Posts for FractalFusion


Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I remember the 4 CPUs Monopoly having audio/video drift when I watched it, even in MPlayer.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Warehouse and Shipyard done: http://dehacked.2y.net/microstorage.php/info/8302683/1626%20-%20Tom%20Clancy%27s%20Splinter%20Cell%20-%20Pandora%20Tommorow%20%28U%29%28Chameleon%29.vbm AVI of Shipyard level (Warehouse not included): http://files.filefront.com/shipyardavi/;9826895;/fileinfo.html The next level is short, but the last one will be quite long as well. This is probably the last WIP I will post.
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Good job, Shinryuu. I'm not sure why Mega Man has to run against the wall after beating some bosses, though. Yes vote.
Shinryuu wrote:
This is my story about fighting against the game's laws and psychics.
I'm sure you meant physics, but you're such a hard-working TASer that you can handle anything. :)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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TASVideos forum guideline: If you don't know whether the message you are posting is good or not, it's not. As a side note, do not say that what you are posting is or may be "dumb" or anything like that.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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We've had previous discussion on this glitch: http://tasvideos.org/forum/viewtopic.php?t=4727 However, it seems to be a emulator-related glitch. Either the trick does not work on a console or there are almost no such cartridges. I don't think it is a lag-based glitch, considering how easy it is for players to trigger it. From previous description, it seems to be triggered if a dash-shot bounces off an enemy. Edit: For some reason, I can't do the trick. crc32=1033EBA4, emulator Snes9x v1.43 v9.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I picked up on this project (Pandora Tomorrow) again, completing level 6 (Warehouse). Level 6 is a pain because of no-kill and no alarms allowed. Plus there are turrets, mines, lasers, and enemies everywhere. The level summary at the end says the time was 7:24, although it was definitely longer than that because the game doesn't count dialogs and "It's not time for this now" glitches in the time. If anything, level 7 is even harder. I seriously see levels 7 and 9 taking 10 minutes each.
Cardboard wrote:
Can't Sam run after doing something in a room (Talked to someone etc) and is about to leave?
Sometimes the game forces Sam to walk out of a room. I can't do anything then.
Cardboard wrote:
Edit: Do you intend to release more WIPs?
Soon.
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Bisqwit wrote:
Apparently, those temperatures of +14..+16 °C weren't exactly normal for Wien at this time of year, either.
I've been checking the weather page occasionally over the past two months, and all of Europe has had a (relatively) warm winter. In non-pacific Canada and north U.S., many temperatures were (and some still are) in the minus Celsius. Some were below -20°C in early January.
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Aglar wrote:
Ok, this would be quite rude to the viewers but wouldn't you gain time by naming all the characters the empty string, that is - no letter at all? It would save frames in loads of dialogboxes, right? This is however very easy to spot so I guess it can have been thought about before, but wasn't wanted perhaps.
A lot of games don't let you give empty strings as names, if not all of them. Or if you mean shorten the name string in any possible way, then one could give each character a one-letter name.
Post subject: Tool-assisted Guitar Hero 3
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Someone made a bot to play the most insane song on the hardest difficulty in Guitar Hero 3 perfectly (in terms of correct notes). Final score is 983802. http://youtube.com/watch?v=BplIrU1Sdtc Unlike the lego Wiibot which is mechanical, this one is purely electronic, formed by rewiring an Xbox 360 controller to a microcontroller. According to the author, it took only one week to build a bot that could achieve 99% of the notes in the song, but it took two months to perfect.
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Another problem: Prove that in any set of 100 points on integer coordinates in 5-dimensional space, there exist 4 points such that the midpoint of each pair of points of those 4 has integer coordinates.
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superjupi wrote:
... *facepalm* http://tasvideos.org/135S.html
I don't get what you're trying to say. Unless you thought that the .avi was there. Wake up. It's not there. There's a link, but "nothing happens". Also looks like Angerfist's link expired. Maybe FileFront was a bad idea. Only the .fmv is available for download (currently).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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snorlax wrote:
a_n = (1/3)n^3 + n^2 - (1/3)n ... I am going to assume that this part is correct because it probably is. We are then left with proving that every term will be an integer. ...
(1/3)n^3 + n^2 - (1/3)n = (1/3)(n)(n^2 - 1) + n^2 = (1/3)(n)(n+1)(n-1) + n^2 n(n+1)(n-1) is clearly divisible by 3; therefore a_n is an integer. snorlax, your way for the first step (guessing that it is a third-degree polynomial) seems best. It may be possible to solve using recurrence relations and generating functions, but that is hard to grasp.
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FractalFusion wrote:
New problem: Prove that there cannot be an equilateral triangle on points with integer coordinates in the 2-dimensional plane. Also, find a regular tetrahedron on points with integer coordinates in 3-dimensional space.
Tub wrote:
the first is easy. take any two integer coordinates, then calculate the position of the third. There are two possible positions, but both of them can't be integers because sin(60°) is not rational. the tetrahedron can be constructed by placing any cube on integer coordinates, then using one of the two touching tetrahedrons inside.
Clarify. If (a,b) and (c,d) are the two points, what are the two positions for the third? There is another proof of the fact as well, using the area of the triangle. Anyone else can try to solve it that way.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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New problem: Prove that there cannot be an equilateral triangle on points with integer coordinates in the 2-dimensional plane. Also, find a regular tetrahedron on points with integer coordinates in 3-dimensional space.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I actually got the idea for this problem from a Wikipedia page (article about the number 1729). I even added an outline of the proof on that page. Nitrodon, you basically got it right, although it is possible to prove that s cannot be 3 or more digits using mathematical induction. Edit: Finishing off, if s has k digits, n has no more than 2k digits, so its digit sum is no more than 18k. But 18k has less than k digits for k>2. In other words, 18k < 10^(k-1). k=3: 18(3)=54, 10^2=100 Suppose true for k=j. Then 18j < 10^(j-1) 18(j+1) < 18(10j) < (10)10^(j-1) = 10^j So it is true for j+1. Therefore it is true for all k>2.
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Haven't had a problem for a while, so here goes. Find all positive integers n with the following property: If you add the digits of n to obtain the number s and then you multiply s with the the digit reversal of s, you get n. In addition, prove that those are the only such positive integers with that property. For example: 1729: 1+7+2+9=19 19*91=1729 It's not hard (at least in my opinion).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Nice. So you actually chained the trainer-fly glitch. I don't know then why primo said it couldn't be done, unless it worked because the second trainer-fly was partially active (you did not fight any battle after doing the second trainer-fly).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I tested and it doesn't work. I took a Bellsprout with Special 27, generating a Staryu. It used Growth, raising CFFC-CFFD to 40. However, it still generated a Staryu. So Trainer-Fly is obtained from some other address (edit:) which is CD2D.
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Really? I see a change in CFF6-CFF7 (where Attack is stored). I assume Trainer-Fly is drawn from CFFC-CFFD (Special).
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I don't know if anyone brought this up, but it seems Growth and Amnesia raise the Special number used for Trainer-Fly (I deduced it from Growl lowering the Attack in memory). Bellsprout has Growth as a default move, but I don't know if its Special allows Growth to hit 76. Edit: Sorry, I forgot you can't chain Trainer-Fly. It might be useful in some other case.
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Not a big deal, but the player name is "TILUS" and the rival name is "RED".
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Seems good so far. Sure beats my "QuickHex" VBM program I posted at http://tasvideos.org/FractalFusion/Source.html. The thing that bothers me is the duration specification requirement. Surely you want to copy as much as possible, right? (Though for GMV, it doesn't have a frame count, so it might matter.)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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It's hard being a true team fan. That's why I'm not one. I used to like the Vancouver Canucks, but I stopped watching them even though they are winning now. I'm not even a hockey fan anymore. I'm more interested in tennis. Australian Open underway.
theenglishman wrote:
sit around waiting for the other team to take the puck from them
Haha, you just reminded me of this: http://youtube.com/watch?v=RCWpE_cqnuU&feature=related
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Although it became a bit repetitive, I liked the luck manipulation. I don't know if you have seen these movies. I made them long ago: Monopoly in 0:27 using trade Monopoly in 0:35 actual game time using trade Monopoly in 0:56 3 CPUs bankrupt Monopoly in 1:08 4 CPUs bankrupt Monopoly in 1:08 4 CPUs bankrupt alternate
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If Forte is zipping horizontally and he reaches the side of the screen while it is trying to scroll away from him, he cannot go faster than 8 pixels/frame. If L. Bolt can zip you right, then it can zip you left.