Experienced Forum User, Published Author, Former player
Joined: 6/21/2015
Posts: 58
1. No, you can't walk on top of the blocks. He'll just push you out if you land on it.
2. Yes, the first pause is needed. You have very little space between the block (even slightly touching it will force you away) and the ground.
3. Zipping glitch when you are very close to the block is always the fastest way to zip, so landing on the block above would be wasting time. (The reason the first block is not zipped when close to the block is because we have to wait for the enemy, so no savings.)
I went and looked into the items I did not get a running jump.
The first one on the ground floor will put me in a bad position (too far).
The next on the second floor is too close to the block to get a right-jump, and positioning myself to catch him with a left-jump is a loss of frame. With the third and fourth floor, it is similar, simply exchanging directions. (Touching the block when the player is in the air, the block always will force you out in a direction, and this will not save time).
Experienced Forum User, Published Author, Former player
Joined: 6/21/2015
Posts: 58
Hokay, saved 81 frames, thanks CoolKirby :) :)
http://tasvideos.org/userfiles/info/23626699012255489
Do you think there is more improvement? I have gone below the 56 seconds mark. Almost 10 seconds below my first race. This is great to me.
Experienced Forum User, Published Author, Former player
Joined: 6/21/2015
Posts: 58
Sorry for the site's rules, I didn't cause bad with the villain intentions.
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I see errors with sprint where I miss zip mistake. I address. Time now almost 56 seconds. Where can I put it for you to see?