Posts for FractalFusion


Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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I must have missed the part about changing obsoleted movies' movie classes as well.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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moozooh wrote:
Also, if any of you are going to edit tags in movies, please do it in batches by movie publication numbers (1–100, etc.), and announce the range you have edited. This way we will be able to know which ones don't need editing. It will save both time and effort.
Isn't it easier to do it across systems?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Aktan wrote:
Here is an encode: http://www.archive.org/download/RyutosGbMinesweeperIn0029.65/minesweeper-tas-ryuto.mkv
1 MB. My encode was 743KB. What bitrate did you use? Edit: I see there is another encode that is about 500KB.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Edward_Tohr wrote:
I'm having quite a few problems getting this emulator to run properly...
Are your settings already as shown in QuickTutorial? http://code.google.com/p/pcsxrr/wiki/QuickTutorial You can also try NRage for input plugin.
arukAdo wrote:
Bug report 0.1.2 : If you map the resident evil 2/3 hack, it will activate the Parasite Eve 2 hack, and vice versa, mapping PE2 will set RE2/3
Reported to issues in PCSX Google Code.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Quick encode placed on YouTube: http://www.youtube.com/watch?v=64nVzXLx0fI
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Frost Man's stage looks very good. Keep going, AngerFist! Youtube of the latest WIP: http://www.youtube.com/watch?v=dlz1H8vyHTg
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Note that a number of Lua functions that are in other emulators are not in DeSmuME. Yet.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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For clarification, eddine67 would like to download the TAS of the Classic Levels. The links on the submission info are broken.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
I felt that veup was sitting on the fence with this TAS (with no evidence of an improved version), and is a lurker enough not to read my PM for 4 days and not to read the post in my submission (or to read it but ignore it). If I am wrong, and veup is planning on making an improvement, I will cancel this submission. That said, people do have the right to, say, take my unsubmitted runs and submit them (under my name). Or even resubmit a run I cancelled, just because they didn't agree on why I cancelled it. Whether a TAS is accepted or not shouldn't be about personal issues. At least, hopefully not. And I don't think I'm the first one to do something like this. By the way, veup did eventually see my PM, but that was probably after I submitted this. And no response either.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Ren wrote:
In the teleport stage 1st boss (centipede) you seem to stop for a while at about 5th or 6th last stike, is this to manipulate luck or is the boss immune to damage at that point?
I wait to hit him, otherwise he will warp, which wastes time.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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veup wrote:
http://www.megaupload.com/?d=BRQMP3UT This is the movie file of my new version 1:17.25 (old one's 1:19.42) made with v0.9.4. It also works on 0.9.2-rr or 0.9.4+ with "Fix ARM Cycle Count" off. The time I meant was "frame of first control" to "last piece drop", there was no special reason though. I don't know should I post here because of the emulator difference. But that file may be useful for some marathon runners. Anyway, thanks for watching! =)
So that's the 1:17.25 movie. Well, it's entertaining, and you certainly beat me. I also learned some new things, like how to change the piece sequence. Emulator difference is mostly insignificant. I (and most others) would appreciate it if you submit the movie here. I understand, though, if you don't want to.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Bag of Magic Food wrote:
How about "Inverse of Any%"? Like how someone was thinking there should be a run of Mega Man X 3 that collects all the tanks and armors but doesn't trash Zero for his sword. And... kill off both Bit and Byte right away, but leave Vile alive for the fortress, just to make it as different as possible? The only problem is if a different, faster any% route is discovered... Getting everything but the arm cannon upgrade would be pretty silly.
As for "inverse of any%", it's quite arbitrary. Also, concerning X3, there is really no reason to kill off Bit and Byte right away as the only thing that happens is that they explode, and you fight one different boss. And Zero's sword isn't really in the same category as Zero Parts in X2. I'm not planning to do MMX3 100% as of now. Someone who wants to try can go first.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Graveworm wrote:
Btw, here's a pretty cool thing I discovered years back but could never reproduce. http://dehacked.2y.net/microstorage.php/info/55583752/2%20block%20wall%20kick%20faster%20method.smv
It's not hard to do if you have memory viewer. You find what the player Y position is when X bumps his head on the ledge, then find the highest point on the wall where dash-jumping away from the wall causes X to go above that Y position.
Satoryu wrote:
However, during the refights, you were able to kill Snail while standing on top of his shell. Couldn't you have done this the first time as well?
I can, but it costs ~20 frames because, after Snail explodes, the game drops X to the ground as if no shell were there.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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The time for the other TAS was given in the description info as 807f-5571f, which is 4765 frames (inclusive), or 1:19.42. I do not know exactly when the starting and ending points were, but various points in this TAS are: 896 - Frame of first control 898 - Frame where ghost piece first appears 5617 - Last piece drop 5619 - Line count reaches 200 5620 - "Congratulations" I cannot imagine there being other feasible starting points, so I will assume that 807f-5571f refers to one of these starting and ending points. Even if 807f-5571f should refer to first control -> "Congratulations", this run would be 896f-5620f which is 4725 frames (inclusive), or 1:18.75, 40 frames faster. Both Youtube videos have the gameplay segment around 1:19, so the figure must not be far off. I think what happened is that the videos which were pasted together were different framerates(the comparison video puts my run at about 1:18, and the other at about 1:17). Either Youtube encodes all videos into different framerates of own choosing (even if all sources are 60fps), or the other TAS in the comparison video was ripped from niconico.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Baxter wrote:
MUGG wrote:
A comparison video featuring FractalFusion's and 5z98qTHveupDQ5kL's movies. http://dic.nicovideo.jp/v/sm8779719
The submission text says Fractal_Fusions movie is faster, but in this comparison video, the other version is clearly faster... what's the deal?
Interesting video. I had assumed that I was always faster, but ... I'll have to check whether it could be due to emulator differences, or FPS differences (but I don't see why, 60fps is 60fps, unless Youtube messes with the framerate). The other TAS I think was made in a different version (maybe the official, I can't tell yet). Some research is needed.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Atma wrote:
When you got to the elevator portion, if you had taken the left side instead of the right, would it have been faster to go over the elevator to progress onwards, as opposed to waiting for it to get high enough to jump under?
I'd like to think it's possible. However, it's not, and I tried. As for what the fastest non-100% run is, I think it is a run obtaining only the X-Buster upgrade. This is because X-Buster upgrade saves a lot of time against bosses.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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This movie is a lot more entertaining than the other X5 run, even though Zero still destroys bosses quickly with SDC. X must feel like he's being ignored now.
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I am aware of all the choices of goals, but unfortunately, there has been a history. A few months ago, I had planned to do a number of interesting modes, but wanted to keep it short. Because the game is so ridiculously fast when TASed, I had the opinion that the movie would become boring quickly to most viewers if it was any longer than a few minutes. It could even cause attention shutdown. Most of the modes are variants of the standard, and for the new interesting mode (Catch), it is debatable how far it should be taken. When I PMed Baxter about my plans (about 1.5 months ago), there was a particular disagreement about the goals being used, mine being short, his being long. Though I conceded the possible shortcoming of my choice of goals, I was under the impression that Baxter was highly defensive of his choices and thought of them as unimpeachable. Because of this, and due to limited resources (I can only run this game at 30 fps and I don't have much time), the difficulty of making a TAS of many modes, and my desire for TASing to be fun, I did not work with him, but decided that, because our goals were so arbitrary, I would make a TAS with as few goals as possible. I chose the goals for this TAS simply because it was very short, likely to entertain a casual viewer, and gave me something to aim for. I understand though if a TAS should be judged on merit rather than just entertainment; after all, otherwise half of the published movies on TASVideos (and my latest published movie) would not have made it.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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What he means is, uncheck "Use WIP1 Timing" in the Play Movie dialog.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Well, it's not like I spent one day making the TAS. I spent one week. As for the piece physics, I didn't want to be overly restrictive on myself, but had a number of choices, and chose the ones that minimized piece movement. At 20G, however, the pieces that stick to the surface often "jump" when rotated (even extraneous rotations do this sometimes). So using rotations may save a couple frames, even though a piece sticking to the surface costs one frame. This is most notable with putting the I-Block in column 10. It took me a while to optimize piece movement in 20G. I also managed to fit in a couple T-spins (not line clears) from lines 150-170. Also, I wanted to make floating Tetrises (not on the bottom) on a few occasions. It's not easy to plan out.
Baxter wrote:
No offense at all meant to Fractal_Fusion... but this 200 line submission I could have made months ago, in a matter of one or maybe two days of work.
Fact is, you didn't, and that was part of the reason why I wanted to make this run.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Although I was curious about the queue and everything, I don't want to see rushed publications either.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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The judges and encoders have been going at super speed lately. We'll soon see if the number of submissions in workbench reaches 0.