Posts for GrimMaple

GrimMaple
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Experienced Forum User
Joined: 9/27/2017
Posts: 4
Location: Moscow, Russia
After I played this game with a friend in co-op mode, I figured it might be actually faster to use 2 players and dump Tom in the nearest hole, maybe I'll find another way of clipping into walls with Jerry and thus making the run faster. Have to test it now :)
GrimMaple
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Experienced Forum User
Joined: 9/27/2017
Posts: 4
Location: Moscow, Russia
Necroposting again, but it's time to put some update on the game. Since last time I managed to cover 4 out of 8 levels of the game, and compared to #2382: Pikachu's Genesis Tom and Jerry: Frantic Antics! in 09:55.77 saved more than 1000 frames up to that point. More than 15 seconds gone already, considered I haven't really started optimizing the run to the core. Discovered a few new things in the game, like damage boosting in water: if you hold down after getting damage while in water, you will get boosted down pretty hard. Saves around 2 seconds in level 3. Ladder jumping doesn't seem to do much at all, will have to be timed to be sure. The jump glitch actually helps a lot, even though it renders movement in this game really damn annoying :/ Throwing projectiles slows you down btw, so you want to ignore that until it's 100% necessary. Level 5 is gonna be a huge pain to do. Level 6 will introduce around 8 seconds timesave. Level 7 is just straight-forward and then Level 8, after which I will try optimizing what was already done.
GrimMaple
Other
Experienced Forum User
Joined: 9/27/2017
Posts: 4
Location: Moscow, Russia
Archanfel wrote:
Nice to know that someone decided to take this game. Good luck GrimMaple! By the way what cool glitches did you found?
Thanks for the good luck wish! :) Basically, 1 major glitch: for some reason, on the frame you land on the ground your horizontal speed is increased, but for 1 single frame. If you jump on that very exact frame, you can keep that increased speed. This allows you to travel slightly faster. Here's a demonstration of that effect: https://youtu.be/YrwBnNSPc7c It is also possible to clip into some walls, but only with Jerry, as Tom's sprite is too huge to fit small holes in level design. It is funny, but I accidentally discovered that during one of my RTA attempts. I found 2 places when you can clip through a wall, but it is only usable in Attic, saving around 10 seconds. One stage 2 I lose some frames by jumping over Jerry in the end of the level and heading back at full speed. By doing that you can spawn giant ball right next to Jerry. It just looks funny IMO. On the last boss fight it is possible to softlock the game, because ladders are treated as a ground and whenever you leave a ladder the game still thinks you are on the ground, so you can double jump (first jump comes from pressing UP on top of the ladder, second from pressing B) and clip yourself through a wall on the left. Then you get stuck there and there is no way back.
GrimMaple
Other
Experienced Forum User
Joined: 9/27/2017
Posts: 4
Location: Moscow, Russia
Necroposting! But hey, I guess I overtake this TAS as I'm currently making one. Been making it for a year (or so) with really low pace, then I found a few cool glitches and had to start over. Stage 1 is currently finished, saved up around 100 frames over Dimon12321's run. UPD: I'm saving frames on level 2 as well; currently saved up 25 frames on first tenth of the level.