Posts for FractalFusion


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I started version 2. Intro stage, Magma Dragoon, Split Mushroom: http://www.youtube.com/watch?v=It0fykhJBJA Because RR v0.0.5 has far fewer desync problems, I was able to complete the three stages in a couple days.
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arflech wrote:
I'm surprised that the OP found his way to the forums and had enough interest to sign up before making it to these four pages: http://tasvideos.org/About.html http://tasvideos.org/FAQ.html http://tasvideos.org/WhyAndHow.html http://tasvideos.org/Rules.html That last one is most germane to this thread.
Look at the first post again. There is even a link to rules. The OP was debating about which devices would be considered tools, in the most general case, such as the Gamecube's Action Replay, macro/turbo controllers, electronic controller mods, and even mechanical devices. Any run made with a tool is then considered tool-assisted. How I read it, the OP was never trying to discredit (emulator) TASes. Maybe you saw the last question. It's beyond the point anyway. The level of TASing today, by its very nature, requires a stable medium, something that is (and will be) only satisfied by stable emulators, and something we accept without question.
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You can shoot while charged shots are on the screen? I didn't know that. Chill Penguin's stage revisited: - No comment Armored Armadillo's stage revisited: - I used charged Chameleon Sting to pass through the bulldozer to get the Sub Tank. I thought about taking damage to pass through, then destroying it with charged Fire Wave, but I never tried. - For the Heart Tank, you can save it until the very last visit (when Hadoken capsule visits says 4).
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I forgot to tell you to disable background 1 (the '1' key by default) to see the underground sea serpent, but evidently you didn't need that advice. Sting Chameleon's stage: - Against the miniboss, the Boomerang Cutter does 3 uncharged and 4 charged, but the charged form takes too long to clear. The miniboss invincibility is about 30 frames. - You can use charged Rolling Shield to bypass a rock monster. The third rock monster can be bypassed with correct pixel positioning. See the published run. - Grab the extra life in this stage (unless you think you can get a life some other way). - See the Sting Chameleon refight in the published run. This is what you want to do against Sting Chameleon.
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I sometimes have that freezing problem on Windows Vista too, for every Snes9x version I've tried (v9, v11, v12). Never had a problem on Windows XP.
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There's a generating function solution. According to arflech,
arflech wrote:
Okay, so based on some results shown in that article, the number of partitions of x into exactly 4 parts is the same as the number of partitions of x-4 into no more than 4 parts, which is the same as the number of partitions of x-4 into parts no larger than 4.
Let f(x) be the function which is the solution to the problem you described. So the generating function solution is:
Randil wrote:
Given 4 strictly positive integers a1,a2,a3 and a4 that satisfy a1<=a2<=a3<=a4, how many solutions are there for the equation a1+a2+a3+a4=x for an arbitrary positive integer x>=4?
I know you didn't mean it, but the way you worded it, the answer is always 1. Because, given positive a1, a2, a3, a4, there is exactly one x>=4 such that a1+a2+a3+a4=x. What you meant is:
Randil wrote:
Given an arbitrary positive integer x>=4, how many solutions are there for the equation a1+a2+a3+a4=x for 4 strictly positive integers a1,a2,a3 and a4 that satisfy a1<=a2<=a3<=a4?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Let n=t*m+k, where k is between 0 and m-1 Then the number of permutations is: n!/[ ((t+1)!)^k * (t!)^(m-k) ] This is basic combinatorics.
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It's aggravating, but rewarding at the end. Launch Octopus' stage: - Lag. More lag. - Use Rolling Shield on the ship minibosses. It's not as efficient as Chameleon Sting but it does more damage than anything else. Yes, the first hit does 1 damage. I don't know why. - Use charged Storm Tornado on the ship that drops down and opens a path. Use charged Storm Tornado on both sea serpents. Note that lag occurs if the dying sea serpent is still on screen.
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The second time at the beginning, you have (almost) everything, including armor. It's not possible without wasting time. For boss battles, I usually check the frame number I hit the boss on. Since bosses have 60-frame invincibility, the next time I hit the boss should be frame number + 60.
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I'm not sure how you saved 7 frames, because I thought having Spark Mandrill dash saves 3 frames. Armadillo's stage: - You don't need to take the Sub-Tank and Heart Tank now. If you have an argument for taking the Heart Tank ASAP, let me know. - Use memory watch for Hadoken capsule visits. This is very important. - You need to take 1, 2, or 3 deaths at the Hadoken capsule. This corresponds to 2, 3, or 4 visits respectively. Note you can only take 3 deaths if you have an extra life. I recommend 2 deaths, hence 3 visits (as in the test run). - Before the first visit (this is on the life that you enter the stage with), take damage without losing time (while using the mine carts). Then you can take death on one of the birds at the end like as follows: http://dehacked.2y.net/microstorage.php/info/1233477923/Mega%20Man%20X%20%28V1.1%29%20%28U%29%20armadillo%20test.smv - There are some places with a lot of lag so reduce it. - You can prevent a flying bird from spawning if you are not standing on the mine cart when it is supposed to spawn. - Armored Armadillo can be hit three times with charged Electric Spark. Note that charged Electric Spark does 6, not 4. See published any% run (boss refights) for an example. Take note of the Chameleon Sting battle, as you will have to do it later. Or me.
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Cardboard wrote:
Speaking of "guidelines" and "rules" that you like so much. "Don't TAS for ego or pride". Double fail. Hello. It's snowing!
I took that out of Guidelines a long time ago. Reason being that I thought it did not belong there, with the page being a guideline page about movies themselves.
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ZeXr0 wrote:
I know someone who actually replaced a original xbox motherboard with a brick. And returned the xbox to Wal-Mart.
I can't believe someone took the X-Brick seriously.
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Did you try to make Spark Mandrill dash at you first? It saves a few frames. Also, I know you don't like to act like a madman, but you don't like to move a lot during waiting periods. I can do something simple within 60 frames, and one doesn't have to be close to hit the boss. Even walking around or dashing around is welcome for me.
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Here is Windows rr-v0.5: http://www.mediafire.com/download.php?jnydy5nrgno As Bisqwit already stated, there is no way to record AVI (unless it syncs on a Linux version, which it won't). So you are on your own. Or you can get me to see if I can play it, just to check its compatibility, which is quite unknown.
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Technically, this is good enough for someone who is unfamiliar with the game (by comparison, primo's run is at about frame 30000 at Brock, but does an extra battle worth about 4000 frames). Strategically however, Brock will take forever due to not having Ember for Geodude. Be prepared to take 33 turns against Geodude, one for each HP that Geodude has. By comparison, primo's run takes 5 turns against Geodude.
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I like that you didn't destroy all the blocks leading up to the capsule. Good job as usual. Spark Mandrill's stage: - There is a button to turn off the darkness; by default it is the '9' key. - Against Thunder Slimer (the miniboss) use charged Storm Tornado followed by Boomerang Cutter or dashing X-Buster. Try to get the miniboss on the ground as soon as possible. It is strange but normal that the first shot with the charged Storm Tornado does 2 instead of 4. Other minibosses are like that as well.
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The game itself impressed me much more than the movie. Unfortunately it does not have a proper ending. I also watched Bisqwit's run, and it was more entertaining than this one, but not by much.
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I watched it twice, and looked at the discussion. It's obvious that there were stylistic changes between authors. In some parts (mostly in the second half), Mega Man stopped to shoot enemies, and there were a lot of waiting parts. The things that stuck out were the following: - Bright Man fights. The first one (presumably the faster one) was by Pharaoh Shot, the second by Rain Flush. This inconsistency strikes me as bad. - The fight with the robotic arms and hands. A lot of time is wasted by defeating it early, since the hands retract slowly after the fight. I tested this myself. - Not getting the energy capsules that the Robot Masters leave behind in the refights. I tested, and it seems to cause lag if not picked up.
Bag of Magic Food wrote:
I'm surprised no one mentioned the obvious improvement, firing uncharged shots in between fully charged shots when using the Mega Buster against bosses.
I would have mentioned it.
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dezbeast wrote:
I don't know why, but I thought that jumping over him without taking damage was not possible while he flaps his wings which left me little time with the wall.
In a way, I implied it (without saying directly) in one of my previous posts. I thought it was impossible too, until I tried. Storm Eagle's hitbox is smaller than it looks, and there is no wind pushing if you go far enough (about where Storm Eagle's head is). As for Flame Mammoth's stage: - The junk blocks that drop from the ceiling can speed you up a little bit by zipping. Check the current any% run. - Charged Shotgun Ice is useful to reach the Sub Tank area; check the 100% test run. - Try to beat Flame Mammoth so that he is off-screen (same as what I did to Storm Eagle). Remember that X must be in the center of the screen (not necessarily the room) at battle end. - You can try, if you wish, to save time by hitting Flame Mammoth with two charged Storm Tornados. I don't know if it can save time.
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65+31 frames faster. 2 before the boss, 63 on the boss, and 31 after boss explosion. I love walls. P.S. If you did it without using the wall method, that's really good luck.
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No desyncs for me on the latest Snes9x v1.43 (v15.3) and MMX ROM V1.1. I'll accept this boss battle, as there's not much you can do. Scratch that, I'll see if it is possible to improve it. I remember DeHackEd's old run does the same thing, but in that run, the timing was different so that he didn't have to waste time after the charged shot. dezbeast, I noticed that you like to stand around a lot. Try to do something else (e.g. autojump, autodash). There's a type of autodash that I like to do. When X is at rest, pressing back while autofiring dash causes X to dash on the spot. Other waiting tricks that I like to do are the jump wobble (left-right-left-right in air; cannot be done on ground because of dash), autowalljump, and pressing left or right every three frames grabbing the wall.
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It doesn't matter. I assume you tested out whether going to the Sub Tank from the left is faster than going from the right .
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Bisqwit wrote:
Kuwaga wrote:
"Das Ich ist nicht Herr im eigenen Haus." - Freud.
Mildly unrelated, but reminded me of this funny quote: "God is dead." (signed Nietze) "Nietze is dead." (signed God)
His name should be "Nietzsche".
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Yes, hero is right about the Boomerang getting the heart tank. Note that Launch Octopus is not recommended before Storm Eagle, due to the sea serpents and the ship (which is faster to bring down if you have Storm Tornado and XB Upgrade).
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It doesn't seem hopeful at all. First, about Armadillo before Penguin: - There are significantly long walking sections. Not as long as some levels but still very long. I estimate at least 20 seconds of dashing. That's maybe 45 seconds to walk. Difference is 25 seconds. Edit: Not considering the death visits for the hadoken capsule. - Armored Armadillo is worse without E. Spark. Twice as bad without dash, since you can't do 2 damage with one shot. At least 27 seconds (assuming ideal) versus about 10 with E. Spark and XB Upgrade. Difference is 17 seconds. I'm pretty sure that suiciding 3 times after getting Dash Boots is faster. In fact, it was something I considered at one time. However, there are still problems: - I estimate 5 seconds saved from Chill Penguin (Fire Wave + XB Upgrade) and 10 seconds from the route not retraced. However, suiciding takes a long time, at least 10 seconds each death. - You have to go through the Chill Penguin Intro again, another 10 seconds. In any case, I am very pleased that you have wishful thinking, just like me. It's the reason amazing becomes true.