Posts for Freezard


Experienced Forum User
Joined: 2/2/2020
Posts: 3
Yeah it works on every attack that deals less than 1% damage like Mario Tornado etc. In the wiki there are now two lines that say the same thing: "Moves that do less than 1% are now possible to Smash DI." "Attacks that deal less than 1% damage, such as Mario's Up-Special, now cause stun for the attacker." I think the Smash DI line should be removed because it's really just a side-effect of there being hitlag for the attacker. "Moves that deal less than 1% damage now cause hitlag."
Experienced Forum User
Joined: 2/2/2020
Posts: 3
Nice, just one mistake you put Ness 10MM TAS as RTA. Can you post a video with Mario up b in HRC on NTSC 1.2? Maybe there is a difference between NTSC-J and NTSC, I didn't test any Japanese versions. But on American version 1.2 and PAL there should be lag.
Experienced Forum User
Joined: 2/2/2020
Posts: 3
Good to see MMM lists too. Some updated scores: btt doc 13.28 console PAL Demon9 (https://clips.twitch.tv/SparklingManlySquirrelKeepo) btt link 3.52 samthedigital (no video) btt pika 6.90 sockdude1 = emulator hrc marth 1352.9 PAL console hrctypo (https://youtu.be/JiZcoWSlWxs) hrc bowser 1369.6 NTSC console hrctypo (https://youtu.be/Uxl5LuN-nSg) hrc pichu 1471.8 PAL emulator freezard (https://youtu.be/2qg4UKHa81U) event 24 22.50 = emulator event 50 11.21 = emulator event 51 18.36 = NTSC 10MM mario TAS = NTSC 1.0 10MM mario 6.45 NTSC 1.0 console ssj4vegeto50 (https://youtu.be/hUNFYB6n0wo) 10MM bowser TAS = NTSC 10MM ice climbers TAS = PAL 10MM ness 7.28 TAS NTSC 1.0 Nintendude (https://youtu.be/9eDq3a2FRx8)