Posts for GMP


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GMP
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Joined: 5/22/2020
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Location: Chennai, India
nymx wrote:
Huh...this reminds me of Scorched Earth! Yes!
Ah the classic. Somehow I've never made the connection before.
GMP
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slamo wrote:
Also syncs for me!
Nice!
GMP
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rythin wrote:
Knowing the game from years ago I wasn't expecting anything special, and yet I was pleasantly surprised. All the fancy shots taking out multiple enemies at once make it a very entertaining watch!
Thanks rythin!
GMP
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What better way to start a new era than this special game? Yes vote.
GMP
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theenglishman wrote:
Of course I voted yes. Amazing work!
The man, the myth, the legend himself! Thanks a lot!
GMP
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EZGames69 wrote:
Oh boy I've been looking forward to this ever since you told me about this project. even after all these years the movement is still statifying to watch! Yes Vote.
Thanks a lot for your kind words!
GMP
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I remember playing this game in flash! Didn't know there was a DS version of it. Yes vote.
GMP
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feos wrote:
Since we want the movies to end as soon as possible while reaching the credits, I tried to optimize skipping the dialogs so no further input is required, yet the input file is as short as possible. Please check if you can optimize those dialogs more without too much effort.
I was able to cut like 2 frames lol - https://tasvideos.org/UserFiles/Info/637779005139001238
GMP
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feos wrote:
This movie doesn't seem to reach the credits. I had to click through a few dialogs to show them. Please append this part to the movie.
Added it - User movie #637775518506971866 I think this contains an input after the credits, which would be perfect for encoding. For the submission itself, I thought before the boss kill would be a perfect spot to end but if the dialogue section before the credits needs to be included, please trim this file instead.
GMP
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feos wrote:
What is your ROM's hash?
CRC32: E146287C
MD5: ebd7cfe9b2c732c84029f4f826e4f0ad
SHA1: 2d272e3bfe03421834ec57f500496041124b68ed
GMP
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scrimpeh wrote:
It's kind of stunning this game is entirely controlled with the stylus. I couldn't tell at all from the prince's movement. However, it still seemed to make the game fairly loose and imprecise, in a way where it's hard to tell if it was your or the game's fault. I'm learning toward the latter. In general, the game seems to be a veritable slog due to the parkour mechanics, the many forced arena fights, and the unstable framerate. There doesn't really seem to be a lot you can do about that. All of this would probably be more tolerable if the overall length of the game was shorter. Still, the speed tricks in the run were quite numerous and apparent, and they did help up to break up the gameplay a lot. The technical quality of the run seemed just fine, so I'm voting Yes overall. Good work! I only wish they didn't bitcrush the audio in this game so much. Jesus christ.
Thanks man! Your assessment is completely correct, this game is not optimised for the console whatsoever lol. It's younger brother "Forgotten Sands" for the DS does much better in this aspect. It's so funny how they squeezed that entire music set in lmao, some of them are straight from the main PC/PS3 game, and I would imagine some were for the planned sequel.
GMP
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I would also like to nominate eien86, the way he came out of nowhere and took the Prince of Persia speedrunning community by surprise was amazing to witness. A routing bot and 3 published movies is impressive in the first year.
GMP
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eien86
GMP
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GMP
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fsvgm777 wrote:
I see, so I suppose this is a bug specific to the version of the game used, then.
Yeah, either that or the way we deal with the final level maybe.
GMP
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fsvgm777 wrote:
Aight, I suppose that's fine. I have another question, though: Is this an emulation bug or a bug in the game?
It seems to be a game bug, it happens in RTA runs as well which are done in DOSBox using soundblaster.
GMP
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eien86 wrote:
fsvgm777 wrote:
I have a SNDDRVRS directory that's absent from the HDD image. Any reason why it's not present? Additionally, I have a MIDI.DRV and a DIGI.DRV that's also absent from the image.
Yes, SNDDRVRS contained additional drivers provided by Broderbund for that era's sound cards. Since we use only PC-Speaker, we have no use for this additional folder. MIDI and DIGI.DRV are the specific drivers for Sound Blaster and MIDI music copied from the drivers folder by the game's setup. Again, since we use PC Speaker, these files are also not needed. Hope that answers your question!
Yes that is correct, I deliberately removed those files as they are not needed to run the game, I followed the advice given at http://tasvideos.org/EmulatorResources/JPC.html
GMP
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Justin Z wrote:
I'm curious why PC Speaker audio is on for this—is it actually a benefit time-wise instead of having say Soundblaster sound?
Time-wise there is no real benefit for either, because we skip the end level jingle anyways, but in JPC-RR soundblaster/adlib and tend to cause jittering in the final encode and also various other emulation issues, speaking from our experience with PoP1. Since this game is more memory intensive as well, we didn't want to take any kind of risk and hence went with pc speaker.
Post subject: Improved version of this run submitted
GMP
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I am making this post to inform that an improved version of this run (7190S), that would obsolete this run was made with some route modifications and big improvements in terms of movement using the routing bot made by eien86, so I request the judges to take any necessary action to archive this submission.
GMP
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Radiant wrote:
Looking great, I particularly like how you're messing with the guard/medusa AI. Yes vote. I think you should have last input when you cast the fireball, then include the animation of Jafar burning to cinders, and the full extro movie. $.02 Minor thing: level 3 says that there are "nine health upgrade potions to consumed". I think you mean you need nine health total, so to consume six potions. Can you explain how, on the screen with the four Jafar illusions, you cause two of them to vanish? Normally only one of them vanishes.
Thanks for checking it out Radiant. I have uploaded a separate file for encoding in the description that includes the full outro with the name entry, this particular one I have submitted does trim the input at the last fireball cast. Ah yes, that's a mistake on my part, I will fix it. So basically, it is coded such that all the clones disappear when there are certain a number of clones left, and it includes the original prince's body as well as a clone. Since we did the trick to become flame before entering the princess' room, the original prince's body is outside the level, hence its enough to kill one less clone. Its a positive side-effect.
GMP
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feos wrote:
Full ending is preferred indeed, however I haven't precisely compared the available options yet.
Just added an additional movie file at the end that includes the full ending cutscene along with the name entry.
GMP
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FractalFusion wrote:
I watched this one too but it looks like an ending (if there was any in the first place) has been skipped or something? Whatever.
. Yeah I skipped the ending cutscene before the name entry, basically the final boss dies offscreen from that projectile. If required, I can make a version where it is skipped a bit later for encoding.
GMP
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Challenger wrote:
It's been years I've waiting to see a TAS of this original version and finally someone did it. Great work and a big yes vote! ------------------------------------- Yeah I discovered that wall glitch by accident when I was testing this game a bit. Initially it seemed to work with thin walls, but GMP noticed this glitch works with wide walls too. That discovery was really stunning, and for the first time the original version of this game can be broken. This game is one of biggest contributions I've ever did ;)
Hey appreciate the kind words as always Challenger!
GMP
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feos wrote:
WSL2 is a thing in Windows 10 that allows you to run some Linux things. Including libTAS. Though sdl-gnash may not work there.
Ohh, I will take a look into it!
GMP
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TiKevin83 wrote:
the linux requirement is hardly a barrier to entry now with WSL 2 having an X server integrated.
Dont understand a single term in that, but I understand its my problem for being a noobie.
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