play the movie for it to record).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Issue now reported at sourceforge: http://sourceforge.net/tracker/?group_id=164579&atid=832291 zeromus and co. are still 99% likely to ignore your requests, but I made the effort to bother since it is heavily implied that requests here will be ignored 99.9% of the time. So don't count on this being fixed anytime soon.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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You gotta poke us much sooner than that. (Hint: 24 hours after someone said he would replace it but didn't is a lot.) Oh, and sorry about that. Image replaced.