Ok, that was a very well-put post, and gave a lot of insight. Seeing that this run has many problems, I might consider doing a new one in its place. But before that I would like to get some feedback in the form of a list of things that should be avoided if I am doing a pure "glitchless" run.
Taking data from the thread, here are thing that viewers felt were glitches:
- Swapping sides from guards and turning away from guards in mid-combat. Here is a section of the manual which mentions it -
https://i.imgur.com/zk9CPfk.png
- "Walking on air". As I already mentioned, this is a standard mechanic in the series.
I have already linked this before but here is the same mechanic in the ps3 port -
https://i.imgur.com/b5FNosj.mp4 I am not denying it has different physics and introduces new mechanics but I am sure anyone who is familiar with the franchise would even get the thought that it could be a glitch.
- Avoiding damage from a falling tile by ducking. I agree, that this doesnt belong if a run to be made under the "glitchless" branch.
- One hit kill jaffar. In the "to stop fighting" section of the manual snapshot I linked above, it is mentioned that "when you are off guard, a single sword blow can kill you", this exact same mechanic applies to enemies as well. The only thing we do is find a way to get close to him and strike before he becomes alert.
Feel free to point out other tricks I did in the run that would be considered glitches as per this site standards and also feel free to point out tricks that I mentioned in the ruleset that *won't* be considered glitches here.