Posts for FreshFeeling


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Actually, for FFL2 I'm thinking three monsters and a mutant would be best, or maybe one robot would work. Monsters can't learn "teleport" until very late in the game, and Mutants can learn it in (I think) the third world. Not only does that save transit time, but it allows that glitch where you end up always riding a dragon. With a superfast dragon, assuming that this doesn't mess up the play too badly, that could be a very cool glitch run. I've never tried the dragon warp glitch myself, so I don't know if game events and encounters still occur. As you said, stats in that game only go up by one and they're very hard to manipulate consistently. I never tried soft resets, but I tried playing for a bit such that I'd manipulate the best stat gains and it wasn't really too profitable. I think that the mutant's sole purpose after the first few worlds would be to teleport, use shields and fire guns. Too bad there aren't any good boss-killers in that one, though. That said, I think this conversation would belong in another topic if either of us wanted to get serious about FFL2. :) I'll think about it.
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I'm interested in this! I was playing Final Fantasy Legend II recently and trying to figure out what's possible with it. I also tried to see how luck manipulation and realized that it was hard to do - time and input aren't factors, but the commands that are actually executed are (ie. animations that occur). I didn't try anything with soft resetting. I think monsters are the way to go for either game, really. Humans and mutants would take to long to get equivalently powerful, and robots (FFL2 only, I think?) require money or dungeon cruising to be worthwhile. I guess as long as you find a good way to manipulate luck to survive effectively, two monsters should be adequate. If only there were a good way to move faster...
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That's pretty exciting! Using all of these warps will really save some time! Fewer item switches, less walking, a lot less dialogue... I sure hope the desynchs get worked out. How much do you think being lower level will affect this run?
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That's a pretty big difference. Being closer when you cast the Ice spell was a good idea. This run looks a lot better than the previous one already... it would be neat if you could find a use for that glitch, though.
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TNSe wrote:
Is there any alternative to Raja? The Holy Cross is just too powerful towards end to pass up on isn't it?
The Grandcross combo is done with Rune's Efess and Chaz's Crosscut. The only combo in which Raja can participate at all is "Purfylight" which is his Holyword combined with Rune's Efess. It's used to do instant death to evil things... but yes, some of Raja's stuff (like St.Fire) could still be very useful. Out of the best attacks for those 5 characters, I think St.Fire would be the single most damaging against the end bosses. Other than St.Fire he would only be able to contribute healing. I'm thinking that Kyra would be the second best. Her Tandle is very powerful and can combo with Rune.
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Looks good! Some of the Sand Worm fighting looks awkward, but I'm guessing some things can't be manipulated perfectly. What I mean by that is the Blizzard combo is sometimes interrupted and Chaz ends up using Zan or Gizan. The only other thing I noticed about that part is that Demi kept attacking for very low damage... I know you aren't eager to record that part again, but it may be faster for her to defend unless her damage is needed. Gryz has a nice fast attacking animation, but Demi's is pretty slow. I don't know how far ahead you've thought about this TAS, but do you know who you'd pick for a fifth character at endgame?
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Okay then, good answers. Prompt and concise. It's like TASing a message board. :P I'll give this one a yes.
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How is it going, Frenom? I hope you haven't met the same fate as Sleepz... at the same point in the game! Do you have any idea how long you'll want to fight Sand Worms for? Or do you have another idea for levelling? I have a feeling you might want to at least earn Efess, which is level 29 for Rune (and four charges at level 33!). The good news is that after that, you'd barely have to level again. My PSIV dump site has all of the experience needed for each level now, and each person's stats at each level. This might come in handy for planning. I'm happy to help with any questions you have, too.
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It was pretty good, and picked up a lot towards the end. Your levelling was really good, it was so quick and had great results. My only real concern is the time loss from using turbo on the A button during text. Isn't holding A the fastest during text? There's so much text that it could make a really big difference. Specific observations: -Black Tyrano: I hadn't carefully read your comments about this fight when I watched, and I was skeptical about using Napalm... a weak, time-consuming attack. I eventually realized that you were trying to kill him before he could use his fire a second time. Nice one. -First Golem (with intentional death): Would it possibly have been faster to use lightning once? Instead of using Iron Orb (1/2 HP), he'd use a strong, all-target lightning attack. I'm guessing you already considered this.
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I dig that you went for a full ending! The boss battles are all quite amazing. Although I wasn't keeping track of Atma's finances, I did figure that the Super Potion was probably for more MP restores... what a great way to battle Chaos. This is a very, very fine TAS in my opinion.
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That's pretty cool... and great that you can duplicate it now. Maybe if you learn how to do the one at Wendel to the Mantis Ant you could save some serious time! I sort of forget whether you'd need the Chocobo at that point or not. If there is some reason to use it later in the game it would be very interesting to see you make use of it. I wonder if there's anywhere else you can do something similar? EDIT:
MattyXB wrote:
Or has someone something against this glitch run? When I warp to the Snowland?
Oh, no, I'd love to see you make use of it! A little bit of "creativity" would be good for a movie of this game, if you ask me.
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MattyXB wrote:
... one stray sword slash? What does it mean? Don't understand it good enough. Is this bad or good, sound more bad? But I see no mistake in the Cave where I use the first mattock. Sorry for my bad english.
Sorry, I meant that it looked like you slashed at nothing... but I watched again and noticed it was to hit an enemy (the Rabite near the end of the cave). Don't worry, I don't mind it if you aren't perfect at english, I appreciate that you're trying so that we can discuss these things. Hm, I didn't look carefully for the man hitting enemies so you could walk through them before. If he saves you a bit of time walking through enemies and a bit of time against the hydra, maybe it is worth it.
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Well, in that WIP I only noticed one stray sword slash (in the cave with the mattock). I'm still also not sure if talking to the Man was a good idea, he doesn't seem to kill anything except for a few of his shots hitting the hydra. I really think it costs you a small amount of time. Maybe you could play that part without him and check for a time difference. But boy, is this an improvement from the submitted run! The lizardman fight was great! I also really like that funny screenshot. Were those some things the hydra ate? :P
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(Another one that I'm watching kind of late.) This run is pretty impressive to me, for the first few levels I was amazed at how fast this game can be. The jumps also look very precise and make for good little shortcuts. I think that the author has a pretty good idea of how great an improvement can be made... but then I sort of agree with TheAxeMan that if you know the mistakes, you should try to fix them. I give this one a yes vote, but even if it's two seconds I'd like to see the improvement.
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I had to go find the older SNES9x to watch this one. But hey, I like this game (and King of Dragons). The only really strange part of the play was the second battle with Phantom. I think it's unusual that you couldn't get a string of attacks off on him earlier, but I guess you must have tried. I really hated fighting that guy. Using Percival and skipping enemies was great. I think this game is yes-worthy.
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(I hadn't watched this and I'm away from home for a few days... decided to watch a few older SNES runs. I'm sorry if anybody finds that annoying.) I liked this game too, although this run doesn't make a very good show of it. This game has huge levels and finding the secrets and playing around with different animals was a lot of fun on the console. This movie is somewhat lacking in entertainment value (due to warps and puzzles), but it's a good (nearly optimized) run. I'll be voting yes. I never saw that last level when I used to play this on my SNES. It seems a very unsatisfying way to end a quick and fun game. :P
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I have a couple of observations... 1) In the Doom Castle on the ice floor, I see you use the Dragon Claw to quickly advance 4 or 5 tiles. Then on the fire floor, I see you take an additional step towards a claw hook before using the claw. I guess this is already covered by what Highness said, but I wonder how many steps away you have to be to give yourself a time advantage? 2) If anyone does end up working on an improvement, they should consider using select to quickly put their ally on AUTO mode. If they take an action that's beneficial (ie. the one you would pick for them anyways), then you would save the time of selecting and targetting their action. This could add up over the course of the game. I think it could be especially useful with Reuben and Tristam (because they only attack) and Kaeli during her second appearance where she generally uses Aero on the enemies weak to Aero. 3) I'm sure you gave this some thought already, but are you sure that getting the Noble Armor wouldn't save you the second required to get it? 4) You backtrack to the Cure spell. (Just poking fun. :P) The play is entertaining and I think most the play looks great. I agree that this game deserves a bit more respect than it gets... it's not quite the epic that the other Final Fantasy games are, but it's a lot of fun to play. I'll be giving this a yes. I think that an improvement would certainly be on a scale of minutes rather than seconds, though.
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I always really liked this game. The different weapons all have different effect areas and graphics, and I feel that part of the entertainment value could come from picking the right weapon for the right situation. If I remember correctly, the third weapon fires little circles that move quickly and cover a wide area just in front of the player. I always found that one somewhat awkward to use, and it might be neat to see it in tool-assisted play... but it would be nice if you didn't take a hit. Getting hit in a shooter game just looks sloppy. Maybe you could selectively avoid the power ups? ie. Stop after two of them? (To those less familiar: you have to take hits to use a weaker weapon; your weapon is essentially based on your "life".)
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I got the same problem. Right before Zio the text started scrolling more slowly than is typical, and then the Zio fight was just wonky. I like the effect that Juza's last attack has on your team. I think that battle looks even better now. Since you were making macros right before Juza I was thinking about the Triblaster thing I mentioned before, but then I realized that Juza is weak to the Thu technique but not Triblaster. It's definitely stronger the way you're doing it! Combos generally help (against enemies with defense/magic defense like Juza) but most of them take too long. It would still be cool to see them sometime in this run if it's time-efficient.
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I agree... these sound effects are awful. I think they might be an improvement from the original X-Men on Genesis though. I watched and got a desynch after Beast vs. Phalanx. It started scrolling between all of the different characters for several seconds, etc. Any suggested fixes? The play so far looked good.
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Several commands were removed from FF4 in its original North American release as "Final Fantasy II": Cecil's Dark, Rosa's Pray, Tellah's Remember, Yang's Endure and Build, Palom's Boast, Porom's Cry, and FuSoYa's Regen. They also didn't have the Protect, Shell, and Dispel white magics. I think they were all in both Japanese versions (not sure about EasyType), and they were left in the newer US versions (like Final Fantasy Chronicles).
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I haven't watched the WIP yet, but I was thinking... would it help you to know all of the enemy statistics? Maybe we could find that information in the ROM. I've been doing that on other games lately, and if you think it would help you maybe I could give it a shot. We could probably get details on the items and bosses, too. But since you have access to rerecords, you might not need to know those things at all.
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Ah, okay, sorry. I should've known you'd catch something so obvious! That wallpaper is actually quite nice. Good 16-bit graphics age very well.
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I see your point about getting items as late as possible, actually. I recall when watching the last run that scrolling down to mattocks seemed somewhat slow. It looks like your careful planning will take care of that! About the Will, yeah, it's probably a waste. I just thought that the process of obtaining the crystal took some small amount of time, and the equipping and using them uses quite a bit. Being a weakling certainly wouldn't help in the long run, though. :P EDIT: MattyXB, are you going to speak with and join the Man in the Marsh Cave this time? He doesn't seem to help very much (except the three or four fireballs that hit the Hydra).
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It sure is! Would wat, foi and thu not be useful in the passageway? I didn't think about the macro setup time. If it would only be an advantage to use it once or twice then it's definitely not worth making the macro for. Since Hahn dies kind of quickly, it probably won't help. You're right. By the way, you can push up from macro A to use the last macro (H, I think?) in one menu move. That could save a little time with making or using macros. I watched this last night so I forget whether you did that or not, but I don't think you did.
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