Posts for FractalFusion


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Here is an encode on Youtube: http://www.youtube.com/watch?v=g7U2Plp8DCI I'd say that was an OK watch.
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arflech wrote:
I hope you're better at encoding for YouTube than I am: http://www.youtube.com/watch?v=a7dfEvbHSog
I dislike the 10 minute limit. Anyhow, the only way is to split the AVI into parts. There is a program which is very useful in splitting but I forgot what it was called (it's on a computer I can't access now). You can always use VirtualDub or VirtualDubMod.
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Here is a ~50MB encode: http://www.mediafire.com/download.php?zy0mr5t2yyy No Youtube, sorry. Though anyone can upload to Youtube.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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For some pages, the tiny menu appears as if you haven't logged in even when logged in (although you can edit them in an indirect way), such as: http://tasvideos.org/EmulatorResources/Homepages.html They all seem to be pages which have been redirected in the past.
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Phallosvogel, if you're still around, just letting you know that this is the wrong site to be asking these questions. I must ask as well: If you don't have much money, why are you travelling to Washington? (I did travel to Washington last year but I have no recommendations.)
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nineko wrote:
I, instead, demand evidence of that. Because unless proven otherwise this is the fastest completion currently available and therefore should be accepted as such. I've seen runs published where improvements were known, now you're suggesting this should be rejected because improvements may exist.
From experience, it's often about how things look, rather than what they are, as much as TASVideos is about entertainment rather than speed.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Seeing that this run exists and the pieces move faster, I don't think we need a run for this one. I'm not yet convinced that this was the best way to manipulate the pieces, or that there was no other method for manipulating.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I'll see if I can hex edit it so it syncs under P.E.Ops. Or TAS Plugin without Movie Sync. I do know P.E.Ops has much better sound emulation than what I was using. Unfortunately, DirectSound-related plugins tend to cause desync.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I've tried a few sound plugins but the Pete's MIDAS plugins are the best known ones that sync. The Pete's DSound/P.E.Ops plugins cause desync. The TAS plugin syncs but the sound is bad unless "Movie sync mode" is unchecked, which causes desync. Edit:
arukAdo wrote:
Boss dialogue (with slide show) was somewhat cool, the fight was realy super short tought, wth happened? :p
The only way to win is to let the final boss kill you.
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Here is an encode: http://www.youtube.com/watch?v=I1yS3YxQcfo I also placed annotations about tool-assistance and the like.
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I already have an encode, and Youtube limit is technically 11 minutes. Though you can beat me if you want. I'll upload when I feel like it, unless someone uploads it first.
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Looks good so far. You can go up to the boss and fire Mega Balls quickly into the boss.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I haven't yet been able to use VBxWatch or VBAWatch with v21. I copied the settings as stated in the menu and placed them in vbxwcnf0.txt and vbawcnf0.txt, but the program doesn't recognize VBA v21. It recognizes VBA v19.x, like it always had. Edit: I see it's already listed under issues at the Google Page.
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ShinyDoofy wrote:
.9 desyncs on both Megaman X5 and X6 from the very beginning. ... I'm on Vista (sadly), ATi gfx chip, plenty of RAM and an Intel C2D, if that's of any relevance.
Everything seems fine for me, as .9 doesn't desync for Mega Man X5 and X6. I'm using Vista as well.
scubed wrote:
I'm on AMD64 on Linux. Does anyone know if it's possible to run pcsx-rr on such a machine?
Last time I heard, pcsx-rr is Windows only. P.S. In the PXM file format spec at the Google Code page, it says:
    bit 12: Square
    bit 13: Triangle
    bit 14: Circle
    bit 15: X
It's supposed to be:
    bit 12: Triangle
    bit 13: Circle
    bit 14: Cross (or X)
    bit 15: Square
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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There is an extra comma in your link.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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nineko wrote:
Is it normal that you can vote for movies already in the Gruefood forum? Because, I just gave a yes to desert bus.
It was like that before. You can vote any time regardless of decision.
Post subject: Re: TAS already being added to Stella?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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DarkKobold wrote:
Looking into the Stella source code, I found this nugget inside statemanager.cxx ........
{
  switch(myActiveMode)
  {
    case kMovieRecordMode:
      myOSystem->console().controller(Controller::Left).save(myMovieWriter);
      myOSystem->console().controller(Controller::Right).save(myMovieWriter);
      myOSystem->console().switches().save(myMovieWriter);
      break;

    case kMoviePlaybackMode:
      myOSystem->console().controller(Controller::Left).load(myMovieReader);
      myOSystem->console().controller(Controller::Right).load(myMovieReader);
      myOSystem->console().switches().load(myMovieReader);
      break;

    default:
      break;
  }
}
This clearly looks like they are adding TAS features!!!
Explain. Because all it looks like is that they are adding movie recording features. "Movie recording features" does not equal "TAS features".
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I appreciate all the hard work adelikat and company have put into this emulator. Just want to report that closing the emulator window doesn't close the program at all, and that to start another instance requires destroying the process in task manager.
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The fatalities are even weirder than the ones I saw last time. It almost looks like the game has tons of glitches, even if it doesn't.
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This TAS was played pretty well, with regard to strategy, as well as taking damage to save time. That being said, the game was worse than I expected.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Pretty good for a first watch. Seems a bit slow though. For those who want to watch movies on Mednafen: You must enter this on the command line, in the following order: > mednafen -mov (movie file) -play 1 (ROM name) The ROM name must always come last.
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I don't know if this answers the problem, but JoyToKey is the first thing that comes to mind. http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm
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I downloaded mednafen.exe from the google code page and tried it. It didn't work. I made all sorts of command-line arguments to try to run adelikat's PCE submission, and the only thing it ever says is "The system cannot execute the specified program." I am using Windows XP. Edit: With Windows Vista, I got a bit further, but haven't tested much yet.
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Bag of Magic Food wrote:
Bad Gens, resizing my screenshot!
Use the newest Gens (v11) and normal rendering. I disliked the resizing as well, so you're not alone.
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Beibin wrote:
Assuming Mijinion's stage is going to be visited twice, I think it would be faster to beat Commander Yammark first. His weapon can do a lot of damage to the robot's power cores in Mijinion's stage, and since they are going to have to be destroyed four times, I think that would outweigh the time battling Yammark as Zero would save.
I prefer to do Sheldon, Yammark, Mijinion. But if this is definitely faster, then it's good to do it that way.