Posts for GeekDragon

Experienced Forum User
Joined: 7/9/2004
Posts: 9
This probably does the same thing, but I was able to solve that problem by *not* choosing the "occupation slider fix" when downloading.
Experienced Forum User
Joined: 7/9/2004
Posts: 9
AHA! Fixed it. The "occupation slider" patch was causing it, for whatever reason.
Experienced Forum User
Joined: 7/9/2004
Posts: 9
Using a program called "CPUkiller" to tie up processor time - no effect Underclocking to 2.4GHz - no effect Changing from Creative to KX Project sound driver - no effect Well, I guess I'm just not meant to have sound in Famtasia. If it is truly a speed issue, I guess I'll have to wait until somebody can recompile the program with longer numeric data types in the sound frequency divisions.
Experienced Forum User
Joined: 7/9/2004
Posts: 9
Well, I think I'll keep the fast computer. ;) *looks for a Windows equivalent to the old "slow.exe" for DOS games*
Post subject: Famtasia Sound crash?
Experienced Forum User
Joined: 7/9/2004
Posts: 9
When I load any game with Famtasia, the sound pops and stutters for roughly a second before I get a "famtasia510-patched.exe has encountered a problem and needs to close. We are sorry for the inconvenience" error. If I increase the sound buffer, the error takes a bit longer to appear. I've found that disabling sound output altogether allows the emulator to run normally. Anybody else encounter a similar issue? I'm running an SB Audigy 2 ZS sound card with the latest drivers. The system is a Pentium 4 3.2Ghz running WinXP SP2. Thanks.
Experienced Forum User
Joined: 7/9/2004
Posts: 9
Ah, I see that now. After some more viewings, I'm seen desynchs in other places, such as the stage one boss, or beginning of stage 2. Those are rare though, and are probably my fault. The most consistent place is illustrated by this video [XviD]: http://www.geekjosh.com/nosferatu_problem_1.avi Hope that helps.
Experienced Forum User
Joined: 7/9/2004
Posts: 9
I'd be more inclined to believe there are ROMs with minor difference floating around. Does the checksum on your ROM match mine?
Experienced Forum User
Joined: 7/9/2004
Posts: 9
Yeah. Sounds like Dark Mana and I lose the action in the exact same place. Strange.
Experienced Forum User
Joined: 7/9/2004
Posts: 9
Looks good, up until the first couple of obstacles in stage 3. That's where it consistently desyncs for me. My ROM info: File: C:\Nosferatu (U).smc Name: NOSFERATU Speed: 30/FastROM ROM Map: LoROM Type: 00 Kart contents: ROM only Header ROM Size: 16Mbits Calculated ROM Size: 16 Mbits SRAM size: 0KB (0Kbit) Actual Checksum: 24DD Header Checksum: 24DD Header Checksum Compliment: DB22 Output: NTSC 60Hz CRC32: DE762764 Licensee: Seta Co.,Ltd. ROM Version: 1.0 Region: USA/Canada