Posts for GLibba

Experienced Forum User
Joined: 12/2/2007
Posts: 12
In my opinion a low% run should be adjustable for each game. Major Items should get more% then less important onces! Example: kokiri sword = 10% dekustick = 5% So you try to use less % of the game as possible. :]
Experienced Forum User
Joined: 12/2/2007
Posts: 12
Well there isnt a bug in zelda oot wich allows you to gain the required speed to pass that door?
Experienced Forum User
Joined: 12/2/2007
Posts: 12
Im really interestet in zelda oot! I try to understand your former posts but i cant read it all . so pls be patient and explain some thigns to me.PLS :] I read some things , watched some vids etc. Now i know howto witch items on B , C .. Well the point i dont get it .. Due overwriting bytes ( bufferoverflow ? ) you are able to equip items a way that gives you new items after time traveling ? o.o Wich new possibility gives you this knowlegde ? You only need to have new times on B to do this item change glitches or is there another need ? What is odd potion ? ( i already figured out what odd mushroom is) Why you need slingshot ? ( i read about the forest escape ) What parts of the game are skipable with all the current glitches ? Wich time could be reached with new-mupen-reset-version ? Can you give me clear zelda oot tas route ? I honestly wanne know everything about oot TAS , so pls explain some abbreviations and so on. Pls <3
Experienced Forum User
Joined: 12/2/2007
Posts: 12
A few questions : Would be there a big time advantage with save-warp at TAS ? wich time would be pos ? Cant you record a .m64 file to the point where you wanne use save-warp ? and start a new .m64 ? I thought TAS aims for fastest way. That was a question of mine tho .. can you "cut" .m64 files ? or you have to do all at once ? If it is this way mupen will resume recording when you have a save and restart mupen ? Are you working on the run recently ? Honestly i cant wait for it ! :) Go for it you can do it ^-^ btw wich plugins you use for zelda ? i wasnt able to find them at the forum. PS: You make me HAPPY .. REALY .. thank you for your RUNS .. i realy worship you for this .. go on ! :)
Experienced Forum User
Joined: 12/2/2007
Posts: 12
I just read a few comments about death-warping and save-warping.Well , you guessed it .. i dont get it.I heard that the SDA run was faster 'cauz of the save-warping , so why you dont ( or do you ? ) use it in TAS ? (:
Experienced Forum User
Joined: 12/2/2007
Posts: 12
Oh yeah sry for my german engliSch ( ^^ ) im bad in english .. well 11. class ^^ .. but read it :D You mean that they were able to do a 1 star run ? Of cause thats impressiv .. I was thinking of a way to skip 1. bowser ..but im new to this and i dont think i got new ideas ;/ but at BLJ after lobby glitch i found a faster way of getting trhough the doot without goind in the basement's door // EDIT or they were able to go directly to 2. bowser Once again about the BRoD : Well .. you can pass all (?) doors with BLJ.Then you are at a lil black room behind the door.But thats not the BRoD right ? Because it was like you said .. after doing some BLJ and then PASSING (thats the point aint ?) the basement door i was able to go back and stay at this strange place , but i was able to escape at a lil spot.So if you get this "bug" you can see the other world wich will be loaded (samething i did on ghost level ) but you cant pass the key doot without the key .. so you cant make the game to load the world we want too ? So pls tell me .. is a 0 star run ( or a 1. and or 2. bowser run possibly ? :E
Experienced Forum User
Joined: 12/2/2007
Posts: 12
pls someone explain it to me again .. wheres the problem at the 1. key door ? i can enter and leave 1. black room of death at the 1. door .. well .. i was able to leave it wihtou any boost .. at the key door i only can enter and leave with the boost from BLJ.
Experienced Forum User
Joined: 12/2/2007
Posts: 12
Sry my bad. i thought if you opened the doors with the keys once the entire world beyond it will be still loaded so you can use the speed from BLJ to pass door and then DDD.
Experienced Forum User
Joined: 12/2/2007
Posts: 12
i read your FAQ .. thank you :) I may found a place for BLJ .. sounds strange .. but after opening the door in order to get to DDD you go back and do the lobby glitch .. then BLJ just as usual to get to 1. bowser .. then i get stucked in the stairs ( a few steps after the begingning) and was able to do BLJ again .. i got T3h UBERSPEED ^^ .. i dont wantet to .. it was luck .. i was glitching around for a long time .. i went down sometimes too but theres just the not loaded area behind the door cauz i didnt had the key at this time .. its just a idea of me .. im new to TAS so be patience sry for bad english im to lazy right now
Experienced Forum User
Joined: 12/2/2007
Posts: 12
Ye as far as i know N64 got very limited RAM and about ~100Mhz. Well , honestly im to lazy to read 180 pages of discussing.So please do me a favour and tell me if there's a way to skip the level right before the second Bowser.Its necessary to get the star in order to 'load' the second bowserworld ? // Edit I want to cut the single .m64 files to one , wich programm is required ?
Experienced Forum User
Joined: 12/2/2007
Posts: 12
Ok ty , Sad to hear ,but i suppose thats for a better performance at N64 aint ?
Experienced Forum User
Joined: 12/2/2007
Posts: 12
Is there a possibility to get around the invi wall after reaching the room behind the door with BLJ ? I guess not but im a noob so i have to ask question like that. =D