Posts for Gonquai


Post subject: Re: #6305: Gonquai's GC Super Monkey Ball Adventure "All Challenge Mode Difficulties" in 12:08.25
Experienced Forum User, Published Author, Active player (276)
Joined: 9/14/2014
Posts: 4
Memory wrote:
TASVideoAgent wrote:
Last thing to mention; I use the 3rd fastest version of the game (fastest being PSP, 2nd fastest is GC PAL at 50hz), as it is essentially the standard that most people play on.
How is PAL at 50hz faster than this version?
PAL at 50hz just allows the monkeys to move faster. I made this quick comparison between an IL between the 2 versions (fairly close, but the strat on PAL is not as easily possible on NTSC). For reference, the TAS ties the PAL time here. To also reference the submission text, only reason it is used is solely due to it being the most played version. Link to video
Experienced Forum User, Published Author, Active player (276)
Joined: 9/14/2014
Posts: 4
EZGames69 wrote:
I had forgotten to ask this, but is that white line in the sega logo and in a few other textures supposed to be there? Is there any way to remove it with graphical settings or something?
The only reason those lines are present is solely due to the game being upscaled.
Experienced Forum User, Published Author, Active player (276)
Joined: 9/14/2014
Posts: 4
Memory wrote:
I cannot find a Dolphin 5.0-5536, I can find 5.0-5537 and 5.0-5534 but not 5.0-5536. Is the version listed correct? I will try to sync it on 5537 anyways but I want to make sure I'm not going insane.
I could've sworn I saw the version 5.0-5536 when I was typing in the submission. When I reopened the version of Dolphin I used to make this, it was actually 5.0-5539.
Experienced Forum User, Published Author, Active player (276)
Joined: 9/14/2014
Posts: 4
EZGames69 wrote:
I loved all the levels, the bouncing, the music (speaking of that, what the heck happened to the music at 1:50? Did the game forget that music exists?). It's interesting how you dont need to hit the goal tape to complete the levels. the only thing I disliked about this tas is 1, the length felt too short, and 2, the mini map just felt too large, it takes up a good majority of the screen. im not sure if that's somthing you can disable.
This game is unique in many ways, one such way is how it loads music. It does not loop correctly, it instead selects a different music track per level at random (if the same track is picked, then it continues playing). One such option it has is to choose no music at all, which is what happened at that time. Going through the goal is what matters in this game, the party ball has no collision, so on some levels it is faster to just go through that. Also, the minimap can not be disabled (if it were it'd likely be slower to anyways), this isn't even the largest iteration of it, that belongs to the PSP version of this game.
deuxhero wrote:
Wouldn't just "Challenge Mode" be a better branch name?
There are different challenge mode categories (Beginner, Advanced, and Expert), so just calling it "Challenge Mode" seemed rather vague.
Taechuk wrote:
Is there a possibility to see a story mode TAS made in the future?
That is a possibility, while I want it to do it, I don't exactly want to do it without help.